1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4ScoringBox.cc,v 1.61 2010/07/27 01:44:54 akimura Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | // |
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30 | |
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31 | #include "G4ScoringBox.hh" |
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32 | |
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33 | #include "G4Box.hh" |
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34 | #include "G4LogicalVolume.hh" |
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35 | #include "G4VPhysicalVolume.hh" |
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36 | #include "G4PVPlacement.hh" |
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37 | #include "G4PVReplica.hh" |
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38 | #include "G4PVDivision.hh" |
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39 | #include "G4VisAttributes.hh" |
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40 | #include "G4VVisManager.hh" |
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41 | #include "G4VScoreColorMap.hh" |
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42 | |
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43 | #include "G4MultiFunctionalDetector.hh" |
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44 | #include "G4SDParticleFilter.hh" |
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45 | #include "G4VPrimitiveScorer.hh" |
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46 | |
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47 | #include "G4ScoringManager.hh" |
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48 | |
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49 | #include <map> |
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50 | #include <fstream> |
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51 | |
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52 | G4ScoringBox::G4ScoringBox(G4String wName) |
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53 | :G4VScoringMesh(wName), fSegmentDirection(-1), |
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54 | fMeshElementLogical(0) |
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55 | { |
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56 | fShape = boxMesh; |
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57 | fDivisionAxisNames[0] = "X"; |
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58 | fDivisionAxisNames[1] = "Y"; |
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59 | fDivisionAxisNames[2] = "Z"; |
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60 | } |
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61 | |
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62 | G4ScoringBox::~G4ScoringBox() |
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63 | { |
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64 | } |
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65 | |
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66 | void G4ScoringBox::Construct(G4VPhysicalVolume* fWorldPhys) |
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67 | { |
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68 | if(fConstructed) { |
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69 | |
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70 | if(verboseLevel > 0) |
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71 | G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl; |
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72 | ResetScore(); |
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73 | |
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74 | } else { |
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75 | fConstructed = true; |
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76 | SetupGeometry(fWorldPhys); |
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77 | } |
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78 | } |
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79 | |
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80 | |
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81 | |
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82 | void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) { |
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83 | |
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84 | if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl; |
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85 | |
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86 | // World |
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87 | G4VPhysicalVolume * scoringWorld = fWorldPhys; |
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88 | G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume(); |
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89 | |
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90 | // Scoring Mesh |
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91 | if(verboseLevel > 9) G4cout << fWorldName << G4endl; |
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92 | G4String boxName = fWorldName; |
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93 | |
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94 | if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl; |
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95 | G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]); |
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96 | G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName); |
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97 | new G4PVPlacement(fRotationMatrix, fCenterPosition, |
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98 | boxLogical, boxName+"0", worldLogical, false, 0); |
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99 | |
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100 | //G4double fsegment[3][3]; |
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101 | //G4int segOrder[3]; |
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102 | //GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment); |
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103 | //EAxis axis[3] = {kXAxis, kYAxis, kZAxis}; |
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104 | |
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105 | G4String layerName[2] = {boxName + "1", boxName + "2"}; |
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106 | G4VSolid * layerSolid[2]; |
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107 | G4LogicalVolume * layerLogical[2]; |
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108 | |
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109 | //-- fisrt nested layer (replicated to x direction) |
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110 | if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl; |
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111 | layerSolid[0] = new G4Box(layerName[0], |
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112 | fSize[0]/fNSegment[0], |
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113 | fSize[1], |
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114 | fSize[2]); |
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115 | layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]); |
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116 | if(fNSegment[0] > 1) { |
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117 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl; |
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118 | if(G4ScoringManager::GetReplicaLevel()>0) |
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119 | { |
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120 | new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis, |
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121 | fNSegment[0], fSize[0]/fNSegment[0]*2.); |
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122 | } |
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123 | else |
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124 | { |
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125 | new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis, |
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126 | fNSegment[0], 0.); |
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127 | } |
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128 | } else if(fNSegment[0] == 1) { |
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129 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; |
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130 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], boxLogical, false, 0); |
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131 | } else |
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132 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter (" |
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133 | << fNSegment[0] << ") " |
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134 | << "in placement of the first nested layer." << G4endl; |
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135 | |
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136 | if(verboseLevel > 9) { |
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137 | G4cout << fSize[0]/fNSegment[0] << ", " |
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138 | << fSize[1] << ", " |
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139 | << fSize[2] << G4endl; |
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140 | G4cout << layerName[0] << ": kXAxis, " |
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141 | << fNSegment[0] << ", " |
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142 | << 2.*fSize[0]/fNSegment[0] << G4endl; |
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143 | } |
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144 | |
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145 | // second nested layer (replicated to y direction) |
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146 | if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl; |
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147 | layerSolid[1] = new G4Box(layerName[1], |
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148 | fSize[0]/fNSegment[0], |
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149 | fSize[1]/fNSegment[1], |
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150 | fSize[2]); |
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151 | layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]); |
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152 | if(fNSegment[1] > 1) { |
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153 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl; |
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154 | if(G4ScoringManager::GetReplicaLevel()>1) |
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155 | { |
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156 | new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis, |
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157 | fNSegment[1], fSize[1]/fNSegment[1]*2.); |
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158 | } |
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159 | else |
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160 | { |
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161 | new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis, |
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162 | fNSegment[1], 0.); |
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163 | } |
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164 | } else if(fNSegment[1] == 1) { |
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165 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; |
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166 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0); |
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167 | } else |
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168 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter (" |
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169 | << fNSegment[1] << ") " |
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170 | << "in placement of the second nested layer." << G4endl; |
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171 | |
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172 | if(verboseLevel > 9) { |
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173 | G4cout << fSize[0]/fNSegment[0] << ", " |
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174 | << fSize[1]/fNSegment[1] << ", " |
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175 | << fSize[2] << G4endl; |
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176 | G4cout << layerName[1] << ": kYAxis, " |
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177 | << fNSegment[1] << ", " |
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178 | << 2.*fSize[1]/fNSegment[1] << G4endl; |
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179 | } |
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180 | |
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181 | // mesh elements (replicated to z direction) |
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182 | if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl; |
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183 | G4String elementName = boxName +"3"; |
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184 | G4VSolid * elementSolid = new G4Box(elementName, |
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185 | fSize[0]/fNSegment[0], |
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186 | fSize[1]/fNSegment[1], |
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187 | fSize[2]/fNSegment[2]); |
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188 | fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName); |
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189 | if(fNSegment[2] > 1) { |
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190 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl; |
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191 | |
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192 | if(G4ScoringManager::GetReplicaLevel()>2) |
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193 | { |
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194 | new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis, |
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195 | fNSegment[2], 2.*fSize[2]/fNSegment[2]); |
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196 | } |
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197 | else |
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198 | { |
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199 | new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis, |
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200 | fNSegment[2], 0.); |
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201 | } |
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202 | } else if(fNSegment[2] == 1) { |
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203 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl; |
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204 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0); |
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205 | } else |
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206 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : " |
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207 | << "invalid parameter (" << fNSegment[2] << ") " |
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208 | << "in mesh element placement." << G4endl; |
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209 | |
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210 | if(verboseLevel > 9) { |
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211 | G4cout << fSize[0]/fNSegment[0] << ", " |
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212 | << fSize[1]/fNSegment[1] << ", " |
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213 | << fSize[2]/fNSegment[2] << G4endl; |
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214 | G4cout << elementName << ": kZAxis, " |
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215 | << fNSegment[2] << ", " |
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216 | << 2.*fSize[2]/fNSegment[2] << G4endl; |
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217 | } |
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218 | |
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219 | |
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220 | // set the sensitive detector |
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221 | fMeshElementLogical->SetSensitiveDetector(fMFD); |
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222 | |
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223 | |
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224 | // vis. attributes |
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225 | G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5)); |
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226 | visatt->SetVisibility(false); |
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227 | layerLogical[0]->SetVisAttributes(visatt); |
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228 | layerLogical[1]->SetVisAttributes(visatt); |
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229 | visatt->SetVisibility(true); |
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230 | fMeshElementLogical->SetVisAttributes(visatt); |
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231 | } |
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232 | |
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233 | |
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234 | void G4ScoringBox::List() const { |
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235 | G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl; |
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236 | G4cout << " Size (x, y, z): (" |
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237 | << fSize[0]/cm << ", " |
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238 | << fSize[1]/cm << ", " |
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239 | << fSize[2]/cm << ") [cm]" |
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240 | << G4endl; |
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241 | |
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242 | G4VScoringMesh::List(); |
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243 | } |
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244 | |
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245 | void G4ScoringBox::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) { |
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246 | |
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247 | G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance(); |
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248 | if(pVisManager) { |
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249 | |
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250 | // cell vectors |
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251 | std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z] |
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252 | std::vector<double> ez; |
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253 | for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.); |
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254 | std::vector<std::vector<double> > eyz; |
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255 | for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez); |
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256 | for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz); |
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257 | |
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258 | std::vector<std::vector<double> > xycell; // xycell[X][Y] |
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259 | std::vector<double> ey; |
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260 | for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.); |
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261 | for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey); |
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262 | |
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263 | std::vector<std::vector<double> > yzcell; // yzcell[Y][Z] |
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264 | for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez); |
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265 | |
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266 | std::vector<std::vector<double> > xzcell; // xzcell[X][Z] |
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267 | for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez); |
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268 | |
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269 | // search max. & min. values in each slice |
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270 | G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX; |
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271 | G4double xymax = 0., yzmax = 0., xzmax = 0.; |
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272 | G4int q[3]; |
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273 | std::map<G4int, G4double*>::iterator itr = map->begin(); |
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274 | for(; itr != map->end(); itr++) { |
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275 | GetXYZ(itr->first, q); |
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276 | |
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277 | xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue; |
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278 | if(xymin > xycell[q[0]][q[1]]) xymin = xycell[q[0]][q[1]]; |
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279 | if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]]; |
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280 | |
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281 | yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue; |
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282 | if(yzmin > yzcell[q[1]][q[2]]) yzmin = yzcell[q[1]][q[2]]; |
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283 | if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]]; |
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284 | |
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285 | xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue; |
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286 | if(xzmin > xzcell[q[0]][q[2]]) xzmin = xzcell[q[0]][q[2]]; |
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287 | if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]]; |
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288 | } |
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289 | |
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290 | G4VisAttributes att; |
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291 | att.SetForceSolid(true); |
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292 | att.SetForceAuxEdgeVisible(true); |
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293 | |
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294 | G4Scale3D scale; |
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295 | if(axflg/100==1) { |
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296 | // xy plane |
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297 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin ,xymax); } |
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298 | G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]*0.98); |
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299 | G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]*0.01); |
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300 | for(int x = 0; x < fNSegment[0]; x++) { |
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301 | for(int y = 0; y < fNSegment[1]; y++) { |
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302 | G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf); |
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303 | G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf); |
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304 | G4Transform3D trans, trans2; |
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305 | if(fRotationMatrix) { |
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306 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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307 | trans = G4Translate3D(fCenterPosition)*trans; |
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308 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); |
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309 | trans2 = G4Translate3D(fCenterPosition)*trans2; |
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310 | } else { |
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311 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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312 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); |
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313 | } |
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314 | G4double c[4]; |
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315 | colorMap->GetMapColor(xycell[x][y], c); |
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316 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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317 | pVisManager->Draw(xyplate, att, trans); |
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318 | pVisManager->Draw(xyplate, att, trans2); |
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319 | |
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320 | } |
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321 | } |
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322 | } |
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323 | axflg = axflg%100; |
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324 | if(axflg/10==1) { |
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325 | // yz plane |
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326 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin, yzmax); } |
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327 | G4ThreeVector xhalf(fSize[0]/fNSegment[0]*0.98, 0., 0.); |
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328 | G4Box yzplate("yz", fSize[0]/fNSegment[0]*0.01, fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); |
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329 | for(int y = 0; y < fNSegment[1]; y++) { |
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330 | for(int z = 0; z < fNSegment[2]; z++) { |
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331 | G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf); |
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332 | G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf); |
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333 | G4Transform3D trans, trans2; |
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334 | if(fRotationMatrix) { |
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335 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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336 | trans = G4Translate3D(fCenterPosition)*trans; |
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337 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); |
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338 | trans2 = G4Translate3D(fCenterPosition)*trans2; |
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339 | } else { |
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340 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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341 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); |
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342 | } |
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343 | G4double c[4]; |
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344 | colorMap->GetMapColor(yzcell[y][z], c); |
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345 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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346 | pVisManager->Draw(yzplate, att, trans); |
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347 | pVisManager->Draw(yzplate, att, trans2); |
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348 | |
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349 | } |
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350 | } |
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351 | } |
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352 | axflg = axflg%10; |
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353 | if(axflg==1) { |
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354 | // xz plane |
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355 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax); } |
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356 | G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]*0.98, 0.); |
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357 | G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1]*0.01, fSize[2]/fNSegment[2]); |
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358 | for(int x = 0; x < fNSegment[0]; x++) { |
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359 | for(int z = 0; z < fNSegment[2]; z++) { |
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360 | G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf); |
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361 | G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf); |
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362 | G4Transform3D trans, trans2; |
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363 | if(fRotationMatrix) { |
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364 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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365 | trans = G4Translate3D(fCenterPosition)*trans; |
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366 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2); |
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367 | trans2 = G4Translate3D(fCenterPosition)*trans2; |
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368 | } else { |
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369 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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370 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition); |
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371 | } |
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372 | G4double c[4]; |
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373 | colorMap->GetMapColor(xzcell[x][z], c); |
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374 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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375 | pVisManager->Draw(xzplate, att, trans); |
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376 | pVisManager->Draw(xzplate, att, trans2); |
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377 | |
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378 | } |
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379 | } |
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380 | } |
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381 | } |
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382 | colorMap->SetPSUnit(fDrawUnit); |
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383 | colorMap->SetPSName(fDrawPSName); |
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384 | colorMap->DrawColorChart(); |
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385 | } |
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386 | |
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387 | G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) { |
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388 | |
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389 | G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); |
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390 | G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(), |
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391 | -fSize[1] + 2*(y+0.5)*width.y(), |
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392 | -fSize[2] + 2*(z+0.5)*width.z()); |
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393 | |
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394 | return pos; |
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395 | } |
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396 | |
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397 | void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const { |
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398 | |
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399 | q[0] = index/(fNSegment[2]*fNSegment[1]); |
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400 | q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2]; |
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401 | q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1]; |
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402 | |
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403 | } |
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404 | |
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405 | G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const { |
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406 | return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1]; |
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407 | } |
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408 | |
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409 | void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, |
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410 | G4int idxProj, G4int idxColumn) |
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411 | { |
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412 | if(idxColumn<0 || idxColumn>=fNSegment[idxProj]) |
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413 | { |
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414 | G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 << |
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415 | "]. Method ignored." << G4endl; |
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416 | return; |
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417 | } |
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418 | G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance(); |
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419 | if(pVisManager) { |
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420 | |
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421 | // cell vectors |
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422 | std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z] |
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423 | std::vector<double> ez; |
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424 | for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.); |
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425 | std::vector<std::vector<double> > eyz; |
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426 | for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez); |
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427 | for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz); |
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428 | |
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429 | std::vector<std::vector<double> > xycell; // xycell[X][Y] |
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430 | std::vector<double> ey; |
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431 | for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.); |
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432 | for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey); |
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433 | |
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434 | std::vector<std::vector<double> > yzcell; // yzcell[Y][Z] |
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435 | for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez); |
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436 | |
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437 | std::vector<std::vector<double> > xzcell; // xzcell[X][Z] |
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438 | for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez); |
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439 | |
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440 | // search max. & min. values in each slice |
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441 | G4double xymax = 0., yzmax = 0., xzmax = 0.; |
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442 | G4int q[3]; |
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443 | std::map<G4int, G4double*>::iterator itr = map->begin(); |
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444 | for(; itr != map->end(); itr++) { |
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445 | GetXYZ(itr->first, q); |
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446 | |
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447 | if(idxProj == 0 && q[2] == idxColumn) { // xy plane |
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448 | xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue; |
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449 | if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]]; |
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450 | } |
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451 | if(idxProj == 1 && q[0] == idxColumn) { // yz plane |
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452 | yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue; |
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453 | if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]]; |
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454 | } |
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455 | if(idxProj == 2 && q[1] == idxColumn) { // zx plane |
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456 | xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue; |
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457 | if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]]; |
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458 | } |
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459 | } |
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460 | |
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461 | G4VisAttributes att; |
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462 | att.SetForceSolid(true); |
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463 | att.SetForceAuxEdgeVisible(true); |
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464 | |
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465 | |
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466 | G4Scale3D scale; |
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467 | // xy plane |
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468 | if(idxProj == 0) { |
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469 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xymax); } |
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470 | G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); |
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471 | for(int x = 0; x < fNSegment[0]; x++) { |
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472 | for(int y = 0; y < fNSegment[1]; y++) { |
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473 | G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn)); |
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474 | G4Transform3D trans; |
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475 | if(fRotationMatrix) { |
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476 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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477 | trans = G4Translate3D(fCenterPosition)*trans; |
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478 | } else { |
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479 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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480 | } |
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481 | G4double c[4]; |
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482 | colorMap->GetMapColor(xycell[x][y], c); |
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483 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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484 | pVisManager->Draw(xyplate, att, trans); |
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485 | |
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486 | } |
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487 | } |
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488 | } else |
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489 | // yz plane |
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490 | if(idxProj == 1) { |
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491 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,yzmax); } |
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492 | G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); |
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493 | for(int y = 0; y < fNSegment[1]; y++) { |
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494 | for(int z = 0; z < fNSegment[2]; z++) { |
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495 | G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z)); |
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496 | G4Transform3D trans; |
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497 | if(fRotationMatrix) { |
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498 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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499 | trans = G4Translate3D(fCenterPosition)*trans; |
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500 | } else { |
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501 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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502 | } |
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503 | G4double c[4]; |
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504 | colorMap->GetMapColor(yzcell[y][z], c); |
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505 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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506 | pVisManager->Draw(yzplate, att, trans); |
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507 | } |
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508 | } |
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509 | } else |
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510 | // xz plane |
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511 | if(idxProj == 2) { |
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512 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xzmax);} |
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513 | G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]); |
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514 | for(int x = 0; x < fNSegment[0]; x++) { |
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515 | for(int z = 0; z < fNSegment[2]; z++) { |
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516 | G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z)); |
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517 | G4Transform3D trans; |
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518 | if(fRotationMatrix) { |
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519 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos); |
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520 | trans = G4Translate3D(fCenterPosition)*trans; |
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521 | } else { |
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522 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition); |
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523 | } |
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524 | G4double c[4]; |
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525 | colorMap->GetMapColor(xzcell[x][z], c); |
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526 | att.SetColour(c[0], c[1], c[2]);//, c[3]); |
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527 | pVisManager->Draw(xzplate, att, trans); |
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528 | } |
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529 | } |
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530 | } |
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531 | } |
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532 | |
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533 | colorMap->SetPSUnit(fDrawUnit); |
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534 | colorMap->SetPSName(fDrawPSName); |
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535 | colorMap->DrawColorChart(); |
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536 | } |
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537 | |
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538 | |
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