1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VScoringMesh.hh,v 1.27 2007/11/06 17:17:14 asaim Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | |
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31 | #ifndef G4VScoringMesh_h |
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32 | #define G4VScoringMesh_h 1 |
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33 | |
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34 | #include "globals.hh" |
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35 | #include "G4THitsMap.hh" |
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36 | #include "G4RotationMatrix.hh" |
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37 | |
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38 | class G4VPhysicalVolume; |
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39 | class G4MultiFunctionalDetector; |
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40 | class G4VPrimitiveScorer; |
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41 | class G4VSDFilter; |
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42 | class G4VScoreColorMap; |
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43 | |
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44 | #include <map> |
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45 | |
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46 | enum MeshShape { boxMesh, cylinderMesh, sphereMesh }; |
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47 | typedef std::map<G4String,G4THitsMap<G4double>* > MeshScoreMap; |
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48 | // class description: |
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49 | // |
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50 | // This class represents a parallel world for interactive scoring purposes. |
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51 | // |
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52 | |
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53 | class G4VScoringMesh |
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54 | { |
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55 | public: |
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56 | G4VScoringMesh(G4String wName); |
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57 | ~G4VScoringMesh(); |
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58 | |
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59 | public: // with description |
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60 | // a pure virtual function to construct this mesh geometry |
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61 | virtual void Construct(G4VPhysicalVolume* fWorldPhys)=0; |
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62 | // list infomration of this mesh |
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63 | virtual void List() const; |
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64 | |
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65 | public: // with description |
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66 | // get the world name |
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67 | inline const G4String& GetWorldName() const |
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68 | { return fWorldName; } |
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69 | // get whether this mesh is active or not |
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70 | inline G4bool IsActive() const |
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71 | { return fActive; } |
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72 | // set an activity of this mesh |
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73 | inline void Activate(G4bool vl = true) |
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74 | { fActive = vl; } |
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75 | // get the shape of this mesh |
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76 | inline MeshShape GetShape() const |
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77 | { return fShape; } |
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78 | // accumulate hits in a registered primitive scorer |
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79 | inline void Accumulate(G4THitsMap<G4double> * map); |
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80 | // dump information of primitive socrers registered in this mesh |
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81 | void Dump(); |
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82 | // draw a projected quantity on a current viewer |
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83 | inline void DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg=111); |
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84 | // draw a column of a quantity on a current viewer |
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85 | inline void DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap); |
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86 | // draw a projected quantity on a current viewer |
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87 | virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0; |
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88 | // draw a column of a quantity on a current viewer |
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89 | virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, |
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90 | G4int idxProj, G4int idxColumn) = 0; |
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91 | // reset registered primitive scorers |
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92 | void ResetScore(); |
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93 | |
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94 | // set size of this mesh |
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95 | void SetSize(G4double size[3]); |
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96 | // set position of center of this mesh |
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97 | void SetCenterPosition(G4double centerPosition[3]); |
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98 | // set a rotation angle around the x axis |
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99 | void RotateX(G4double delta); |
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100 | // set a rotation angle around the y axis |
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101 | void RotateY(G4double delta); |
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102 | // set a rotation angle around the z axis |
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103 | void RotateZ(G4double delta); |
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104 | // set number of segments of this mesh |
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105 | void SetNumberOfSegments(G4int nSegment[3]); |
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106 | // get number of segments of this mesh |
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107 | void GetNumberOfSegments(G4int nSegment[3]); |
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108 | // set positions to segment this mesh |
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109 | inline void SetSegmentPositions(std::vector<G4double> & sp) {fSegmentPositions = sp;} |
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110 | |
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111 | // register a primitive scorer to the MFD & set it to the current primitive scorer |
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112 | void SetPrimitiveScorer(G4VPrimitiveScorer * ps); |
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113 | // register a filter to a current primtive scorer |
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114 | void SetFilter(G4VSDFilter * filter); |
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115 | // set a primitive scorer to the current one by the name |
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116 | void SetCurrentPrimitiveScorer(G4String & name); |
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117 | // find registered primitive scorer by the name |
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118 | G4bool FindPrimitiveScorer(G4String & psname); |
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119 | // get whether current primitive scorer is set or not |
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120 | G4bool IsCurrentPrimitiveScorerNull() { |
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121 | if(fCurrentPS == NULL) return true; |
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122 | else return false; |
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123 | } |
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124 | // set current primitive scorer to NULL |
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125 | void SetNullToCurrentPrimitiveScorer() {fCurrentPS = NULL;} |
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126 | // set verbose level |
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127 | inline void SetVerboseLevel(G4int vl) |
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128 | { verboseLevel = vl; } |
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129 | // get the primitive scorer map |
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130 | MeshScoreMap GetScoreMap() {return fMap;} |
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131 | // get whether this mesh setup has been ready |
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132 | inline G4bool ReadyForQuantity() const |
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133 | { return (sizeIsSet && nMeshIsSet); } |
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134 | |
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135 | protected: |
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136 | // get registered primitive socrer by the name |
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137 | G4VPrimitiveScorer * GetPrimitiveScorer(G4String & name); |
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138 | |
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139 | protected: |
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140 | G4String fWorldName; |
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141 | G4VPrimitiveScorer * fCurrentPS; |
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142 | G4bool fConstructed; |
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143 | G4bool fActive; |
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144 | MeshShape fShape; |
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145 | |
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146 | G4double fSize[3]; |
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147 | G4ThreeVector fCenterPosition; |
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148 | G4RotationMatrix * fRotationMatrix; |
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149 | G4int fNSegment[3]; |
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150 | std::vector<G4double> fSegmentPositions; |
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151 | |
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152 | std::map<G4String, G4THitsMap<G4double>* > fMap; |
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153 | G4MultiFunctionalDetector * fMFD; |
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154 | |
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155 | G4int verboseLevel; |
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156 | |
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157 | G4bool sizeIsSet; |
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158 | G4bool nMeshIsSet; |
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159 | |
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160 | }; |
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161 | |
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162 | void G4VScoringMesh::Accumulate(G4THitsMap<G4double> * map) |
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163 | { |
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164 | G4String psName = map->GetName(); |
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165 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName); |
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166 | *(fMapItr->second) += *map; |
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167 | |
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168 | if(verboseLevel > 9) { |
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169 | G4cout << G4endl; |
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170 | G4cout << "G4VScoringMesh::Accumulate()" << G4endl; |
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171 | G4cout << " PS name : " << psName << G4endl; |
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172 | if(fMapItr == fMap.end()) { |
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173 | G4cout << " " |
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174 | << psName << " was not found." << G4endl; |
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175 | } else { |
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176 | G4cout << " map size : " << map->GetSize() << G4endl; |
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177 | map->PrintAllHits(); |
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178 | } |
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179 | G4cout << G4endl; |
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180 | } |
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181 | } |
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182 | |
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183 | void G4VScoringMesh::DrawMesh(G4String psName,G4VScoreColorMap* colorMap,G4int axflg) |
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184 | { |
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185 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName); |
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186 | if(fMapItr!=fMap.end()) |
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187 | { Draw(fMapItr->second->GetMap(),colorMap,axflg); } |
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188 | else |
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189 | { G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl; } |
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190 | } |
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191 | |
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192 | void G4VScoringMesh::DrawMesh(G4String psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap) |
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193 | { |
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194 | std::map<G4String, G4THitsMap<G4double>* >::const_iterator fMapItr = fMap.find(psName); |
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195 | if(fMapItr!=fMap.end()) |
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196 | { DrawColumn(fMapItr->second->GetMap(),colorMap,idxPlane,iColumn); } |
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197 | else |
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198 | { G4cerr << "Scorer <" << psName << "> is not defined. Method ignored." << G4endl; } |
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199 | } |
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200 | |
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201 | #endif |
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202 | |
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