source: trunk/source/digits_hits/utils/src/G4ScoringMessenger.cc@ 1292

Last change on this file since 1292 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 20.8 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ScoringMessenger.cc,v 1.39 2008/11/26 21:27:35 asaim Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// ---------------------------------------------------------------------
31
32#include "G4ScoringMessenger.hh"
33#include "G4ScoringManager.hh"
34#include "G4VScoringMesh.hh"
35#include "G4ScoringBox.hh"
36#include "G4ScoringCylinder.hh"
37
38#include "G4UIdirectory.hh"
39#include "G4UIcmdWithoutParameter.hh"
40#include "G4UIcmdWithAnInteger.hh"
41#include "G4UIcmdWithAString.hh"
42#include "G4UIcmdWithABool.hh"
43#include "G4UIcmdWithADoubleAndUnit.hh"
44#include "G4UIcmdWith3VectorAndUnit.hh"
45#include "G4UIcommand.hh"
46#include "G4Tokenizer.hh"
47#include "G4UnitsTable.hh"
48#include "G4VScoreColorMap.hh"
49
50G4ScoringMessenger::G4ScoringMessenger(G4ScoringManager* SManager)
51:fSMan(SManager)
52{
53 G4UIparameter* param;
54
55 scoreDir = new G4UIdirectory("/score/");
56 scoreDir->SetGuidance("Interactive scoring commands.");
57
58 listCmd = new G4UIcmdWithoutParameter("/score/list",this);
59 listCmd->SetGuidance("List scoring worlds.");
60
61 dumpCmd = new G4UIcmdWithoutParameter("/score/dump",this);
62 dumpCmd->SetGuidance("Dump results of scorers.");
63
64 verboseCmd = new G4UIcmdWithAnInteger("/score/verbose",this);
65 verboseCmd->SetGuidance("Verbosity.");
66 verboseCmd->SetGuidance(" 0) errors or warnings,");
67 verboseCmd->SetGuidance(" 1) information with 0)");
68
69 meshDir = new G4UIdirectory("/score/mesh/");
70 meshDir->SetGuidance(" Mesh processing commands.");
71
72 meshCreateDir = new G4UIdirectory("/score/create/");
73 meshCreateDir->SetGuidance(" Mesh creation commands.");
74 //
75 // Mesh commands
76 meshBoxCreateCmd = new G4UIcmdWithAString("/score/create/boxMesh",this);
77 meshBoxCreateCmd->SetGuidance("Create scoring box mesh.");
78 meshBoxCreateCmd->SetParameterName("MeshName",false);
79 //
80 meshCylinderCreateCmd = new G4UIcmdWithAString("/score/create/cylinderMesh",this);
81 meshCylinderCreateCmd->SetGuidance("Create scoring mesh.");
82 meshCylinderCreateCmd->SetParameterName("MeshName",false);
83 //
84// meshSphereCreateCmd = new G4UIcmdWithAString("/score/create/sphereMesh",this);
85// meshSphereCreateCmd->SetGuidance("Create scoring mesh.");
86// meshSphereCreateCmd->SetParameterName("MeshName",false);
87 //
88 meshOpnCmd = new G4UIcmdWithAString("/score/open",this);
89 meshOpnCmd->SetGuidance("Open scoring mesh.");
90 meshOpnCmd->SetParameterName("MeshName",false);
91 //
92 meshClsCmd = new G4UIcmdWithoutParameter("/score/close",this);
93 meshClsCmd->SetGuidance("Close scoring mesh.");
94 //
95// meshActCmd = new G4UIcmdWithABool("/score/mesh/activate",this);
96// meshActCmd->SetGuidance("Activate scoring mesh.");
97// meshActCmd->SetParameterName("MeshName",false);
98 //
99 mBoxSizeCmd = new G4UIcmdWith3VectorAndUnit("/score/mesh/boxSize",this);
100 mBoxSizeCmd->SetGuidance("Define size of the scoring mesh.");
101 mBoxSizeCmd->SetGuidance("Dx Dy Dz unit");
102 mBoxSizeCmd->SetParameterName("Di","Dj","Dk",false,false);
103 mBoxSizeCmd->SetRange("Di>0. && Dj>0. && Dk>0.");
104 mBoxSizeCmd->SetDefaultUnit("mm");
105 //
106 mCylinderSizeCmd = new G4UIcommand("/score/mesh/cylinderSize",this);
107 mCylinderSizeCmd->SetGuidance("Define size of the scoring mesh.");
108 mCylinderSizeCmd->SetGuidance("R Dz unit");
109 param = new G4UIparameter("R",'d',false);
110 param->SetParameterRange("R>0");
111 mCylinderSizeCmd->SetParameter(param);
112 param = new G4UIparameter("Dz",'d',false);
113 param->SetParameterRange("Dz>0");
114 mCylinderSizeCmd->SetParameter(param);
115 param = new G4UIparameter("unit",'s',true);
116 param->SetDefaultValue("mm");
117 mCylinderSizeCmd->SetParameter(param);
118 //
119 // Division command
120 mBinCmd = new G4UIcommand("/score/mesh/nBin",this);
121 mBinCmd->SetGuidance("Define segments of the scoring mesh.");
122 mBinCmd->SetGuidance("[usage] /score/mesh/nBin");
123 mBinCmd->SetGuidance(" In case of boxMesh, parameters are given in");
124 mBinCmd->SetGuidance(" Ni :(int) Number of bins i (in x-axis) ");
125 mBinCmd->SetGuidance(" Nj :(int) Number of bins j (in y-axis) ");
126 mBinCmd->SetGuidance(" Nk :(int) Number of bins k (in z-axis) ");
127 mBinCmd->SetGuidance(" In case of cylinderMesh, parameters are given in");
128 mBinCmd->SetGuidance(" Nr :(int) Number of bins in radial axis ");
129 mBinCmd->SetGuidance(" Nz :(int) Number of bins in z axis ");
130 mBinCmd->SetGuidance(" Nphi:(int) Number of bins in phi axis ");
131 //mBinCmd->SetGuidance(" Axis:(int) Axis of division ");
132// mBinCmd->SetGuidance(" P1..Pn-1 :(double) \"paramter from P1 to Pn-1 for division.\"");
133 param = new G4UIparameter("Ni",'i',false);
134 param->SetDefaultValue("1");
135 param->SetParameterRange("Ni>0");
136 mBinCmd->SetParameter(param);
137 param = new G4UIparameter("Nj",'i',false);
138 param->SetDefaultValue("1");
139 param->SetParameterRange("Nj>0");
140 mBinCmd->SetParameter(param);
141 param = new G4UIparameter("Nk",'i',false);
142 param->SetDefaultValue("1");
143 mBinCmd->SetParameter(param);
144 param->SetParameterRange("Nk>0");
145 //param = new G4UIparameter("Axis",'i',true);
146 //param->SetDefaultValue("3");
147 //mBinCmd->SetParameter(param);
148 //
149 // Placement command
150 mTransDir = new G4UIdirectory("/score/mesh/translate/");
151 mTransDir->SetGuidance("Mesh translation commands.");
152 //
153 mTResetCmd = new G4UIcmdWithoutParameter("/score/mesh/translate/reset",this);
154 mTResetCmd->SetGuidance("Reset translated position of the scoring mesh.");
155 //
156 mTXyzCmd = new G4UIcmdWith3VectorAndUnit("/score/mesh/translate/xyz",this);
157 mTXyzCmd->SetGuidance("Translate the scoring mesh.");
158 mTXyzCmd->SetParameterName("X","Y","Z",false,false);
159 mTXyzCmd->SetDefaultUnit("mm");
160 //
161 mRotDir = new G4UIdirectory("/score/mesh/rotate/");
162 mRotDir->SetGuidance("Mesh rotation commands.");
163 //
164 mRResetCmd = new G4UIcmdWithoutParameter("/score/mesh/rotate/reset",this);
165 mRResetCmd->SetGuidance("Reset rotation angles of the scoring mesh.");
166 //
167 mRotXCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateX",this);
168 mRotXCmd->SetGuidance("Rotate the scoring mesh in X axis.");
169 mRotXCmd->SetParameterName("Rx",false);
170 mRotXCmd->SetDefaultUnit("deg");
171 //
172 mRotYCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateY",this);
173 mRotYCmd->SetGuidance("Rotate the scoring mesh in Y axis.");
174 mRotYCmd->SetParameterName("Ry",false);
175 mRotYCmd->SetDefaultUnit("deg");
176 //
177 mRotZCmd = new G4UIcmdWithADoubleAndUnit("/score/mesh/rotate/rotateZ",this);
178 mRotZCmd->SetGuidance("Rotate the scoring mesh in Z axis.");
179 mRotZCmd->SetParameterName("Rz",false);
180 mRotZCmd->SetDefaultUnit("deg");
181 //
182
183 // Draw Scoring result
184 drawCmd = new G4UIcommand("/score/drawProjection",this);
185 drawCmd->SetGuidance("Draw projection(s) of scored quantities.");
186 drawCmd->SetGuidance("Parameter <proj> specified which projection(s) to be drawn.");
187 drawCmd->SetGuidance(" 100 : xy-plane, 010 : yz-place, 001 : zx-plane -- default 111");
188 param = new G4UIparameter("meshName",'s',false);
189 drawCmd->SetParameter(param);
190 param = new G4UIparameter("psName",'s',false);
191 drawCmd->SetParameter(param);
192 param = new G4UIparameter("colorMapName",'s',true);
193 param->SetDefaultValue("defaultLinearColorMap");
194 drawCmd->SetParameter(param);
195 param = new G4UIparameter("proj",'i',true);
196 param->SetDefaultValue(111);
197 drawCmd->SetParameter(param);
198
199 // Draw column
200 drawColumnCmd = new G4UIcommand("/score/drawColumn",this);
201 drawColumnCmd->SetGuidance("Draw a cell column.");
202 drawColumnCmd->SetGuidance(" plane = 0 : xy, 1: yz, 2: zx");
203 param = new G4UIparameter("meshName",'s',false);
204 drawColumnCmd->SetParameter(param);
205 param = new G4UIparameter("psName",'s',false);
206 drawColumnCmd->SetParameter(param);
207 param = new G4UIparameter("plane",'i',false);
208 param->SetParameterRange("plane>=0 && plane<=2");
209 drawColumnCmd->SetParameter(param);
210 param = new G4UIparameter("column",'i',false);
211 drawColumnCmd->SetParameter(param);
212 param = new G4UIparameter("colorMapName",'s',true);
213 param->SetDefaultValue("defaultLinearColorMap");
214 drawColumnCmd->SetParameter(param);
215
216 colorMapDir = new G4UIdirectory("/score/colorMap/");
217 colorMapDir->SetGuidance("Color map commands.");
218
219 listColorMapCmd = new G4UIcmdWithoutParameter("/score/colorMap/listScoreColorMaps",this);
220 listColorMapCmd->SetGuidance("List registered score color maps.");
221
222 floatMinMaxCmd = new G4UIcmdWithAString("/score/colorMap/floatMinMax",this);
223 floatMinMaxCmd->SetGuidance("Min/Max of the color map is calculated accorging to the actual scores.");
224 floatMinMaxCmd->SetParameterName("colorMapName",true,false);
225 floatMinMaxCmd->SetDefaultValue("defaultLinearColorMap");
226
227 colorMapMinMaxCmd = new G4UIcommand("/score/colorMap/setMinMax",this);
228 colorMapMinMaxCmd->SetGuidance("Define min/max value of the color map.");
229 param = new G4UIparameter("colorMapMame",'s',true);
230 param->SetDefaultValue("defaultLinearColorMap");
231 colorMapMinMaxCmd->SetParameter(param);
232 param = new G4UIparameter("minValue",'d',false);
233 colorMapMinMaxCmd->SetParameter(param);
234 param = new G4UIparameter("maxValue",'d',false);
235 colorMapMinMaxCmd->SetParameter(param);
236
237 chartCmd = new G4UIcommand("/score/drawChart",this);
238 chartCmd->SetGuidance("Draw color chart on the screen.");
239 chartCmd->SetGuidance("[usage] /score/drawChart");
240 chartCmd->SetGuidance(" mesh :(String) Mesh name.");
241 chartCmd->SetGuidance(" psname :(String) PS name.");
242 chartCmd->SetGuidance(" On/Off :(boolean) On or Off the color chart.");
243 chartCmd->SetGuidance(" scale :(String) default=linear, or log ");
244 param = new G4UIparameter("meshName",'s',false);
245 chartCmd->SetParameter(param);
246 param = new G4UIparameter("psName",'s',false);
247 chartCmd->SetParameter(param);
248 param = new G4UIparameter("On",'s',true);
249 param->SetDefaultValue("true");
250 chartCmd->SetParameter(param);
251 param = new G4UIparameter("scale",'s',true);
252 param->SetDefaultValue("linear");
253 chartCmd->SetParameter(param);
254
255 // Dump a scored quantity
256 dumpQtyToFileCmd = new G4UIcommand("/score/dumpQuantityToFile", this);
257 dumpQtyToFileCmd->SetGuidance("Dump one scored quantity to file.");
258 param = new G4UIparameter("meshName", 's', false);
259 dumpQtyToFileCmd->SetParameter(param);
260 param = new G4UIparameter("psName", 's', false);
261 dumpQtyToFileCmd->SetParameter(param);
262 param = new G4UIparameter("fileName", 's', false);
263 dumpQtyToFileCmd->SetParameter(param);
264 param = new G4UIparameter("option", 's', true);
265 dumpQtyToFileCmd->SetParameter(param);
266
267 // Dump all scored quantities
268 dumpAllQtsToFileCmd = new G4UIcommand("/score/dumpAllQuantitiesToFile", this);
269 dumpAllQtsToFileCmd->SetGuidance("Dump all quantities of the mesh to file.");
270 param = new G4UIparameter("meshName", 's', false);
271 dumpAllQtsToFileCmd->SetParameter(param);
272 param = new G4UIparameter("fileName", 's', false);
273 dumpAllQtsToFileCmd->SetParameter(param);
274 param = new G4UIparameter("option", 's', true);
275 dumpAllQtsToFileCmd->SetParameter(param);
276
277}
278
279G4ScoringMessenger::~G4ScoringMessenger()
280{
281 delete listCmd;
282 delete verboseCmd;
283 //
284 delete meshCreateDir;
285 delete meshBoxCreateCmd;
286 delete meshCylinderCreateCmd;
287// delete meshSphereCreateCmd;
288 //
289 delete meshOpnCmd;
290 //
291 delete meshClsCmd;
292// delete meshActCmd;
293 delete meshDir;
294 //
295 delete mBoxSizeCmd;
296 delete mCylinderSizeCmd;
297// delete mSphereSizeCmd;
298 //
299 delete mBinCmd;
300 //
301 delete mTResetCmd;
302 delete mTXyzCmd;
303 delete mTransDir;
304 delete mRResetCmd;
305 delete mRotXCmd;
306 delete mRotYCmd;
307 delete mRotZCmd;
308 delete mRotDir;
309 //
310 delete chartCmd;
311 delete dumpCmd;
312 delete drawCmd;
313 delete drawColumnCmd;
314 delete listColorMapCmd;
315 delete floatMinMaxCmd;
316 delete colorMapMinMaxCmd;
317 delete colorMapDir;
318 delete dumpQtyToFileCmd;
319 delete dumpAllQtsToFileCmd;
320 //
321 delete scoreDir;
322}
323
324void G4ScoringMessenger::SetNewValue(G4UIcommand * command,G4String newVal)
325{
326 if(command==listCmd) {
327 fSMan->List();
328 } else if(command==dumpCmd) {
329 fSMan->Dump();
330 } else if(command==drawCmd) {
331 G4Tokenizer next(newVal);
332 G4String meshName = next();
333 G4String psName = next();
334 G4String colorMapName = next();
335 G4int axflg = StoI(next());
336 fSMan->DrawMesh(meshName,psName,colorMapName,axflg);
337 } else if(command==drawColumnCmd) {
338 G4Tokenizer next(newVal);
339 G4String meshName = next();
340 G4String psName = next();
341 G4int iPlane = StoI(next());
342 G4int iColumn = StoI(next());
343 G4String colorMapName = next();
344 fSMan->DrawMesh(meshName,psName,iPlane,iColumn,colorMapName);
345 } else if(command==chartCmd ){
346 G4Tokenizer next(newVal);
347 G4String meshName = next();
348 G4String psName = next();
349 //G4bool onFlag = StoB(next());
350 G4String scaleOption = next();
351// fSMan->DrawChart(meshName,psName,onFlag,scaleOption);
352
353 } else if(command==dumpQtyToFileCmd) {
354 G4Tokenizer next(newVal);
355 G4String meshName = next();
356 G4String psName = next();
357 G4String fileName = next();
358 G4String option = next("\n");
359 fSMan->DumpQuantityToFile(meshName, psName, fileName, option);
360 } else if(command==dumpAllQtsToFileCmd) {
361 G4Tokenizer next(newVal);
362 G4String meshName = next();
363 G4String fileName = next();
364 G4String option = next("\n");
365 fSMan->DumpAllQuantitiesToFile(meshName, fileName, option);
366 } else if(command==verboseCmd) {
367 fSMan->SetVerboseLevel(verboseCmd->GetNewIntValue(newVal));
368 } else if(command==meshBoxCreateCmd) {
369 G4VScoringMesh* currentmesh = fSMan->GetCurrentMesh();
370 if ( currentmesh ){
371 G4cerr << "ERROR[" << meshBoxCreateCmd->GetCommandPath()
372 << "] : Mesh <" << currentmesh->GetWorldName()
373 << "> is still open. Close it first. Command ignored." << G4endl;
374 } else {
375
376 G4VScoringMesh* mesh = fSMan->FindMesh(newVal);
377 if ( !mesh ){
378 mesh = new G4ScoringBox(newVal);
379 fSMan->RegisterScoringMesh(mesh);
380 }else{
381 G4cerr << "ERROR[" << meshBoxCreateCmd->GetCommandPath()
382 << "] : Scoring mesh <" << newVal
383 << "> already exists. Command ignored." << G4endl;
384 }
385 }
386 } else if(command==meshCylinderCreateCmd) {
387 G4VScoringMesh* currentmesh = fSMan->GetCurrentMesh();
388 if ( currentmesh ){
389 G4cerr << "ERROR[" << meshBoxCreateCmd->GetCommandPath()
390 << "] : Mesh <" << currentmesh->GetWorldName()
391 << "> is still open. Close it first. Command ignored." << G4endl;
392 } else {
393
394 G4VScoringMesh* mesh = fSMan->FindMesh(newVal);
395 if ( !mesh ){
396 mesh = new G4ScoringCylinder(newVal);
397 fSMan->RegisterScoringMesh(mesh);
398 }else{
399 G4cerr << "ERROR[" << meshCylinderCreateCmd->GetCommandPath()
400 << "] : Scoring mesh <" << newVal
401 << "> already exists. Command ignored." << G4endl;
402 }
403 }
404 } else if(command==listColorMapCmd) {
405 fSMan->ListScoreColorMaps();
406 } else if(command==floatMinMaxCmd) {
407 G4VScoreColorMap* colorMap = fSMan->GetScoreColorMap(newVal);
408 if(colorMap)
409 { colorMap->SetFloatingMinMax(true); }
410 else
411 { G4cerr << "ERROR[" << floatMinMaxCmd->GetCommandPath()
412 << "] : color map <" << newVal << "> is not defined. Command ignored."
413 << G4endl;
414 }
415 } else if(command==colorMapMinMaxCmd) {
416 G4Tokenizer next(newVal);
417 G4String mapName = next();
418 G4double minVal = StoD(next());
419 G4double maxVal = StoD(next());
420 G4VScoreColorMap* colorMap = fSMan->GetScoreColorMap(mapName);
421 if(colorMap)
422 { colorMap->SetFloatingMinMax(false);
423 colorMap->SetMinMax(minVal,maxVal); }
424 else
425 { G4cerr << "ERROR[" << colorMapMinMaxCmd->GetCommandPath()
426 << "] : color map <" << newVal << "> is not defined. Command ignored."
427 << G4endl;
428 }
429 } else if(command==meshOpnCmd) {
430 G4VScoringMesh* currentmesh = fSMan->GetCurrentMesh();
431 if ( currentmesh ){
432 G4cerr << "ERROR[" << meshOpnCmd->GetCommandPath()
433 << "] : Mesh <" << currentmesh->GetWorldName() << "> is still open. Close it first. Command ignored." << G4endl;
434 } else {
435 G4VScoringMesh* mesh = fSMan->FindMesh(newVal);
436 if ( !mesh ){
437 G4cerr << "ERROR[" << meshOpnCmd->GetCommandPath()
438 << "] : Scoring mesh <" << newVal << "> does not exist. Command ignored." << G4endl;
439 } else {
440 fSMan->SetCurrentMesh(mesh);
441 }
442 }
443 } else if(command==meshClsCmd) {
444 fSMan->CloseCurrentMesh();
445 } else {
446 //
447 // Get Current Mesh
448 //
449 G4VScoringMesh* mesh = fSMan->GetCurrentMesh();
450 //
451 // Commands for Current Mesh
452 if ( mesh ){
453 // Tokens
454 G4TokenVec token;
455 FillTokenVec(newVal,token);
456 //
457 // Mesh Geometry
458 //
459// if(command==meshActCmd) {
460// mesh->Activate(meshActCmd->GetNewBoolValue(newVal));
461// } else
462 if(command==mBoxSizeCmd) {
463 MeshShape shape = mesh->GetShape();
464 if ( shape == boxMesh ){
465 G4ThreeVector size = mBoxSizeCmd->GetNew3VectorValue(newVal);
466 G4double vsize[3];
467 vsize[0] = size.x();
468 vsize[1] = size.y();
469 vsize[2] = size.z();
470 mesh->SetSize(vsize);
471 } else {
472 G4cerr << "ERROR[" << mBoxSizeCmd->GetCommandPath()
473 << "] : This mesh is not Box. Command ignored." << G4endl;
474 }
475 }else if(command==mCylinderSizeCmd) {
476 MeshShape shape = mesh->GetShape();
477 if ( shape == cylinderMesh ){
478 G4double vsize[3];
479 vsize[0] = StoD(token[0]);
480 vsize[1] = StoD(token[1]);
481 G4double unt = mCylinderSizeCmd->ValueOf(token[2]);
482 vsize[0] *= unt;
483 vsize[1] *= unt;
484 vsize[2] = 0.0;
485 mesh->SetSize(vsize);
486 } else {
487 G4cerr << "ERROR[" << mBoxSizeCmd->GetCommandPath()
488 << "] : This mesh is not Box. Command ignored." << G4endl;
489 }
490 } else if(command==mBinCmd) {
491 MeshBinCommand(mesh,token);
492 } else if(command==mTResetCmd) {
493 G4double centerPosition[3] ={ 0., 0., 0.};
494 mesh->SetCenterPosition(centerPosition);
495 } else if(command==mTXyzCmd) {
496 G4ThreeVector xyz = mTXyzCmd->GetNew3VectorValue(newVal);
497 G4double centerPosition[3];
498 centerPosition[0] = xyz.x();
499 centerPosition[1] = xyz.y();
500 centerPosition[2] = xyz.z();
501 mesh->SetCenterPosition(centerPosition);
502 } else if(command==mRResetCmd) {
503 } else if(command==mRotXCmd) {
504 G4double value = mRotXCmd->GetNewDoubleValue(newVal);
505 mesh->RotateX(value);
506 } else if(command==mRotYCmd) {
507 G4double value = mRotYCmd->GetNewDoubleValue(newVal);
508 mesh->RotateY(value);
509 } else if(command==mRotZCmd) {
510 G4double value = mRotZCmd->GetNewDoubleValue(newVal);
511 mesh->RotateZ(value);
512 }
513 }else{
514 G4cerr << "ERROR: No mesh is currently open. Open/create a mesh first. Command ignored." << G4endl;
515 }
516 }
517}
518
519G4String G4ScoringMessenger::GetCurrentValue(G4UIcommand * command)
520{
521 G4String val;
522 if(command==verboseCmd)
523 { val = verboseCmd->ConvertToString(fSMan->GetVerboseLevel()); }
524
525 return val;
526}
527
528void G4ScoringMessenger::FillTokenVec(G4String newValues, G4TokenVec& token){
529
530 G4Tokenizer next(newValues);
531 G4String val;
532 while ( !(val = next()).isNull() ) {
533 token.push_back(val);
534 }
535}
536
537
538void G4ScoringMessenger::MeshBinCommand(G4VScoringMesh* mesh,G4TokenVec& token){
539 G4int Ni = StoI(token[0]);
540 G4int Nj = StoI(token[1]);
541 G4int Nk = StoI(token[2]);
542 G4int nSegment[3];
543 nSegment[0] = Ni;
544 nSegment[1] = Nj;
545 nSegment[2] = Nk;
546 //
547 mesh->SetNumberOfSegments(nSegment);
548}
549
550
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