// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ScoringManager.hh,v 1.23 2007/11/14 20:41:17 asaim Exp $ // GEANT4 tag $Name: $ // #ifndef G4ScoringManager_h #define G4ScoringManager_h 1 #include "globals.hh" #include "G4VScoringMesh.hh" #include #include class G4ScoringMessenger; class G4ScoreQuantityMessenger; class G4VHitsCollection; class G4VScoreColorMap; #include "G4VScoreWriter.hh" // class description: // // This is a singleton class which manages the interactive scoring. // The user cannot access to the constructor. The pointer of the // only existing object can be got via G4ScoringManager::GetScoringManager() // static method. The first invokation of this static method makes // the singleton object. // typedef std::vector MeshVec; typedef std::vector::iterator MeshVecItr; typedef std::vector::const_iterator MeshVecConstItr; typedef std::map ColorMapDict; typedef std::map::iterator ColorMapDictItr; typedef std::map::const_iterator ColorMapDictConstItr; class G4ScoringManager { public: // with description static G4ScoringManager* GetScoringManager(); // Returns the pointer to the singleton object. public: static G4ScoringManager* GetScoringManagerIfExist(); public: static void SetReplicaLevel(G4int); static G4int GetReplicaLevel(); protected: G4ScoringManager(); public: ~G4ScoringManager(); public: // with description void RegisterScoreColorMap(G4VScoreColorMap* colorMap); // Register a color map. Once registered, it is available by /score/draw and /score/drawColumn // commands. public: void Accumulate(G4VHitsCollection* map); G4VScoringMesh* FindMesh(G4String); void List() const; void Dump() const; void DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg=111); void DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName); void DumpQuantityToFile(G4String meshName, G4String psName,G4String fileName, G4String option = ""); void DumpAllQuantitiesToFile(G4String meshName, G4String fileName, G4String option = ""); G4VScoreColorMap* GetScoreColorMap(G4String mapName); void ListScoreColorMaps(); private: static G4ScoringManager * fSManager; static G4int replicaLevel; G4int verboseLevel; G4ScoringMessenger* fMessenger; G4ScoreQuantityMessenger* fQuantityMessenger; MeshVec fMeshVec; G4VScoringMesh* fCurrentMesh; G4VScoreWriter * writer; G4VScoreColorMap * fDefaultLinearColorMap; ColorMapDict * fColorMapDict; public: inline void SetCurrentMesh(G4VScoringMesh* cm) { fCurrentMesh = cm; } inline G4VScoringMesh* GetCurrentMesh() const { return fCurrentMesh; } inline void CloseCurrentMesh() { fCurrentMesh = 0; } inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { (*itr)->SetVerboseLevel(vl); } if(writer) writer->SetVerboseLevel(vl); } inline G4int GetVerboseLevel() const { return verboseLevel; } inline size_t GetNumberOfMesh() const { return fMeshVec.size(); } inline void RegisterScoringMesh(G4VScoringMesh * sm) { sm->SetVerboseLevel(verboseLevel); fMeshVec.push_back(sm); SetCurrentMesh(sm); } inline G4VScoringMesh* GetMesh(G4int i) const { return fMeshVec[i]; } inline G4String GetWorldName(G4int i) const { return fMeshVec[i]->GetWorldName(); } public: // with description inline void SetScoreWriter(G4VScoreWriter * sw) { if(writer) { delete writer; } writer = sw; if(writer) writer->SetVerboseLevel(verboseLevel); } // Replace score writers. }; #endif