source: trunk/source/digits_hits/utils/src/G4ScoringManager.cc @ 1340

Last change on this file since 1340 was 1340, checked in by garnier, 14 years ago

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27// $Id: G4ScoringManager.cc,v 1.33 2010/09/24 05:51:27 asaim Exp $
28// GEANT4 tag $Name:  $
29//
30
31#include "G4ScoringManager.hh"
32#include "G4ScoringMessenger.hh"
33#include "G4ScoreQuantityMessenger.hh"
34#include "G4VScoringMesh.hh"
35#include "G4THitsMap.hh"
36#include "G4VScoreColorMap.hh"
37#include "G4DefaultLinearColorMap.hh"
38#include "G4ScoreLogColorMap.hh"
39
40G4ScoringManager* G4ScoringManager::fSManager = 0;
41
42G4int G4ScoringManager::replicaLevel = 3;
43
44G4ScoringManager* G4ScoringManager::GetScoringManager()
45{
46  if(!fSManager)
47  {
48    fSManager = new G4ScoringManager;
49  }
50  return fSManager;
51}
52
53G4ScoringManager* G4ScoringManager::GetScoringManagerIfExist()
54{ return fSManager; }
55
56G4ScoringManager::G4ScoringManager()
57:verboseLevel(0),fCurrentMesh(0)
58{
59  fMessenger = new G4ScoringMessenger(this);
60  fQuantityMessenger = new G4ScoreQuantityMessenger(this);
61  fColorMapDict = new ColorMapDict();
62  fDefaultLinearColorMap = new G4DefaultLinearColorMap("defaultLinearColorMap");
63  (*fColorMapDict)[fDefaultLinearColorMap->GetName()] = fDefaultLinearColorMap;
64  G4VScoreColorMap * logColorMap = new G4ScoreLogColorMap("logColorMap");
65  (*fColorMapDict)[logColorMap->GetName()] = logColorMap;
66  writer = new G4VScoreWriter();
67}
68
69G4ScoringManager::~G4ScoringManager()
70{
71  delete fMessenger;
72  fSManager = 0;
73  if(writer) delete writer;
74}
75
76void G4ScoringManager::SetReplicaLevel(G4int lvl)
77{ replicaLevel = lvl; }
78G4int G4ScoringManager::GetReplicaLevel()
79{ return replicaLevel; }
80
81void G4ScoringManager::Accumulate(G4VHitsCollection* map)
82{
83  G4String wName = map->GetSDname();
84  G4VScoringMesh* sm = FindMesh(wName);
85  if(sm == NULL) return;
86  if(verboseLevel>9)
87  { G4cout << "G4ScoringManager::Accumulate() for " << map->GetSDname() << " / " << map->GetName() << G4endl;
88    G4cout << "  is calling G4VScoringMesh::Accumulate() of " << sm->GetWorldName() << G4endl; }
89  sm->Accumulate(static_cast<G4THitsMap<double>*>(map));
90}
91
92G4VScoringMesh* G4ScoringManager::FindMesh(G4String wName)
93{
94  G4VScoringMesh* sm = 0;
95  for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
96    G4String smName = (*itr)->GetWorldName();
97    if(wName == smName) {
98      sm = *itr;
99      break;
100    }
101  }
102  if(!sm && verboseLevel>9)
103  { G4cout << "WARNING : G4ScoringManager::FindMesh() --- <" << wName << "> is not found. Null returned." << G4endl; }
104
105  return sm;
106}
107
108void G4ScoringManager::List() const
109{
110  G4cout << "G4ScoringManager has " << GetNumberOfMesh() << " scoring meshes." << G4endl;
111  for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
112   (*itr)->List();
113  }
114}
115
116void G4ScoringManager::Dump() const
117{
118  for(MeshVecConstItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
119   (*itr)->Dump();
120  }
121}
122
123void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4String colorMapName,G4int axflg)
124{
125  G4VScoringMesh* mesh = FindMesh(meshName);
126  if(mesh) 
127  {
128    G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
129    if(!colorMap)
130    {
131      G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
132      colorMap = fDefaultLinearColorMap;
133    }
134    mesh->DrawMesh(psName,colorMap,axflg);
135  } else {
136    G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
137           << meshName << "> is not found. Nothing is done." << G4endl;
138  }
139}
140
141void G4ScoringManager::DrawMesh(G4String meshName,G4String psName,G4int idxPlane,G4int iColumn,G4String colorMapName)
142{
143  G4VScoringMesh* mesh = FindMesh(meshName);
144  if(mesh) 
145  {
146    G4VScoreColorMap* colorMap = GetScoreColorMap(colorMapName);
147    if(!colorMap)
148    {
149      G4cerr << "WARNING : Score color map <" << colorMapName << "> is not found. Default linear color map is used." << G4endl;
150      colorMap = fDefaultLinearColorMap;
151    }
152    mesh->DrawMesh(psName,idxPlane,iColumn,colorMap);
153  } else {
154    G4cerr << "ERROR : G4ScoringManager::DrawMesh() --- <"
155           << meshName << "> is not found. Nothing is done." << G4endl;
156  }
157}
158
159void G4ScoringManager::DumpQuantityToFile(G4String meshName,G4String psName,G4String fileName, G4String option)
160{
161  G4VScoringMesh* mesh = FindMesh(meshName);
162  if(mesh) {
163    writer->SetScoringMesh(mesh);
164    writer->DumpQuantityToFile(psName, fileName, option);
165  } else {
166    G4cerr << "ERROR : G4ScoringManager::DrawQuantityToFile() --- <"
167           << meshName << "> is not found. Nothing is done." << G4endl;
168  }
169}
170
171void G4ScoringManager::DumpAllQuantitiesToFile(G4String meshName,G4String fileName, G4String option)
172{
173  G4VScoringMesh* mesh = FindMesh(meshName);
174  if(mesh) {
175    writer->SetScoringMesh(mesh);
176    writer->DumpAllQuantitiesToFile(fileName, option);
177  } else {
178    G4cerr << "ERROR : G4ScoringManager::DrawAllQuantitiesToFile() --- <"
179           << meshName << "> is not found. Nothing is done." << G4endl;
180  }
181}
182
183void G4ScoringManager::RegisterScoreColorMap(G4VScoreColorMap* colorMap)
184{
185  if(fColorMapDict->find(colorMap->GetName()) != fColorMapDict->end())
186  {
187    G4cerr << "ERROR : G4ScoringManager::RegisterScoreColorMap -- "
188           << colorMap->GetName() << " has already been registered. Method ignored." << G4endl;
189  }
190  else
191  {
192    (*fColorMapDict)[colorMap->GetName()] = colorMap;
193  }
194}
195
196G4VScoreColorMap* G4ScoringManager::GetScoreColorMap(G4String mapName)
197{
198  ColorMapDictItr mItr = fColorMapDict->find(mapName);
199  if(mItr == fColorMapDict->end()) { return 0; }
200  return (mItr->second);
201}
202
203void G4ScoringManager::ListScoreColorMaps()
204{
205  G4cout << "Registered Score Color Maps -------------------------------------------------------" << G4endl;
206  ColorMapDictItr mItr = fColorMapDict->begin();
207  for(;mItr!=fColorMapDict->end();mItr++)
208  { G4cout << "   " << mItr->first; }
209  G4cout << G4endl;
210}
211
212
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