source: trunk/source/digits_hits/utils/src/G4ScoringBox.cc@ 1347

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25//
26//
27// $Id: G4ScoringBox.cc,v 1.61 2010/07/27 01:44:54 akimura Exp $
28// GEANT4 tag $Name: $
29//
30
31#include "G4ScoringBox.hh"
32
33#include "G4Box.hh"
34#include "G4LogicalVolume.hh"
35#include "G4VPhysicalVolume.hh"
36#include "G4PVPlacement.hh"
37#include "G4PVReplica.hh"
38#include "G4PVDivision.hh"
39#include "G4VisAttributes.hh"
40#include "G4VVisManager.hh"
41#include "G4VScoreColorMap.hh"
42
43#include "G4MultiFunctionalDetector.hh"
44#include "G4SDParticleFilter.hh"
45#include "G4VPrimitiveScorer.hh"
46
47#include "G4ScoringManager.hh"
48
49#include <map>
50#include <fstream>
51
52G4ScoringBox::G4ScoringBox(G4String wName)
53 :G4VScoringMesh(wName), fSegmentDirection(-1),
54 fMeshElementLogical(0)
55{
56 fShape = boxMesh;
57 fDivisionAxisNames[0] = "X";
58 fDivisionAxisNames[1] = "Y";
59 fDivisionAxisNames[2] = "Z";
60}
61
62G4ScoringBox::~G4ScoringBox()
63{
64}
65
66void G4ScoringBox::Construct(G4VPhysicalVolume* fWorldPhys)
67{
68 if(fConstructed) {
69
70 if(verboseLevel > 0)
71 G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
72 ResetScore();
73
74 } else {
75 fConstructed = true;
76 SetupGeometry(fWorldPhys);
77 }
78}
79
80
81
82void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) {
83
84 if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl;
85
86 // World
87 G4VPhysicalVolume * scoringWorld = fWorldPhys;
88 G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume();
89
90 // Scoring Mesh
91 if(verboseLevel > 9) G4cout << fWorldName << G4endl;
92 G4String boxName = fWorldName;
93
94 if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl;
95 G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]);
96 G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName);
97 new G4PVPlacement(fRotationMatrix, fCenterPosition,
98 boxLogical, boxName+"0", worldLogical, false, 0);
99
100 //G4double fsegment[3][3];
101 //G4int segOrder[3];
102 //GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment);
103 //EAxis axis[3] = {kXAxis, kYAxis, kZAxis};
104
105 G4String layerName[2] = {boxName + "1", boxName + "2"};
106 G4VSolid * layerSolid[2];
107 G4LogicalVolume * layerLogical[2];
108
109 //-- fisrt nested layer (replicated to x direction)
110 if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl;
111 layerSolid[0] = new G4Box(layerName[0],
112 fSize[0]/fNSegment[0],
113 fSize[1],
114 fSize[2]);
115 layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]);
116 if(fNSegment[0] > 1) {
117 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl;
118 if(G4ScoringManager::GetReplicaLevel()>0)
119 {
120 new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis,
121 fNSegment[0], fSize[0]/fNSegment[0]*2.);
122 }
123 else
124 {
125 new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis,
126 fNSegment[0], 0.);
127 }
128 } else if(fNSegment[0] == 1) {
129 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
130 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], boxLogical, false, 0);
131 } else
132 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
133 << fNSegment[0] << ") "
134 << "in placement of the first nested layer." << G4endl;
135
136 if(verboseLevel > 9) {
137 G4cout << fSize[0]/fNSegment[0] << ", "
138 << fSize[1] << ", "
139 << fSize[2] << G4endl;
140 G4cout << layerName[0] << ": kXAxis, "
141 << fNSegment[0] << ", "
142 << 2.*fSize[0]/fNSegment[0] << G4endl;
143 }
144
145 // second nested layer (replicated to y direction)
146 if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl;
147 layerSolid[1] = new G4Box(layerName[1],
148 fSize[0]/fNSegment[0],
149 fSize[1]/fNSegment[1],
150 fSize[2]);
151 layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]);
152 if(fNSegment[1] > 1) {
153 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl;
154 if(G4ScoringManager::GetReplicaLevel()>1)
155 {
156 new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
157 fNSegment[1], fSize[1]/fNSegment[1]*2.);
158 }
159 else
160 {
161 new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
162 fNSegment[1], 0.);
163 }
164 } else if(fNSegment[1] == 1) {
165 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
166 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0);
167 } else
168 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
169 << fNSegment[1] << ") "
170 << "in placement of the second nested layer." << G4endl;
171
172 if(verboseLevel > 9) {
173 G4cout << fSize[0]/fNSegment[0] << ", "
174 << fSize[1]/fNSegment[1] << ", "
175 << fSize[2] << G4endl;
176 G4cout << layerName[1] << ": kYAxis, "
177 << fNSegment[1] << ", "
178 << 2.*fSize[1]/fNSegment[1] << G4endl;
179 }
180
181 // mesh elements (replicated to z direction)
182 if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl;
183 G4String elementName = boxName +"3";
184 G4VSolid * elementSolid = new G4Box(elementName,
185 fSize[0]/fNSegment[0],
186 fSize[1]/fNSegment[1],
187 fSize[2]/fNSegment[2]);
188 fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName);
189 if(fNSegment[2] > 1) {
190 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl;
191
192 if(G4ScoringManager::GetReplicaLevel()>2)
193 {
194 new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
195 fNSegment[2], 2.*fSize[2]/fNSegment[2]);
196 }
197 else
198 {
199 new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
200 fNSegment[2], 0.);
201 }
202 } else if(fNSegment[2] == 1) {
203 if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
204 new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0);
205 } else
206 G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : "
207 << "invalid parameter (" << fNSegment[2] << ") "
208 << "in mesh element placement." << G4endl;
209
210 if(verboseLevel > 9) {
211 G4cout << fSize[0]/fNSegment[0] << ", "
212 << fSize[1]/fNSegment[1] << ", "
213 << fSize[2]/fNSegment[2] << G4endl;
214 G4cout << elementName << ": kZAxis, "
215 << fNSegment[2] << ", "
216 << 2.*fSize[2]/fNSegment[2] << G4endl;
217 }
218
219
220 // set the sensitive detector
221 fMeshElementLogical->SetSensitiveDetector(fMFD);
222
223
224 // vis. attributes
225 G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5));
226 visatt->SetVisibility(false);
227 layerLogical[0]->SetVisAttributes(visatt);
228 layerLogical[1]->SetVisAttributes(visatt);
229 visatt->SetVisibility(true);
230 fMeshElementLogical->SetVisAttributes(visatt);
231}
232
233
234void G4ScoringBox::List() const {
235 G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl;
236 G4cout << " Size (x, y, z): ("
237 << fSize[0]/cm << ", "
238 << fSize[1]/cm << ", "
239 << fSize[2]/cm << ") [cm]"
240 << G4endl;
241
242 G4VScoringMesh::List();
243}
244
245void G4ScoringBox::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) {
246
247 G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
248 if(pVisManager) {
249
250 // cell vectors
251 std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
252 std::vector<double> ez;
253 for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
254 std::vector<std::vector<double> > eyz;
255 for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
256 for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
257
258 std::vector<std::vector<double> > xycell; // xycell[X][Y]
259 std::vector<double> ey;
260 for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
261 for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
262
263 std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
264 for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
265
266 std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
267 for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
268
269 // search max. & min. values in each slice
270 G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX;
271 G4double xymax = 0., yzmax = 0., xzmax = 0.;
272 G4int q[3];
273 std::map<G4int, G4double*>::iterator itr = map->begin();
274 for(; itr != map->end(); itr++) {
275 GetXYZ(itr->first, q);
276
277 xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
278 if(xymin > xycell[q[0]][q[1]]) xymin = xycell[q[0]][q[1]];
279 if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
280
281 yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
282 if(yzmin > yzcell[q[1]][q[2]]) yzmin = yzcell[q[1]][q[2]];
283 if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
284
285 xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
286 if(xzmin > xzcell[q[0]][q[2]]) xzmin = xzcell[q[0]][q[2]];
287 if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
288 }
289
290 G4VisAttributes att;
291 att.SetForceSolid(true);
292 att.SetForceAuxEdgeVisible(true);
293
294 G4Scale3D scale;
295 if(axflg/100==1) {
296 // xy plane
297 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin ,xymax); }
298 G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]*0.98);
299 G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]*0.01);
300 for(int x = 0; x < fNSegment[0]; x++) {
301 for(int y = 0; y < fNSegment[1]; y++) {
302 G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf);
303 G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf);
304 G4Transform3D trans, trans2;
305 if(fRotationMatrix) {
306 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
307 trans = G4Translate3D(fCenterPosition)*trans;
308 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
309 trans2 = G4Translate3D(fCenterPosition)*trans2;
310 } else {
311 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
312 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
313 }
314 G4double c[4];
315 colorMap->GetMapColor(xycell[x][y], c);
316 att.SetColour(c[0], c[1], c[2]);//, c[3]);
317 pVisManager->Draw(xyplate, att, trans);
318 pVisManager->Draw(xyplate, att, trans2);
319
320 }
321 }
322 }
323 axflg = axflg%100;
324 if(axflg/10==1) {
325 // yz plane
326 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin, yzmax); }
327 G4ThreeVector xhalf(fSize[0]/fNSegment[0]*0.98, 0., 0.);
328 G4Box yzplate("yz", fSize[0]/fNSegment[0]*0.01, fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
329 for(int y = 0; y < fNSegment[1]; y++) {
330 for(int z = 0; z < fNSegment[2]; z++) {
331 G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf);
332 G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf);
333 G4Transform3D trans, trans2;
334 if(fRotationMatrix) {
335 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
336 trans = G4Translate3D(fCenterPosition)*trans;
337 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
338 trans2 = G4Translate3D(fCenterPosition)*trans2;
339 } else {
340 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
341 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
342 }
343 G4double c[4];
344 colorMap->GetMapColor(yzcell[y][z], c);
345 att.SetColour(c[0], c[1], c[2]);//, c[3]);
346 pVisManager->Draw(yzplate, att, trans);
347 pVisManager->Draw(yzplate, att, trans2);
348
349 }
350 }
351 }
352 axflg = axflg%10;
353 if(axflg==1) {
354 // xz plane
355 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax); }
356 G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]*0.98, 0.);
357 G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1]*0.01, fSize[2]/fNSegment[2]);
358 for(int x = 0; x < fNSegment[0]; x++) {
359 for(int z = 0; z < fNSegment[2]; z++) {
360 G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf);
361 G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf);
362 G4Transform3D trans, trans2;
363 if(fRotationMatrix) {
364 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
365 trans = G4Translate3D(fCenterPosition)*trans;
366 trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
367 trans2 = G4Translate3D(fCenterPosition)*trans2;
368 } else {
369 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
370 trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
371 }
372 G4double c[4];
373 colorMap->GetMapColor(xzcell[x][z], c);
374 att.SetColour(c[0], c[1], c[2]);//, c[3]);
375 pVisManager->Draw(xzplate, att, trans);
376 pVisManager->Draw(xzplate, att, trans2);
377
378 }
379 }
380 }
381 }
382 colorMap->SetPSUnit(fDrawUnit);
383 colorMap->SetPSName(fDrawPSName);
384 colorMap->DrawColorChart();
385}
386
387G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) {
388
389 G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
390 G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(),
391 -fSize[1] + 2*(y+0.5)*width.y(),
392 -fSize[2] + 2*(z+0.5)*width.z());
393
394 return pos;
395}
396
397void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const {
398
399 q[0] = index/(fNSegment[2]*fNSegment[1]);
400 q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2];
401 q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1];
402
403}
404
405G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const {
406 return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1];
407}
408
409void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
410 G4int idxProj, G4int idxColumn)
411{
412 if(idxColumn<0 || idxColumn>=fNSegment[idxProj])
413 {
414 G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 <<
415 "]. Method ignored." << G4endl;
416 return;
417 }
418 G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
419 if(pVisManager) {
420
421 // cell vectors
422 std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
423 std::vector<double> ez;
424 for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
425 std::vector<std::vector<double> > eyz;
426 for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
427 for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
428
429 std::vector<std::vector<double> > xycell; // xycell[X][Y]
430 std::vector<double> ey;
431 for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
432 for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
433
434 std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
435 for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
436
437 std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
438 for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
439
440 // search max. & min. values in each slice
441 G4double xymax = 0., yzmax = 0., xzmax = 0.;
442 G4int q[3];
443 std::map<G4int, G4double*>::iterator itr = map->begin();
444 for(; itr != map->end(); itr++) {
445 GetXYZ(itr->first, q);
446
447 if(idxProj == 0 && q[2] == idxColumn) { // xy plane
448 xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
449 if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
450 }
451 if(idxProj == 1 && q[0] == idxColumn) { // yz plane
452 yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
453 if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
454 }
455 if(idxProj == 2 && q[1] == idxColumn) { // zx plane
456 xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
457 if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
458 }
459 }
460
461 G4VisAttributes att;
462 att.SetForceSolid(true);
463 att.SetForceAuxEdgeVisible(true);
464
465
466 G4Scale3D scale;
467 // xy plane
468 if(idxProj == 0) {
469 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xymax); }
470 G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
471 for(int x = 0; x < fNSegment[0]; x++) {
472 for(int y = 0; y < fNSegment[1]; y++) {
473 G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn));
474 G4Transform3D trans;
475 if(fRotationMatrix) {
476 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
477 trans = G4Translate3D(fCenterPosition)*trans;
478 } else {
479 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
480 }
481 G4double c[4];
482 colorMap->GetMapColor(xycell[x][y], c);
483 att.SetColour(c[0], c[1], c[2]);//, c[3]);
484 pVisManager->Draw(xyplate, att, trans);
485
486 }
487 }
488 } else
489 // yz plane
490 if(idxProj == 1) {
491 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,yzmax); }
492 G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
493 for(int y = 0; y < fNSegment[1]; y++) {
494 for(int z = 0; z < fNSegment[2]; z++) {
495 G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z));
496 G4Transform3D trans;
497 if(fRotationMatrix) {
498 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
499 trans = G4Translate3D(fCenterPosition)*trans;
500 } else {
501 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
502 }
503 G4double c[4];
504 colorMap->GetMapColor(yzcell[y][z], c);
505 att.SetColour(c[0], c[1], c[2]);//, c[3]);
506 pVisManager->Draw(yzplate, att, trans);
507 }
508 }
509 } else
510 // xz plane
511 if(idxProj == 2) {
512 if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xzmax);}
513 G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
514 for(int x = 0; x < fNSegment[0]; x++) {
515 for(int z = 0; z < fNSegment[2]; z++) {
516 G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z));
517 G4Transform3D trans;
518 if(fRotationMatrix) {
519 trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
520 trans = G4Translate3D(fCenterPosition)*trans;
521 } else {
522 trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
523 }
524 G4double c[4];
525 colorMap->GetMapColor(xzcell[x][z], c);
526 att.SetColour(c[0], c[1], c[2]);//, c[3]);
527 pVisManager->Draw(xzplate, att, trans);
528 }
529 }
530 }
531 }
532
533 colorMap->SetPSUnit(fDrawUnit);
534 colorMap->SetPSName(fDrawPSName);
535 colorMap->DrawColorChart();
536}
537
538
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