// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ScoringMessenger.hh,v 1.21 2007/11/07 04:12:07 akimura Exp $ // GEANT4 tag $Name: geant4-09-01-patch-02 $ // // (HISTORY) // 03-Sep-2007 T.Aso Command definitions are introduced. // 01-Nov-2007 M.Asai Class is splitted into two. #ifndef G4ScoringMessenger_h #define G4ScoringMessenger_h 1 #include "G4UImessenger.hh" #include #include "G4String.hh" class G4ScoringManager; class G4VScoringMesh; class G4UIdirectory; class G4UIcmdWithoutParameter; class G4UIcmdWithAString; class G4UIcmdWithABool; class G4UIcmdWithAnInteger; class G4UIcmdWithADoubleAndUnit; class G4UIcmdWith3VectorAndUnit; class G4UIcommand; typedef std::vector G4TokenVec; // class description: // // This is a concrete class of G4UImessenger which handles the commands for // G4ScoringManager. // class G4ScoringMessenger: public G4UImessenger { public: G4ScoringMessenger(G4ScoringManager * SManager); ~G4ScoringMessenger(); void SetNewValue(G4UIcommand * command,G4String newValues); G4String GetCurrentValue(G4UIcommand * command); protected: void FillTokenVec(G4String newValues,G4TokenVec& token); void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token); private: G4ScoringManager* fSMan; G4UIdirectory* scoreDir; G4UIcmdWithoutParameter* listCmd; G4UIcmdWithoutParameter* dumpCmd; G4UIcmdWithAnInteger* verboseCmd; // G4UIdirectory* meshCreateDir; G4UIcmdWithAString* meshBoxCreateCmd; // G4UIcmdWithAString* meshTubsCreateCmd; // G4UIcmdWithAString* meshSphereCreateCmd; // // Mesh commands G4UIdirectory* meshDir; G4UIcmdWithAString* meshOpnCmd; // G4UIcmdWithoutParameter* meshClsCmd; // G4UIcmdWithABool* meshActCmd; // // Size commands G4UIcmdWith3VectorAndUnit* mBoxSizeCmd; G4UIcmdWith3VectorAndUnit* mTubsSizeCmd; G4UIcmdWith3VectorAndUnit* mSphereSizeCmd; // // Division command G4UIcommand* mBinCmd; // // Placement command G4UIdirectory* mTransDir; G4UIcmdWithoutParameter* mTResetCmd; G4UIcmdWith3VectorAndUnit* mTXyzCmd; G4UIdirectory* mRotDir; G4UIcmdWithoutParameter* mRResetCmd; G4UIcmdWithADoubleAndUnit* mRotXCmd; G4UIcmdWithADoubleAndUnit* mRotYCmd; G4UIcmdWithADoubleAndUnit* mRotZCmd; // // Draw Command G4UIcommand * drawCmd; G4UIcommand * drawColumnCmd; G4UIdirectory * colorMapDir; G4UIcmdWithoutParameter * listColorMapCmd; G4UIcmdWithAString * floatMinMaxCmd; G4UIcommand * colorMapMinMaxCmd; // // Dump scoring result to file G4UIcommand * dumpQtyToFileCmd; G4UIcommand * dumpAllQtsToFileCmd; // }; #endif