source: trunk/source/digits_hits/utils/include/G4ScoringBox.hh @ 1340

Last change on this file since 1340 was 1340, checked in by garnier, 14 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
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24// ********************************************************************
25//
26//
27// $Id: G4ScoringBox.hh,v 1.21 2010/07/22 02:04:39 akimura Exp $
28// GEANT4 tag $Name:  $
29//
30
31#ifndef G4ScoringBox_h
32#define G4ScoringBox_h 1
33
34#include "globals.hh"
35#include "G4VScoringMesh.hh"
36#include "G4RotationMatrix.hh"
37class G4VPhysicalVolume;
38class G4LogicalVolume;
39class G4VPrimitiveScorer;
40class G4VScoreColorMap;
41
42#include <vector>
43
44class G4ScoringBox : public G4VScoringMesh
45{
46public:
47  G4ScoringBox(G4String wName);
48  ~G4ScoringBox();
49
50public:
51  void Construct(G4VPhysicalVolume* fWorldPhys);
52  void List() const;
53  void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
54  void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 
55                  G4int idxProj, G4int idxColumn); 
56
57  // set a direction to segment this mesh
58  void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
59
60private:
61  // construct this mesh
62  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
63  // get replicated position from 3D index (x,y,z)
64  G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
65  // get 3D index (x,y,z) from sequential index
66  void GetXYZ(G4int index, G4int q[3]) const;
67  // get sequential index from 3D index (x,y,z)
68  G4int GetIndex(G4int x, G4int y, G4int z) const;
69
70private:
71  G4int fSegmentDirection; // =1: x, =2: y, =3: z
72  G4LogicalVolume * fMeshElementLogical;
73 
74};
75
76
77
78
79#endif
80
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