source: trunk/source/digits_hits/utils/src/G4VScoringMesh.cc @ 1140

Last change on this file since 1140 was 1140, checked in by garnier, 15 years ago

update to CVS

File size: 7.5 KB
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27// $Id: G4VScoringMesh.cc,v 1.37 2009/10/12 04:11:25 akimura Exp $
28// GEANT4 tag $Name:  $
29//
30
31#include "G4VScoringMesh.hh"
32#include "G4VPhysicalVolume.hh"
33#include "G4MultiFunctionalDetector.hh"
34#include "G4VPrimitiveScorer.hh"
35#include "G4VSDFilter.hh"
36#include "G4SDManager.hh"
37
38G4VScoringMesh::G4VScoringMesh(G4String wName)
39  : fWorldName(wName),fConstructed(false),fActive(true),
40    fRotationMatrix(NULL), fMFD(new G4MultiFunctionalDetector(wName)),
41    verboseLevel(0),sizeIsSet(false),nMeshIsSet(false)
42{
43  G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
44
45  fSize[0] = fSize[1] = fSize[2] = 0.;
46  fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
47}
48
49G4VScoringMesh::~G4VScoringMesh()
50{
51  ;
52}
53
54void G4VScoringMesh::ResetScore() {
55  if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
56  std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
57  for(; itr != fMap.end(); itr++) {
58    if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
59    itr->second->clear();
60  }
61}
62void G4VScoringMesh::SetSize(G4double size[3]) {
63  for(int i = 0; i < 3; i++) fSize[i] = size[i];
64  sizeIsSet = true;
65}
66G4ThreeVector G4VScoringMesh::GetSize() const {
67  if(sizeIsSet)
68    return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
69  else
70    return G4ThreeVector(0., 0., 0.);
71}
72void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
73  fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
74}
75void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
76  for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
77  nMeshIsSet = true;
78}
79void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
80  for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
81}
82void G4VScoringMesh::RotateX(G4double delta) {
83  if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
84  fRotationMatrix->rotateX(delta);
85}
86
87void G4VScoringMesh::RotateY(G4double delta) {
88  if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
89  fRotationMatrix->rotateY(delta);
90}
91
92void G4VScoringMesh::RotateZ(G4double delta) {
93  if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
94  fRotationMatrix->rotateZ(delta);
95}
96
97void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
98
99  if(!ReadyForQuantity())
100  {
101    G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName() 
102           << " does not yet have mesh size or number of bins. Set them first." << G4endl
103           << "This Method is ignored." << G4endl;
104    return;
105  }
106  if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
107                              << ps->GetName() << " is registered."
108                              << " 3D size: ("
109                              << fNSegment[0] << ", "
110                              << fNSegment[1] << ", "
111                              << fNSegment[2] << ")" << G4endl;
112
113  ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
114  fCurrentPS = ps;
115  fMFD->RegisterPrimitive(ps);
116  G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
117  fMap[ps->GetName()] = map;
118}
119
120void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
121
122  if(fCurrentPS == NULL) {
123    G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
124    return;
125  }
126  if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
127                              << filter->GetName()
128                              << " is set to "
129                              << fCurrentPS->GetName() << G4endl;
130
131  G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
132  if(oldFilter)
133  {
134    G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName() 
135           << " is overwritten by " << filter->GetName() << G4endl;
136  }
137  fCurrentPS->SetFilter(filter);
138}
139
140void G4VScoringMesh::SetCurrentPrimitiveScorer(G4String & name) {
141  fCurrentPS = GetPrimitiveScorer(name);
142  if(fCurrentPS == NULL) {
143    G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
144           << name << "> does not found." << G4endl;
145  }
146}
147
148G4bool G4VScoringMesh::FindPrimitiveScorer(G4String & psname) {
149  std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
150  if(itr == fMap.end()) return false;
151  return true;
152}
153
154G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(G4String & name) {
155  if(fMFD == NULL) return NULL;
156
157  G4int nps = fMFD->GetNumberOfPrimitives();
158  for(G4int i = 0; i < nps; i++) {
159    G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
160    if(name == ps->GetName()) return ps;
161  }
162
163  return NULL;
164}
165void G4VScoringMesh::List() const {
166
167  G4cout << " # of segments: ("
168         << fNSegment[0] << ", "
169         << fNSegment[1] << ", "
170         << fNSegment[2] << ")"
171         << G4endl;
172  G4cout << " displacement: ("
173         << fCenterPosition.x()/cm << ", "
174         << fCenterPosition.y()/cm << ", "
175         << fCenterPosition.z()/cm << ") [cm]"
176         << G4endl;
177  if(fRotationMatrix != 0) {
178    G4cout << " rotation matrix: "
179           << fRotationMatrix->xx() << "  "
180           << fRotationMatrix->xy() << "  "
181           << fRotationMatrix->xz() << G4endl
182           << "                  "
183           << fRotationMatrix->yx() << "  "
184           << fRotationMatrix->yy() << "  "
185           << fRotationMatrix->yz() << G4endl
186           << "                  "
187           << fRotationMatrix->zx() << "  "
188           << fRotationMatrix->zy() << "  "
189           << fRotationMatrix->zz() << G4endl;
190  }
191
192
193  G4cout << " registered primitve scorers : " << G4endl;
194  G4int nps = fMFD->GetNumberOfPrimitives();
195  G4VPrimitiveScorer * ps;
196  for(int i = 0; i < nps; i++) {
197    ps = fMFD->GetPrimitive(i);
198    G4cout << "   " << i << "  " << ps->GetName();
199    if(ps->GetFilter() != NULL) G4cout << "     with  " << ps->GetFilter()->GetName();
200    G4cout << G4endl;
201  }
202
203
204}
205
206void G4VScoringMesh::Dump() {
207  G4cout << "scoring mesh name: " << fWorldName << G4endl;
208
209  G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
210  std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
211  for(; itr != fMap.end(); itr++) {
212    G4cout << "[" << itr->first << "]" << G4endl;
213    itr->second->PrintAllHits();
214  }
215  G4cout << G4endl;
216
217}
218
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