source: trunk/source/digits_hits/utils/include/G4ScoringManager.hh @ 1340

Last change on this file since 1340 was 1340, checked in by garnier, 14 years ago

update ti head

File size: 5.5 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4ScoringManager.hh,v 1.23 2007/11/14 20:41:17 asaim Exp $
28// GEANT4 tag $Name:  $
29//
30
31#ifndef G4ScoringManager_h
32#define G4ScoringManager_h 1
33
34#include "globals.hh"
35#include "G4VScoringMesh.hh"
36#include <vector>
37#include <map>
38class G4ScoringMessenger;
39class G4ScoreQuantityMessenger;
40class G4VHitsCollection;
41class G4VScoreColorMap;
42#include "G4VScoreWriter.hh"
43
44// class description:
45//
46//  This is a singleton class which manages the interactive scoring.
47// The user cannot access to the constructor. The pointer of the
48// only existing object can be got via G4ScoringManager::GetScoringManager()
49// static method. The first invokation of this static method makes
50// the singleton object.
51//
52
53typedef std::vector<G4VScoringMesh*> MeshVec;
54typedef std::vector<G4VScoringMesh*>::iterator MeshVecItr;
55typedef std::vector<G4VScoringMesh*>::const_iterator MeshVecConstItr;
56typedef std::map<G4String,G4VScoreColorMap*> ColorMapDict;
57typedef std::map<G4String,G4VScoreColorMap*>::iterator ColorMapDictItr;
58typedef std::map<G4String,G4VScoreColorMap*>::const_iterator ColorMapDictConstItr;
59
60
61class G4ScoringManager 
62{
63  public: // with description
64      static G4ScoringManager* GetScoringManager();
65      // Returns the pointer to the singleton object.
66  public:
67      static G4ScoringManager* GetScoringManagerIfExist();
68
69  public:
70      static void SetReplicaLevel(G4int);
71      static G4int GetReplicaLevel();
72
73  protected:
74      G4ScoringManager();
75
76  public:
77      ~G4ScoringManager();
78
79  public: // with description
80      void RegisterScoreColorMap(G4VScoreColorMap* colorMap);
81      // Register a color map. Once registered, it is available by /score/draw and /score/drawColumn
82      // commands.
83
84  public:
85      void Accumulate(G4VHitsCollection* map);
86      G4VScoringMesh* FindMesh(G4String);
87      void List() const;
88      void Dump() const;
89      void DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg=111);
90      void DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName);
91      void DumpQuantityToFile(G4String meshName, G4String psName,G4String fileName, G4String option = "");
92      void DumpAllQuantitiesToFile(G4String meshName, G4String fileName, G4String option = "");
93      G4VScoreColorMap* GetScoreColorMap(G4String mapName);
94      void ListScoreColorMaps();
95
96  private: 
97      static G4ScoringManager * fSManager;
98      static G4int replicaLevel;
99      G4int verboseLevel;
100      G4ScoringMessenger* fMessenger;
101      G4ScoreQuantityMessenger* fQuantityMessenger;
102
103      MeshVec fMeshVec;
104      G4VScoringMesh* fCurrentMesh;
105
106      G4VScoreWriter * writer;
107      G4VScoreColorMap * fDefaultLinearColorMap;
108      ColorMapDict * fColorMapDict;
109
110  public:
111      inline void SetCurrentMesh(G4VScoringMesh* cm)
112      { fCurrentMesh = cm; }
113      inline G4VScoringMesh* GetCurrentMesh() const
114      { return fCurrentMesh; }
115      inline void CloseCurrentMesh()
116      { fCurrentMesh = 0; }
117      inline void SetVerboseLevel(G4int vl) 
118      {
119        verboseLevel = vl;
120        for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
121         (*itr)->SetVerboseLevel(vl);
122        }
123        if(writer) writer->SetVerboseLevel(vl);
124      }
125      inline G4int GetVerboseLevel() const
126      { return verboseLevel; }
127      inline size_t GetNumberOfMesh() const
128      { return fMeshVec.size(); }
129      inline void RegisterScoringMesh(G4VScoringMesh * sm)
130      {
131        sm->SetVerboseLevel(verboseLevel);
132        fMeshVec.push_back(sm);
133        SetCurrentMesh(sm);
134      }
135      inline G4VScoringMesh* GetMesh(G4int i) const
136      { return fMeshVec[i]; }
137      inline G4String GetWorldName(G4int i) const
138      { return fMeshVec[i]->GetWorldName(); }
139
140  public: // with description
141      inline void SetScoreWriter(G4VScoreWriter * sw)
142      {
143        if(writer) { delete writer; }
144        writer = sw;
145        if(writer) writer->SetVerboseLevel(verboseLevel);
146      }
147      // Replace score writers.
148};
149
150
151
152
153#endif
154
Note: See TracBrowser for help on using the repository browser.