source: trunk/source/digits_hits/utils/src/G4ScoringManager.cc@ 1116

Last change on this file since 1116 was 998, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ScoringManager.cc,v 1.31 2008/03/25 02:18:38 akimura Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30
31#include "G4ScoringManager.hh"
32#include "G4ScoringMessenger.hh"
33#include "G4ScoreQuantityMessenger.hh"
34#include "G4VScoringMesh.hh"
35#include "G4THitsMap.hh"
36#include "G4VScoreColorMap.hh"
37#include "G4DefaultLinearColorMap.hh"
38#include "G4ScoreLogColorMap.hh"
39
40G4ScoringManager* G4ScoringManager::fSManager = 0;
41
42G4int G4ScoringManager::replicaLevel = 2;
43
44G4ScoringManager* G4ScoringManager::GetScoringManager()
45{
46 if(!fSManager)
47 {
48 fSManager = new G4ScoringManager;
49 }
50 return fSManager;
51}
52
53G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
54{ return fSManager; }
55
56G4ScoringManager::G4ScoringManager()
57:verboseLevel(0),fCurrentMesh(0)
58{
59 fMessenger = new G4ScoringMessenger(this);
60 fQuantityMessenger = new G4ScoreQuantityMessenger(this);
61 fColorMapDict = new ColorMapDict();
62 fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
63 (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
64 G4VScoreColorMap * logColorMap = new G4ScoreLogColorMap("logColorMap");
65 (*fColorMapDict)[logColorMap->GetName()] = logColorMap;
66 writer = new G4VScoreWriter();
67}
68
69G4ScoringManager::~G4ScoringManager()
70{
71 delete fMessenger;
72 fSManager = 0;
73 if(writer) delete writer;
74}
75
76void G4ScoringManager::SetReplicaLevel(G4int lvl)
77{ replicaLevel = lvl; }
78G4int G4ScoringManager::GetReplicaLevel()
79{ return replicaLevel; }
80
81void G4ScoringManager::Accumulate(G4VHitsCollection* map)
82{
83 G4String wName = map->GetSDname();
84 G4VScoringMesh* sm = FindMesh(wName);
85 if(sm == NULL) return;
86 if(verboseLevel>9)
87 { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl;
88 G4cout << " is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; }
89 sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
90}
91
92G4VScoringMesh* G4ScoringManager::FindMesh(G4String wName)
93{
94 G4VScoringMesh* sm = 0;
95 for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
96 G4String smName = (*itr)->GetWorldName();
97 if(wName == smName) {
98 sm = *itr;
99 break;
100 }
101 }
102 if(!sm && verboseLevel>9)
103 { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; }
104
105 return sm;
106}
107
108void G4ScoringManager::List() const
109{
110 G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl;
111 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
112 (*itr)->List();
113 }
114}
115
116void G4ScoringManager::Dump() const
117{
118 for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
119 (*itr)->Dump();
120 }
121}
122
123void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg)
124{
125 G4VScoringMesh* mesh = FindMesh(meshName);
126 if(mesh)
127 {
128 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
129 if(!colorMap)
130 {
131 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
132 colorMap = fDefaultLinearColorMap;
133 }
134 mesh->DrawMesh(psName,colorMap,axflg);
135 } else {
136 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
137 << meshName << "> is not found. Nothing is done." << G4endl;
138 }
139}
140
141void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName)
142{
143 G4VScoringMesh* mesh = FindMesh(meshName);
144 if(mesh)
145 {
146 G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
147 if(!colorMap)
148 {
149 G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
150 colorMap = fDefaultLinearColorMap;
151 }
152 mesh->DrawMesh(psName,idxPlane,iColumn,colorMap);
153 } else {
154 G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
155 << meshName << "> is not found. Nothing is done." << G4endl;
156 }
157}
158
159void G4ScoringManager::DumpQuantityToFile(G4String meshName,G4String psName,G4String fileName, G4String option)
160{
161 G4VScoringMesh* mesh = FindMesh(meshName);
162 if(mesh) {
163 writer->SetScoringMesh(mesh);
164 writer->DumpQuantityToFile(psName, fileName, option);
165 } else {
166 G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <"
167 << meshName << "> is not found. Nothing is done." << G4endl;
168 }
169}
170
171void G4ScoringManager::DumpAllQuantitiesToFile(G4String meshName,G4String fileName, G4String option)
172{
173 G4VScoringMesh* mesh = FindMesh(meshName);
174 if(mesh) {
175 writer->SetScoringMesh(mesh);
176 writer->DumpAllQuantitiesToFile(fileName, option);
177 } else {
178 G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
179 << meshName << "> is not found. Nothing is done." << G4endl;
180 }
181}
182
183void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
184{
185 if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end())
186 {
187 G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
188 << colorMap->GetName() << " has already been registered. Method ignored." << G4endl;
189 }
190 else
191 {
192 (*fColorMapDict)[colorMap->GetName()] = colorMap;
193 }
194}
195
196G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(G4String mapName)
197{
198 ColorMapDictItr mItr = fColorMapDict->find(mapName);
199 if(mItr == fColorMapDict->end()) { return 0; }
200 return (mItr->second);
201}
202
203void G4ScoringManager::ListScoreColorMaps()
204{
205 G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl;
206 ColorMapDictItr mItr = fColorMapDict->begin();
207 for(;mItr!=fColorMapDict->end();mItr++)
208 { G4cout << " " << mItr->first; }
209 G4cout << G4endl;
210}
211
212
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