1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4ScoringManager.hh,v 1.23 2007/11/14 20:41:17 asaim Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-03 $ |
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29 | // |
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30 | |
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31 | #ifndef G4ScoringManager_h |
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32 | #define G4ScoringManager_h 1 |
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33 | |
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34 | #include "globals.hh" |
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35 | #include "G4VScoringMesh.hh" |
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36 | #include <vector> |
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37 | #include <map> |
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38 | class G4ScoringMessenger; |
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39 | class G4ScoreQuantityMessenger; |
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40 | class G4VHitsCollection; |
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41 | class G4VScoreColorMap; |
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42 | #include "G4VScoreWriter.hh" |
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43 | |
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44 | // class description: |
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45 | // |
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46 | // This is a singleton class which manages the interactive scoring. |
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47 | // The user cannot access to the constructor. The pointer of the |
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48 | // only existing object can be got via G4ScoringManager::GetScoringManager() |
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49 | // static method. The first invokation of this static method makes |
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50 | // the singleton object. |
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51 | // |
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52 | |
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53 | typedef std::vector<G4VScoringMesh*> MeshVec; |
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54 | typedef std::vector<G4VScoringMesh*>::iterator MeshVecItr; |
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55 | typedef std::vector<G4VScoringMesh*>::const_iterator MeshVecConstItr; |
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56 | typedef std::map<G4String,G4VScoreColorMap*> ColorMapDict; |
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57 | typedef std::map<G4String,G4VScoreColorMap*>::iterator ColorMapDictItr; |
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58 | typedef std::map<G4String,G4VScoreColorMap*>::const_iterator ColorMapDictConstItr; |
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59 | |
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60 | |
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61 | class G4ScoringManager |
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62 | { |
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63 | public: // with description |
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64 | static G4ScoringManager* GetScoringManager(); |
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65 | // Returns the pointer to the singleton object. |
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66 | public: |
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67 | static G4ScoringManager* GetScoringManagerIfExist(); |
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68 | |
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69 | public: |
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70 | static void SetReplicaLevel(G4int); |
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71 | static G4int GetReplicaLevel(); |
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72 | |
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73 | protected: |
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74 | G4ScoringManager(); |
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75 | |
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76 | public: |
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77 | ~G4ScoringManager(); |
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78 | |
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79 | public: // with description |
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80 | void RegisterScoreColorMap(G4VScoreColorMap* colorMap); |
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81 | // Register a color map. Once registered, it is available by /score/draw and /score/drawColumn |
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82 | // commands. |
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83 | |
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84 | public: |
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85 | void Accumulate(G4VHitsCollection* map); |
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86 | G4VScoringMesh* FindMesh(G4String); |
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87 | void List() const; |
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88 | void Dump() const; |
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89 | void DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg=111); |
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90 | void DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName); |
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91 | void DumpQuantityToFile(G4String meshName, G4String psName,G4String fileName, G4String option = ""); |
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92 | void DumpAllQuantitiesToFile(G4String meshName, G4String fileName, G4String option = ""); |
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93 | G4VScoreColorMap* GetScoreColorMap(G4String mapName); |
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94 | void ListScoreColorMaps(); |
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95 | |
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96 | private: |
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97 | static G4ScoringManager * fSManager; |
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98 | static G4int replicaLevel; |
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99 | G4int verboseLevel; |
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100 | G4ScoringMessenger* fMessenger; |
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101 | G4ScoreQuantityMessenger* fQuantityMessenger; |
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102 | |
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103 | MeshVec fMeshVec; |
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104 | G4VScoringMesh* fCurrentMesh; |
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105 | |
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106 | G4VScoreWriter * writer; |
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107 | G4VScoreColorMap * fDefaultLinearColorMap; |
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108 | ColorMapDict * fColorMapDict; |
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109 | |
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110 | public: |
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111 | inline void SetCurrentMesh(G4VScoringMesh* cm) |
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112 | { fCurrentMesh = cm; } |
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113 | inline G4VScoringMesh* GetCurrentMesh() const |
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114 | { return fCurrentMesh; } |
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115 | inline void CloseCurrentMesh() |
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116 | { fCurrentMesh = 0; } |
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117 | inline void SetVerboseLevel(G4int vl) |
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118 | { |
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119 | verboseLevel = vl; |
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120 | for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) { |
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121 | (*itr)->SetVerboseLevel(vl); |
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122 | } |
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123 | if(writer) writer->SetVerboseLevel(vl); |
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124 | } |
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125 | inline G4int GetVerboseLevel() const |
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126 | { return verboseLevel; } |
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127 | inline size_t GetNumberOfMesh() const |
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128 | { return fMeshVec.size(); } |
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129 | inline void RegisterScoringMesh(G4VScoringMesh * sm) |
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130 | { |
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131 | sm->SetVerboseLevel(verboseLevel); |
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132 | fMeshVec.push_back(sm); |
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133 | SetCurrentMesh(sm); |
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134 | } |
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135 | inline G4VScoringMesh* GetMesh(G4int i) const |
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136 | { return fMeshVec[i]; } |
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137 | inline G4String GetWorldName(G4int i) const |
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138 | { return fMeshVec[i]->GetWorldName(); } |
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139 | |
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140 | public: // with description |
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141 | inline void SetScoreWriter(G4VScoreWriter * sw) |
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142 | { |
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143 | if(writer) { delete writer; } |
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144 | writer = sw; |
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145 | if(writer) writer->SetVerboseLevel(verboseLevel); |
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146 | } |
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147 | // Replace score writers. |
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148 | }; |
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149 | |
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150 | |
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151 | |
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152 | |
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153 | #endif |
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154 | |
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