| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4ScoringBox.cc,v 1.61 2010/07/27 01:44:54 akimura Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 |
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| 31 | #include "G4ScoringBox.hh"
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| 32 |
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| 33 | #include "G4Box.hh"
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| 34 | #include "G4LogicalVolume.hh"
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| 35 | #include "G4VPhysicalVolume.hh"
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| 36 | #include "G4PVPlacement.hh"
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| 37 | #include "G4PVReplica.hh"
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| 38 | #include "G4PVDivision.hh"
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| 39 | #include "G4VisAttributes.hh"
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| 40 | #include "G4VVisManager.hh"
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| 41 | #include "G4VScoreColorMap.hh"
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| 42 |
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| 43 | #include "G4MultiFunctionalDetector.hh"
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| 44 | #include "G4SDParticleFilter.hh"
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| 45 | #include "G4VPrimitiveScorer.hh"
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| 46 |
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| 47 | #include "G4ScoringManager.hh"
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| 48 |
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| 49 | #include <map>
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| 50 | #include <fstream>
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| 51 |
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| 52 | G4ScoringBox::G4ScoringBox(G4String wName)
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| 53 | :G4VScoringMesh(wName), fSegmentDirection(-1),
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| 54 | fMeshElementLogical(0)
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| 55 | {
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| 56 | fShape = boxMesh;
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| 57 | fDivisionAxisNames[0] = "X";
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| 58 | fDivisionAxisNames[1] = "Y";
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| 59 | fDivisionAxisNames[2] = "Z";
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| 60 | }
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| 61 |
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| 62 | G4ScoringBox::~G4ScoringBox()
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| 63 | {
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| 64 | }
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| 65 |
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| 66 | void G4ScoringBox::Construct(G4VPhysicalVolume* fWorldPhys)
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| 67 | {
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| 68 | if(fConstructed) {
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| 69 |
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| 70 | if(verboseLevel > 0)
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| 71 | G4cout << fWorldPhys->GetName() << " --- All quantities are reset." << G4endl;
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| 72 | ResetScore();
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| 73 |
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| 74 | } else {
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| 75 | fConstructed = true;
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| 76 | SetupGeometry(fWorldPhys);
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| 77 | }
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| 78 | }
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| 79 |
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| 80 |
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| 81 |
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| 82 | void G4ScoringBox::SetupGeometry(G4VPhysicalVolume * fWorldPhys) {
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| 83 |
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| 84 | if(verboseLevel > 9) G4cout << "G4ScoringBox::SetupGeometry() ..." << G4endl;
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| 85 |
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| 86 | // World
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| 87 | G4VPhysicalVolume * scoringWorld = fWorldPhys;
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| 88 | G4LogicalVolume * worldLogical = scoringWorld->GetLogicalVolume();
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| 89 |
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| 90 | // Scoring Mesh
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| 91 | if(verboseLevel > 9) G4cout << fWorldName << G4endl;
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| 92 | G4String boxName = fWorldName;
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| 93 |
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| 94 | if(verboseLevel > 9) G4cout << fSize[0] << ", " << fSize[1] << ", " << fSize[2] << G4endl;
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| 95 | G4VSolid * boxSolid = new G4Box(boxName+"0", fSize[0], fSize[1], fSize[2]);
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| 96 | G4LogicalVolume * boxLogical = new G4LogicalVolume(boxSolid, 0, boxName);
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| 97 | new G4PVPlacement(fRotationMatrix, fCenterPosition,
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| 98 | boxLogical, boxName+"0", worldLogical, false, 0);
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| 99 |
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| 100 | //G4double fsegment[3][3];
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| 101 | //G4int segOrder[3];
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| 102 | //GetSegmentOrder(fSegmentDirection, fNSegment, segOrder, fsegment);
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| 103 | //EAxis axis[3] = {kXAxis, kYAxis, kZAxis};
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| 104 |
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| 105 | G4String layerName[2] = {boxName + "1", boxName + "2"};
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| 106 | G4VSolid * layerSolid[2];
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| 107 | G4LogicalVolume * layerLogical[2];
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| 108 |
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| 109 | //-- fisrt nested layer (replicated to x direction)
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| 110 | if(verboseLevel > 9) G4cout << "layer 1 :" << G4endl;
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| 111 | layerSolid[0] = new G4Box(layerName[0],
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| 112 | fSize[0]/fNSegment[0],
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| 113 | fSize[1],
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| 114 | fSize[2]);
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| 115 | layerLogical[0] = new G4LogicalVolume(layerSolid[0], 0, layerName[0]);
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| 116 | if(fNSegment[0] > 1) {
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| 117 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to x direction" << G4endl;
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| 118 | if(G4ScoringManager::GetReplicaLevel()>0)
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| 119 | {
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| 120 | new G4PVReplica(layerName[0], layerLogical[0], boxLogical, kXAxis,
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| 121 | fNSegment[0], fSize[0]/fNSegment[0]*2.);
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| 122 | }
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| 123 | else
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| 124 | {
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| 125 | new G4PVDivision(layerName[0], layerLogical[0], boxLogical, kXAxis,
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| 126 | fNSegment[0], 0.);
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| 127 | }
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| 128 | } else if(fNSegment[0] == 1) {
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| 129 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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| 130 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[0], layerName[0], boxLogical, false, 0);
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| 131 | } else
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| 132 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
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| 133 | << fNSegment[0] << ") "
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| 134 | << "in placement of the first nested layer." << G4endl;
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| 135 |
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| 136 | if(verboseLevel > 9) {
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| 137 | G4cout << fSize[0]/fNSegment[0] << ", "
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| 138 | << fSize[1] << ", "
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| 139 | << fSize[2] << G4endl;
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| 140 | G4cout << layerName[0] << ": kXAxis, "
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| 141 | << fNSegment[0] << ", "
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| 142 | << 2.*fSize[0]/fNSegment[0] << G4endl;
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| 143 | }
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| 144 |
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| 145 | // second nested layer (replicated to y direction)
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| 146 | if(verboseLevel > 9) G4cout << "layer 2 :" << G4endl;
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| 147 | layerSolid[1] = new G4Box(layerName[1],
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| 148 | fSize[0]/fNSegment[0],
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| 149 | fSize[1]/fNSegment[1],
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| 150 | fSize[2]);
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| 151 | layerLogical[1] = new G4LogicalVolume(layerSolid[1], 0, layerName[1]);
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| 152 | if(fNSegment[1] > 1) {
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| 153 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to y direction" << G4endl;
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| 154 | if(G4ScoringManager::GetReplicaLevel()>1)
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| 155 | {
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| 156 | new G4PVReplica(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
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| 157 | fNSegment[1], fSize[1]/fNSegment[1]*2.);
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| 158 | }
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| 159 | else
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| 160 | {
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| 161 | new G4PVDivision(layerName[1], layerLogical[1], layerLogical[0], kYAxis,
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| 162 | fNSegment[1], 0.);
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| 163 | }
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| 164 | } else if(fNSegment[1] == 1) {
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| 165 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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| 166 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), layerLogical[1], layerName[1], layerLogical[0], false, 0);
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| 167 | } else
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| 168 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : invalid parameter ("
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| 169 | << fNSegment[1] << ") "
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| 170 | << "in placement of the second nested layer." << G4endl;
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| 171 |
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| 172 | if(verboseLevel > 9) {
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| 173 | G4cout << fSize[0]/fNSegment[0] << ", "
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| 174 | << fSize[1]/fNSegment[1] << ", "
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| 175 | << fSize[2] << G4endl;
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| 176 | G4cout << layerName[1] << ": kYAxis, "
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| 177 | << fNSegment[1] << ", "
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| 178 | << 2.*fSize[1]/fNSegment[1] << G4endl;
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| 179 | }
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| 180 |
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| 181 | // mesh elements (replicated to z direction)
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| 182 | if(verboseLevel > 9) G4cout << "mesh elements :" << G4endl;
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| 183 | G4String elementName = boxName +"3";
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| 184 | G4VSolid * elementSolid = new G4Box(elementName,
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| 185 | fSize[0]/fNSegment[0],
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| 186 | fSize[1]/fNSegment[1],
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| 187 | fSize[2]/fNSegment[2]);
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| 188 | fMeshElementLogical = new G4LogicalVolume(elementSolid, 0, elementName);
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| 189 | if(fNSegment[2] > 1) {
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| 190 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Replicate to z direction" << G4endl;
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| 191 |
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| 192 | if(G4ScoringManager::GetReplicaLevel()>2)
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| 193 | {
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| 194 | new G4PVReplica(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
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| 195 | fNSegment[2], 2.*fSize[2]/fNSegment[2]);
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| 196 | }
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| 197 | else
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| 198 | {
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| 199 | new G4PVDivision(elementName, fMeshElementLogical, layerLogical[1], kZAxis,
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| 200 | fNSegment[2], 0.);
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| 201 | }
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| 202 | } else if(fNSegment[2] == 1) {
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| 203 | if(verboseLevel > 9) G4cout << "G4ScoringBox::Construct() : Placement" << G4endl;
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| 204 | new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), fMeshElementLogical, elementName, layerLogical[1], false, 0);
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| 205 | } else
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| 206 | G4cerr << "ERROR : G4ScoringBox::SetupGeometry() : "
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| 207 | << "invalid parameter (" << fNSegment[2] << ") "
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| 208 | << "in mesh element placement." << G4endl;
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| 209 |
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| 210 | if(verboseLevel > 9) {
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| 211 | G4cout << fSize[0]/fNSegment[0] << ", "
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| 212 | << fSize[1]/fNSegment[1] << ", "
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| 213 | << fSize[2]/fNSegment[2] << G4endl;
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| 214 | G4cout << elementName << ": kZAxis, "
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| 215 | << fNSegment[2] << ", "
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| 216 | << 2.*fSize[2]/fNSegment[2] << G4endl;
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| 217 | }
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| 218 |
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| 219 |
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| 220 | // set the sensitive detector
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| 221 | fMeshElementLogical->SetSensitiveDetector(fMFD);
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| 222 |
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| 223 |
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| 224 | // vis. attributes
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| 225 | G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.5,.5,.5));
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| 226 | visatt->SetVisibility(false);
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| 227 | layerLogical[0]->SetVisAttributes(visatt);
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| 228 | layerLogical[1]->SetVisAttributes(visatt);
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| 229 | visatt->SetVisibility(true);
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| 230 | fMeshElementLogical->SetVisAttributes(visatt);
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| 231 | }
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| 232 |
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| 233 |
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| 234 | void G4ScoringBox::List() const {
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| 235 | G4cout << "G4ScoringBox : " << fWorldName << " --- Shape: Box mesh" << G4endl;
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| 236 | G4cout << " Size (x, y, z): ("
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| 237 | << fSize[0]/cm << ", "
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| 238 | << fSize[1]/cm << ", "
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| 239 | << fSize[2]/cm << ") [cm]"
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| 240 | << G4endl;
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| 241 |
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| 242 | G4VScoringMesh::List();
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| 243 | }
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| 244 |
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| 245 | void G4ScoringBox::Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg) {
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| 246 |
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| 247 | G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
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| 248 | if(pVisManager) {
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| 249 |
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| 250 | // cell vectors
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| 251 | std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
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| 252 | std::vector<double> ez;
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| 253 | for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
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| 254 | std::vector<std::vector<double> > eyz;
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| 255 | for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
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| 256 | for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
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| 257 |
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| 258 | std::vector<std::vector<double> > xycell; // xycell[X][Y]
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| 259 | std::vector<double> ey;
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| 260 | for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
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| 261 | for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
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| 262 |
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| 263 | std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
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| 264 | for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
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| 265 |
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| 266 | std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
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| 267 | for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
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| 268 |
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| 269 | // search max. & min. values in each slice
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| 270 | G4double xymin = DBL_MAX, yzmin = DBL_MAX, xzmin = DBL_MAX;
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| 271 | G4double xymax = 0., yzmax = 0., xzmax = 0.;
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| 272 | G4int q[3];
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| 273 | std::map<G4int, G4double*>::iterator itr = map->begin();
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| 274 | for(; itr != map->end(); itr++) {
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| 275 | GetXYZ(itr->first, q);
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| 276 |
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| 277 | xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
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| 278 | if(xymin > xycell[q[0]][q[1]]) xymin = xycell[q[0]][q[1]];
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| 279 | if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
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| 280 |
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| 281 | yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
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| 282 | if(yzmin > yzcell[q[1]][q[2]]) yzmin = yzcell[q[1]][q[2]];
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| 283 | if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
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| 284 |
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| 285 | xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
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| 286 | if(xzmin > xzcell[q[0]][q[2]]) xzmin = xzcell[q[0]][q[2]];
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| 287 | if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
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| 288 | }
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| 289 |
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| 290 | G4VisAttributes att;
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| 291 | att.SetForceSolid(true);
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| 292 | att.SetForceAuxEdgeVisible(true);
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| 293 |
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| 294 | G4Scale3D scale;
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| 295 | if(axflg/100==1) {
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| 296 | // xy plane
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| 297 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xymin ,xymax); }
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| 298 | G4ThreeVector zhalf(0., 0., fSize[2]/fNSegment[2]*0.98);
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| 299 | G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]*0.01);
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| 300 | for(int x = 0; x < fNSegment[0]; x++) {
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| 301 | for(int y = 0; y < fNSegment[1]; y++) {
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| 302 | G4ThreeVector pos(GetReplicaPosition(x, y, 0) - zhalf);
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| 303 | G4ThreeVector pos2(GetReplicaPosition(x, y, fNSegment[2]-1) + zhalf);
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| 304 | G4Transform3D trans, trans2;
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| 305 | if(fRotationMatrix) {
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| 306 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
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| 307 | trans = G4Translate3D(fCenterPosition)*trans;
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| 308 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
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| 309 | trans2 = G4Translate3D(fCenterPosition)*trans2;
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| 310 | } else {
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| 311 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
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| 312 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
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| 313 | }
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| 314 | G4double c[4];
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| 315 | colorMap->GetMapColor(xycell[x][y], c);
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| 316 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
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| 317 | pVisManager->Draw(xyplate, att, trans);
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| 318 | pVisManager->Draw(xyplate, att, trans2);
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| 319 |
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 | axflg = axflg%100;
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| 324 | if(axflg/10==1) {
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| 325 | // yz plane
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| 326 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(yzmin, yzmax); }
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| 327 | G4ThreeVector xhalf(fSize[0]/fNSegment[0]*0.98, 0., 0.);
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| 328 | G4Box yzplate("yz", fSize[0]/fNSegment[0]*0.01, fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
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| 329 | for(int y = 0; y < fNSegment[1]; y++) {
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| 330 | for(int z = 0; z < fNSegment[2]; z++) {
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| 331 | G4ThreeVector pos(GetReplicaPosition(0, y, z) - xhalf);
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| 332 | G4ThreeVector pos2(GetReplicaPosition(fNSegment[0]-1, y, z) + xhalf);
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| 333 | G4Transform3D trans, trans2;
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| 334 | if(fRotationMatrix) {
|
|---|
| 335 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
|---|
| 336 | trans = G4Translate3D(fCenterPosition)*trans;
|
|---|
| 337 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
|
|---|
| 338 | trans2 = G4Translate3D(fCenterPosition)*trans2;
|
|---|
| 339 | } else {
|
|---|
| 340 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
|---|
| 341 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
|
|---|
| 342 | }
|
|---|
| 343 | G4double c[4];
|
|---|
| 344 | colorMap->GetMapColor(yzcell[y][z], c);
|
|---|
| 345 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
|---|
| 346 | pVisManager->Draw(yzplate, att, trans);
|
|---|
| 347 | pVisManager->Draw(yzplate, att, trans2);
|
|---|
| 348 |
|
|---|
| 349 | }
|
|---|
| 350 | }
|
|---|
| 351 | }
|
|---|
| 352 | axflg = axflg%10;
|
|---|
| 353 | if(axflg==1) {
|
|---|
| 354 | // xz plane
|
|---|
| 355 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(xzmin,xzmax); }
|
|---|
| 356 | G4ThreeVector yhalf(0., fSize[1]/fNSegment[1]*0.98, 0.);
|
|---|
| 357 | G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1]*0.01, fSize[2]/fNSegment[2]);
|
|---|
| 358 | for(int x = 0; x < fNSegment[0]; x++) {
|
|---|
| 359 | for(int z = 0; z < fNSegment[2]; z++) {
|
|---|
| 360 | G4ThreeVector pos(GetReplicaPosition(x, 0, z) - yhalf);
|
|---|
| 361 | G4ThreeVector pos2(GetReplicaPosition(x, fNSegment[1]-1, z) + yhalf);
|
|---|
| 362 | G4Transform3D trans, trans2;
|
|---|
| 363 | if(fRotationMatrix) {
|
|---|
| 364 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
|---|
| 365 | trans = G4Translate3D(fCenterPosition)*trans;
|
|---|
| 366 | trans2 = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos2);
|
|---|
| 367 | trans2 = G4Translate3D(fCenterPosition)*trans2;
|
|---|
| 368 | } else {
|
|---|
| 369 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
|---|
| 370 | trans2 = G4Translate3D(pos2)*G4Translate3D(fCenterPosition);
|
|---|
| 371 | }
|
|---|
| 372 | G4double c[4];
|
|---|
| 373 | colorMap->GetMapColor(xzcell[x][z], c);
|
|---|
| 374 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
|---|
| 375 | pVisManager->Draw(xzplate, att, trans);
|
|---|
| 376 | pVisManager->Draw(xzplate, att, trans2);
|
|---|
| 377 |
|
|---|
| 378 | }
|
|---|
| 379 | }
|
|---|
| 380 | }
|
|---|
| 381 | }
|
|---|
| 382 | colorMap->SetPSUnit(fDrawUnit);
|
|---|
| 383 | colorMap->SetPSName(fDrawPSName);
|
|---|
| 384 | colorMap->DrawColorChart();
|
|---|
| 385 | }
|
|---|
| 386 |
|
|---|
| 387 | G4ThreeVector G4ScoringBox::GetReplicaPosition(G4int x, G4int y, G4int z) {
|
|---|
| 388 |
|
|---|
| 389 | G4ThreeVector width(fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
|---|
| 390 | G4ThreeVector pos(-fSize[0] + 2*(x+0.5)*width.x(),
|
|---|
| 391 | -fSize[1] + 2*(y+0.5)*width.y(),
|
|---|
| 392 | -fSize[2] + 2*(z+0.5)*width.z());
|
|---|
| 393 |
|
|---|
| 394 | return pos;
|
|---|
| 395 | }
|
|---|
| 396 |
|
|---|
| 397 | void G4ScoringBox::GetXYZ(G4int index, G4int q[3]) const {
|
|---|
| 398 |
|
|---|
| 399 | q[0] = index/(fNSegment[2]*fNSegment[1]);
|
|---|
| 400 | q[1] = (index - q[0]*fNSegment[2]*fNSegment[1])/fNSegment[2];
|
|---|
| 401 | q[2] = index - q[1]*fNSegment[2] - q[0]*fNSegment[2]*fNSegment[1];
|
|---|
| 402 |
|
|---|
| 403 | }
|
|---|
| 404 |
|
|---|
| 405 | G4int G4ScoringBox::GetIndex(G4int x, G4int y, G4int z) const {
|
|---|
| 406 | return x + y*fNSegment[0] + z*fNSegment[0]*fNSegment[1];
|
|---|
| 407 | }
|
|---|
| 408 |
|
|---|
| 409 | void G4ScoringBox::DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap,
|
|---|
| 410 | G4int idxProj, G4int idxColumn)
|
|---|
| 411 | {
|
|---|
| 412 | if(idxColumn<0 || idxColumn>=fNSegment[idxProj])
|
|---|
| 413 | {
|
|---|
| 414 | G4cerr << "ERROR : Column number " << idxColumn << " is out of scoring mesh [0," << fNSegment[idxProj]-1 <<
|
|---|
| 415 | "]. Method ignored." << G4endl;
|
|---|
| 416 | return;
|
|---|
| 417 | }
|
|---|
| 418 | G4VVisManager * pVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 419 | if(pVisManager) {
|
|---|
| 420 |
|
|---|
| 421 | // cell vectors
|
|---|
| 422 | std::vector<std::vector<std::vector<double> > > cell; // cell[X][Y][Z]
|
|---|
| 423 | std::vector<double> ez;
|
|---|
| 424 | for(int z = 0; z < fNSegment[2]; z++) ez.push_back(0.);
|
|---|
| 425 | std::vector<std::vector<double> > eyz;
|
|---|
| 426 | for(int y = 0; y < fNSegment[1]; y++) eyz.push_back(ez);
|
|---|
| 427 | for(int x = 0; x < fNSegment[0]; x++) cell.push_back(eyz);
|
|---|
| 428 |
|
|---|
| 429 | std::vector<std::vector<double> > xycell; // xycell[X][Y]
|
|---|
| 430 | std::vector<double> ey;
|
|---|
| 431 | for(int y = 0; y < fNSegment[1]; y++) ey.push_back(0.);
|
|---|
| 432 | for(int x = 0; x < fNSegment[0]; x++) xycell.push_back(ey);
|
|---|
| 433 |
|
|---|
| 434 | std::vector<std::vector<double> > yzcell; // yzcell[Y][Z]
|
|---|
| 435 | for(int y = 0; y < fNSegment[1]; y++) yzcell.push_back(ez);
|
|---|
| 436 |
|
|---|
| 437 | std::vector<std::vector<double> > xzcell; // xzcell[X][Z]
|
|---|
| 438 | for(int x = 0; x < fNSegment[0]; x++) xzcell.push_back(ez);
|
|---|
| 439 |
|
|---|
| 440 | // search max. & min. values in each slice
|
|---|
| 441 | G4double xymax = 0., yzmax = 0., xzmax = 0.;
|
|---|
| 442 | G4int q[3];
|
|---|
| 443 | std::map<G4int, G4double*>::iterator itr = map->begin();
|
|---|
| 444 | for(; itr != map->end(); itr++) {
|
|---|
| 445 | GetXYZ(itr->first, q);
|
|---|
| 446 |
|
|---|
| 447 | if(idxProj == 0 && q[2] == idxColumn) { // xy plane
|
|---|
| 448 | xycell[q[0]][q[1]] += *(itr->second)/fDrawUnitValue;
|
|---|
| 449 | if(xymax < xycell[q[0]][q[1]]) xymax = xycell[q[0]][q[1]];
|
|---|
| 450 | }
|
|---|
| 451 | if(idxProj == 1 && q[0] == idxColumn) { // yz plane
|
|---|
| 452 | yzcell[q[1]][q[2]] += *(itr->second)/fDrawUnitValue;
|
|---|
| 453 | if(yzmax < yzcell[q[1]][q[2]]) yzmax = yzcell[q[1]][q[2]];
|
|---|
| 454 | }
|
|---|
| 455 | if(idxProj == 2 && q[1] == idxColumn) { // zx plane
|
|---|
| 456 | xzcell[q[0]][q[2]] += *(itr->second)/fDrawUnitValue;
|
|---|
| 457 | if(xzmax < xzcell[q[0]][q[2]]) xzmax = xzcell[q[0]][q[2]];
|
|---|
| 458 | }
|
|---|
| 459 | }
|
|---|
| 460 |
|
|---|
| 461 | G4VisAttributes att;
|
|---|
| 462 | att.SetForceSolid(true);
|
|---|
| 463 | att.SetForceAuxEdgeVisible(true);
|
|---|
| 464 |
|
|---|
| 465 |
|
|---|
| 466 | G4Scale3D scale;
|
|---|
| 467 | // xy plane
|
|---|
| 468 | if(idxProj == 0) {
|
|---|
| 469 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xymax); }
|
|---|
| 470 | G4Box xyplate("xy", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
|---|
| 471 | for(int x = 0; x < fNSegment[0]; x++) {
|
|---|
| 472 | for(int y = 0; y < fNSegment[1]; y++) {
|
|---|
| 473 | G4ThreeVector pos(GetReplicaPosition(x, y, idxColumn));
|
|---|
| 474 | G4Transform3D trans;
|
|---|
| 475 | if(fRotationMatrix) {
|
|---|
| 476 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
|---|
| 477 | trans = G4Translate3D(fCenterPosition)*trans;
|
|---|
| 478 | } else {
|
|---|
| 479 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
|---|
| 480 | }
|
|---|
| 481 | G4double c[4];
|
|---|
| 482 | colorMap->GetMapColor(xycell[x][y], c);
|
|---|
| 483 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
|---|
| 484 | pVisManager->Draw(xyplate, att, trans);
|
|---|
| 485 |
|
|---|
| 486 | }
|
|---|
| 487 | }
|
|---|
| 488 | } else
|
|---|
| 489 | // yz plane
|
|---|
| 490 | if(idxProj == 1) {
|
|---|
| 491 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,yzmax); }
|
|---|
| 492 | G4Box yzplate("yz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
|---|
| 493 | for(int y = 0; y < fNSegment[1]; y++) {
|
|---|
| 494 | for(int z = 0; z < fNSegment[2]; z++) {
|
|---|
| 495 | G4ThreeVector pos(GetReplicaPosition(idxColumn, y, z));
|
|---|
| 496 | G4Transform3D trans;
|
|---|
| 497 | if(fRotationMatrix) {
|
|---|
| 498 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
|---|
| 499 | trans = G4Translate3D(fCenterPosition)*trans;
|
|---|
| 500 | } else {
|
|---|
| 501 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
|---|
| 502 | }
|
|---|
| 503 | G4double c[4];
|
|---|
| 504 | colorMap->GetMapColor(yzcell[y][z], c);
|
|---|
| 505 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
|---|
| 506 | pVisManager->Draw(yzplate, att, trans);
|
|---|
| 507 | }
|
|---|
| 508 | }
|
|---|
| 509 | } else
|
|---|
| 510 | // xz plane
|
|---|
| 511 | if(idxProj == 2) {
|
|---|
| 512 | if(colorMap->IfFloatMinMax()) { colorMap->SetMinMax(0.,xzmax);}
|
|---|
| 513 | G4Box xzplate("xz", fSize[0]/fNSegment[0], fSize[1]/fNSegment[1], fSize[2]/fNSegment[2]);
|
|---|
| 514 | for(int x = 0; x < fNSegment[0]; x++) {
|
|---|
| 515 | for(int z = 0; z < fNSegment[2]; z++) {
|
|---|
| 516 | G4ThreeVector pos(GetReplicaPosition(x, idxColumn, z));
|
|---|
| 517 | G4Transform3D trans;
|
|---|
| 518 | if(fRotationMatrix) {
|
|---|
| 519 | trans = G4Rotate3D(*fRotationMatrix).inverse()*G4Translate3D(pos);
|
|---|
| 520 | trans = G4Translate3D(fCenterPosition)*trans;
|
|---|
| 521 | } else {
|
|---|
| 522 | trans = G4Translate3D(pos)*G4Translate3D(fCenterPosition);
|
|---|
| 523 | }
|
|---|
| 524 | G4double c[4];
|
|---|
| 525 | colorMap->GetMapColor(xzcell[x][z], c);
|
|---|
| 526 | att.SetColour(c[0], c[1], c[2]);//, c[3]);
|
|---|
| 527 | pVisManager->Draw(xzplate, att, trans);
|
|---|
| 528 | }
|
|---|
| 529 | }
|
|---|
| 530 | }
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | colorMap->SetPSUnit(fDrawUnit);
|
|---|
| 534 | colorMap->SetPSName(fDrawPSName);
|
|---|
| 535 | colorMap->DrawColorChart();
|
|---|
| 536 | }
|
|---|
| 537 |
|
|---|
| 538 |
|
|---|