source: trunk/source/digits_hits/utils/include/G4ScoringCylinder.hh@ 1036

Last change on this file since 1036 was 998, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ScoringCylinder.hh,v 1.2 2008/03/23 14:32:12 akimura Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30
31#ifndef G4ScoringCylinder_h
32#define G4ScoringCylinder_h 1
33
34#include "globals.hh"
35#include "G4VScoringMesh.hh"
36class G4VPhysicalVolume;
37class G4LogicalVolume;
38class G4VPrimitiveScorer;
39
40#include <vector>
41
42class G4ScoringCylinder : public G4VScoringMesh
43{
44 public:
45 G4ScoringCylinder(G4String wName);
46 ~G4ScoringCylinder();
47
48 public:
49 virtual void Construct(G4VPhysicalVolume* fWorldPhys);
50 virtual void List() const;
51 virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
52 virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
53 G4int idxProj, G4int idxColumn);
54
55
56 void SetRMinMax(G4double rMinMax[2]) {
57 for(int i = 0; i < 2; i++) fSize[i] = rMinMax[i];
58 }
59 void SetRMin(G4double rMin) {fSize[0] = rMin;}
60 void SetRMax(G4double rMax) {fSize[1] = rMax;}
61 void SetZSize(G4double zSize) {fSize[2] = zSize;}
62
63 void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;} // supports the r-direction only at present.
64
65 void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);
66
67 // get 3D index (r,z,phi) from sequential index
68 void GetRZPhi(G4int index, G4int q[3]) const;
69
70private:
71 G4int fSegmentDirection; // =1: r, =2: phi, =3: z
72 G4LogicalVolume * fMeshElementLogical;
73
74 void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
75};
76
77
78#endif
79
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