source: trunk/source/digits_hits/utils/include/G4VScoreColorMap.hh @ 814

Last change on this file since 814 was 814, checked in by garnier, 16 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
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24// ********************************************************************
25//
26//
27// $Id: G4VScoreColorMap.hh,v 1.3 2007/11/06 17:17:14 asaim Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30
31#ifndef G4VScoreColorMap_h
32#define G4VScoreColorMap_h 1
33
34#include "globals.hh"
35
36class G4VScoreColorMap
37{
38  public:
39      G4VScoreColorMap(G4String mName);
40      virtual ~G4VScoreColorMap();
41
42  public:
43      virtual void GetMapColor(G4double val, G4double color[4]) = 0;
44
45  public:
46      inline G4String GetName() const
47      { return fName; }
48      inline void SetFloatingMinMax(G4bool vl=true)
49      { ifFloat = vl; }
50      inline G4bool IfFloatMinMax() const 
51      { return ifFloat; }
52      inline void SetMinMax(G4double minVal, G4double maxVal)
53      {
54        if(fMinVal >= fMaxVal)
55        { G4cerr << "G4VScoreColoMap::SetMinMax() : minimum is larger than maximum. Verify values you set, ["
56                 << fMinVal << ", " << fMaxVal << "]" << G4endl; }
57        else
58        { fMinVal = minVal; fMaxVal = maxVal; }
59      }
60      inline G4double GetMin() const
61      { return fMinVal; }
62      inline G4double GetMax() const
63      { return fMaxVal; }
64
65  protected:
66      G4String fName;
67      G4bool ifFloat;
68      G4double fMinVal;
69      G4double fMaxVal;
70};
71
72#endif
73
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