| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VScoringMesh.hh,v 1.40 2010/07/27 01:44:54 akimura Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 |
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| 31 | #ifndef G4VScoringMesh_h
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| 32 | #define G4VScoringMesh_h 1
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| 33 |
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| 34 | #include "globals.hh"
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| 35 | #include "G4THitsMap.hh"
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| 36 | #include "G4RotationMatrix.hh"
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| 37 |
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| 38 | class G4VPhysicalVolume;
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| 39 | class G4MultiFunctionalDetector;
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| 40 | class G4VPrimitiveScorer;
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| 41 | class G4VSDFilter;
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| 42 | class G4VScoreColorMap;
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| 43 |
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| 44 | #include <map>
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| 45 |
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| 46 | enum MeshShape { boxMesh, cylinderMesh, sphereMesh };
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| 47 | typedef std::map<G4String,G4THitsMap<G4double>* > MeshScoreMap;
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| 48 | // class description:
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| 49 | //
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| 50 | // This class represents a parallel world for interactive scoring purposes.
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| 51 | //
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| 52 |
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| 53 | class G4VScoringMesh
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| 54 | {
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| 55 | public:
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| 56 | G4VScoringMesh(G4String wName);
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| 57 | virtual ~G4VScoringMesh();
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| 58 |
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| 59 | public: // with description
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| 60 | // a pure virtual function to construct this mesh geometry
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| 61 | virtual void Construct(G4VPhysicalVolume* fWorldPhys)=0;
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| 62 | // list infomration of this mesh
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| 63 | virtual void List() const;
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| 64 |
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| 65 | public: // with description
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| 66 | // get the world name
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| 67 | inline const G4String& GetWorldName() const
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| 68 | { return fWorldName; }
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| 69 | // get whether this mesh is active or not
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| 70 | inline G4bool IsActive() const
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| 71 | { return fActive; }
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| 72 | // set an activity of this mesh
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| 73 | inline void Activate(G4bool vl = true)
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| 74 | { fActive = vl; }
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| 75 | // get the shape of this mesh
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| 76 | inline MeshShape GetShape() const
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| 77 | { return fShape; }
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| 78 | // accumulate hits in a registered primitive scorer
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| 79 | inline void Accumulate(G4THitsMap<G4double> * map);
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| 80 | // dump information of primitive socrers registered in this mesh
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| 81 | void Dump();
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| 82 | // draw a projected quantity on a current viewer
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| 83 | inline void DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg=111);
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| 84 | // draw a column of a quantity on a current viewer
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| 85 | inline void DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap);
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| 86 | // draw a projected quantity on a current viewer
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| 87 | virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0;
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| 88 | // draw a column of a quantity on a current viewer
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| 89 | virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
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| 90 | G4int idxProj, G4int idxColumn) = 0;
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| 91 | // reset registered primitive scorers
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| 92 | void ResetScore();
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| 93 |
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| 94 | // set size of this mesh
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| 95 | void SetSize(G4double size[3]);
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| 96 | // get size of this mesh
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| 97 | G4ThreeVector GetSize() const;
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| 98 | // set position of center of this mesh
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| 99 | void SetCenterPosition(G4double centerPosition[3]);
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| 100 | // get position of center of this mesh
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| 101 | G4ThreeVector GetTranslation() const {return fCenterPosition;}
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| 102 | // set a rotation angle around the x axis
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| 103 | void RotateX(G4double delta);
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| 104 | // set a rotation angle around the y axis
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| 105 | void RotateY(G4double delta);
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| 106 | // set a rotation angle around the z axis
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| 107 | void RotateZ(G4double delta);
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| 108 | // get a rotation matrix
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| 109 | G4RotationMatrix GetRotationMatrix() const {
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| 110 | if(fRotationMatrix) return *fRotationMatrix;
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| 111 | else return G4RotationMatrix::IDENTITY;
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| 112 | }
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| 113 | // set number of segments of this mesh
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| 114 | void SetNumberOfSegments(G4int nSegment[3]);
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| 115 | // get number of segments of this mesh
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| 116 | void GetNumberOfSegments(G4int nSegment[3]);
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| 117 |
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| 118 | // register a primitive scorer to the MFD & set it to the current primitive scorer
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| 119 | void SetPrimitiveScorer(G4VPrimitiveScorer * ps);
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| 120 | // register a filter to a current primtive scorer
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| 121 | void SetFilter(G4VSDFilter * filter);
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| 122 | // set a primitive scorer to the current one by the name
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| 123 | void SetCurrentPrimitiveScorer(G4String & name);
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| 124 | // find registered primitive scorer by the name
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| 125 | G4bool FindPrimitiveScorer(G4String & psname);
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| 126 | // get whether current primitive scorer is set or not
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| 127 | G4bool IsCurrentPrimitiveScorerNull() {
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| 128 | if(fCurrentPS == NULL) return true;
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| 129 | else return false;
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| 130 | }
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| 131 | // get unit of primitive scorer by the name
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| 132 | G4String GetPSUnit(G4String & psname);
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| 133 | // get unit of current primitive scorer
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| 134 | G4String GetCurrentPSUnit();
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| 135 | // set unit of current primitive scorer
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| 136 | void SetCurrentPSUnit(const G4String& unit);
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| 137 | // get unit value of primitive scorer by the name
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| 138 | G4double GetPSUnitValue(G4String & psname);
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| 139 | // set PS name to be drawn
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| 140 | void SetDrawPSName(G4String & psname) {fDrawPSName = psname;}
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| 141 |
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| 142 | // get axis names of the hierarchical division in the divided order
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| 143 | void GetDivisionAxisNames(G4String divisionAxisNames[3]);
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| 144 |
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| 145 | // set current primitive scorer to NULL
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| 146 | void SetNullToCurrentPrimitiveScorer() {fCurrentPS = NULL;}
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| 147 | // set verbose level
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| 148 | inline void SetVerboseLevel(G4int vl)
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| 149 | { verboseLevel = vl; }
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| 150 | // get the primitive scorer map
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| 151 | MeshScoreMap GetScoreMap() {return fMap;}
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| 152 | // get whether this mesh setup has been ready
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| 153 | inline G4bool ReadyForQuantity() const
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| 154 | { return (sizeIsSet && nMeshIsSet); }
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| 155 |
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| 156 | protected:
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| 157 | // get registered primitive socrer by the name
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| 158 | G4VPrimitiveScorer * GetPrimitiveScorer(G4String & name);
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| 159 |
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| 160 | protected:
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| 161 | G4String fWorldName;
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| 162 | G4VPrimitiveScorer * fCurrentPS;
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| 163 | G4bool fConstructed;
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| 164 | G4bool fActive;
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| 165 | MeshShape fShape;
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| 166 |
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| 167 | G4double fSize[3];
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| 168 | G4ThreeVector fCenterPosition;
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| 169 | G4RotationMatrix * fRotationMatrix;
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| 170 | G4int fNSegment[3];
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| 171 |
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| 172 | std::map<G4String, G4THitsMap<G4double>* > fMap;
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| 173 | G4MultiFunctionalDetector * fMFD;
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| 174 |
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| 175 | G4int verboseLevel;
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| 176 |
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| 177 | G4bool sizeIsSet;
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| 178 | G4bool nMeshIsSet;
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| 179 |
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| 180 | G4String fDrawUnit;
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| 181 | G4double fDrawUnitValue;
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| 182 | G4String fDrawPSName;
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| 183 |
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| 184 | G4String fDivisionAxisNames[3];
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| 185 | };
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| 186 |
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| 187 | void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map)
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| 188 | {
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| 189 | G4String psName = map->GetName();
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| 190 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
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| 191 | *(fMapItr->second) += *map;
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| 192 |
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| 193 | if(verboseLevel > 9) {
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| 194 | G4cout << G4endl;
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| 195 | G4cout << "G4VScoringMesh::Accumulate()" << G4endl;
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| 196 | G4cout << " PS name : " << psName << G4endl;
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| 197 | if(fMapItr == fMap.end()) {
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| 198 | G4cout << " "
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| 199 | << psName << " was not found." << G4endl;
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| 200 | } else {
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| 201 | G4cout << " map size : " << map->GetSize() << G4endl;
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| 202 | map->PrintAllHits();
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| 203 | }
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| 204 | G4cout << G4endl;
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| 205 | }
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| 206 | }
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| 207 |
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| 208 | void G4VScoringMesh::DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg)
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| 209 | {
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| 210 | fDrawPSName = psName;
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| 211 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
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| 212 | if(fMapItr!=fMap.end()) {
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| 213 | fDrawUnit = GetPSUnit(psName);
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| 214 | fDrawUnitValue = GetPSUnitValue(psName);
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| 215 | Draw(fMapItr->second->GetMap(), colorMap,axflg);
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| 216 | } else {
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| 217 | G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
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| 218 | }
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| 219 | }
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| 220 |
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| 221 | void G4VScoringMesh::DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap)
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| 222 | {
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| 223 | fDrawPSName = psName;
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| 224 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName);
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| 225 | if(fMapItr!=fMap.end()) {
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| 226 | fDrawUnit = GetPSUnit(psName);
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| 227 | fDrawUnitValue = GetPSUnitValue(psName);
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| 228 | DrawColumn(fMapItr->second->GetMap(),colorMap,idxPlane,iColumn);
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| 229 | } else {
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| 230 | G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl;
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| 231 | }
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| 232 | }
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| 233 |
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| 234 | #endif
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| 235 |
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