| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VScoringMesh.cc,v 1.42 2010/07/27 01:44:54 akimura Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 |
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| 31 | #include "G4VScoringMesh.hh"
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| 32 | #include "G4VPhysicalVolume.hh"
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| 33 | #include "G4MultiFunctionalDetector.hh"
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| 34 | #include "G4VPrimitiveScorer.hh"
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| 35 | #include "G4VSDFilter.hh"
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| 36 | #include "G4SDManager.hh"
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| 37 |
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| 38 | G4VScoringMesh::G4VScoringMesh(G4String wName)
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| 39 | : fWorldName(wName),fConstructed(false),fActive(true),
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| 40 | fRotationMatrix(NULL), fMFD(new G4MultiFunctionalDetector(wName)),
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| 41 | verboseLevel(0),sizeIsSet(false),nMeshIsSet(false),
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| 42 | fDrawUnit(""), fDrawUnitValue(1.)
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| 43 | {
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| 44 | G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
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| 45 |
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| 46 | fSize[0] = fSize[1] = fSize[2] = 0.;
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| 47 | fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
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| 48 | fDivisionAxisNames[0] = fDivisionAxisNames[1] = fDivisionAxisNames[2] = "";
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| 49 | }
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| 50 |
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| 51 | G4VScoringMesh::~G4VScoringMesh()
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| 52 | {
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| 53 | ;
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| 54 | }
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| 55 |
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| 56 | void G4VScoringMesh::ResetScore() {
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| 57 | if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
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| 58 | std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
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| 59 | for(; itr != fMap.end(); itr++) {
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| 60 | if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
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| 61 | itr->second->clear();
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| 62 | }
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| 63 | }
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| 64 | void G4VScoringMesh::SetSize(G4double size[3]) {
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| 65 | for(int i = 0; i < 3; i++) fSize[i] = size[i];
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| 66 | sizeIsSet = true;
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| 67 | }
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| 68 | G4ThreeVector G4VScoringMesh::GetSize() const {
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| 69 | if(sizeIsSet)
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| 70 | return G4ThreeVector(fSize[0], fSize[1], fSize[2]);
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| 71 | else
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| 72 | return G4ThreeVector(0., 0., 0.);
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| 73 | }
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| 74 | void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
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| 75 | fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
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| 76 | }
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| 77 | void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
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| 78 | for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
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| 79 | nMeshIsSet = true;
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| 80 | }
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| 81 | void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
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| 82 | for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
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| 83 | }
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| 84 | void G4VScoringMesh::RotateX(G4double delta) {
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| 85 | if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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| 86 | fRotationMatrix->rotateX(delta);
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| 87 | }
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| 88 |
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| 89 | void G4VScoringMesh::RotateY(G4double delta) {
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| 90 | if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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| 91 | fRotationMatrix->rotateY(delta);
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| 92 | }
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| 93 |
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| 94 | void G4VScoringMesh::RotateZ(G4double delta) {
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| 95 | if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
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| 96 | fRotationMatrix->rotateZ(delta);
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| 97 | }
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| 98 |
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| 99 | void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
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| 100 |
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| 101 | if(!ReadyForQuantity())
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| 102 | {
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| 103 | G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName()
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| 104 | << " does not yet have mesh size or number of bins. Set them first." << G4endl
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| 105 | << "This Method is ignored." << G4endl;
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| 106 | return;
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| 107 | }
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| 108 | if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
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| 109 | << ps->GetName() << " is registered."
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| 110 | << " 3D size: ("
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| 111 | << fNSegment[0] << ", "
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| 112 | << fNSegment[1] << ", "
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| 113 | << fNSegment[2] << ")" << G4endl;
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| 114 |
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| 115 | ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
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| 116 | fCurrentPS = ps;
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| 117 | fMFD->RegisterPrimitive(ps);
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| 118 | G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
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| 119 | fMap[ps->GetName()] = map;
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| 120 | }
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| 121 |
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| 122 | void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
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| 123 |
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| 124 | if(fCurrentPS == NULL) {
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| 125 | G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
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| 126 | return;
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| 127 | }
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| 128 | if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
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| 129 | << filter->GetName()
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| 130 | << " is set to "
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| 131 | << fCurrentPS->GetName() << G4endl;
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| 132 |
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| 133 | G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
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| 134 | if(oldFilter)
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| 135 | {
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| 136 | G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
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| 137 | << " is overwritten by " << filter->GetName() << G4endl;
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| 138 | }
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| 139 | fCurrentPS->SetFilter(filter);
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| 140 | }
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| 141 |
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| 142 | void G4VScoringMesh::SetCurrentPrimitiveScorer(G4String & name) {
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| 143 | fCurrentPS = GetPrimitiveScorer(name);
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| 144 | if(fCurrentPS == NULL) {
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| 145 | G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
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| 146 | << name << "> does not found." << G4endl;
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| 147 | }
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| 148 | }
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| 149 |
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| 150 | G4bool G4VScoringMesh::FindPrimitiveScorer(G4String & psname) {
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| 151 | std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
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| 152 | if(itr == fMap.end()) return false;
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| 153 | return true;
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| 154 | }
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| 155 |
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| 156 | G4String G4VScoringMesh::GetPSUnit(G4String & psname) {
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| 157 | std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
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| 158 | if(itr == fMap.end()) {
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| 159 | return G4String("");
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| 160 | } else {
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| 161 | return GetPrimitiveScorer(psname)->GetUnit();
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| 162 | }
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| 163 | }
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| 164 |
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| 165 | G4String G4VScoringMesh::GetCurrentPSUnit(){
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| 166 | G4String unit = "";
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| 167 | if(fCurrentPS == NULL) {
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| 168 | G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
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| 169 | msg += " Current primitive scorer is null.";
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| 170 | G4cerr << msg << G4endl;
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| 171 | }else{
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| 172 | unit = fCurrentPS->GetUnit();
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| 173 | }
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| 174 | return unit;
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| 175 | }
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| 176 |
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| 177 | void G4VScoringMesh::SetCurrentPSUnit(const G4String& unit){
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| 178 | if(fCurrentPS == NULL) {
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| 179 | G4String msg = "ERROR : G4VScoringMesh::GetCurrentPSUnit() : ";
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| 180 | msg += " Current primitive scorer is null.";
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| 181 | G4cerr << msg << G4endl;
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| 182 | }else{
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| 183 | fCurrentPS->SetUnit(unit);
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | G4double G4VScoringMesh::GetPSUnitValue(G4String & psname) {
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| 188 | std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
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| 189 | if(itr == fMap.end()) {
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| 190 | return 1.;
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| 191 | } else {
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| 192 | return GetPrimitiveScorer(psname)->GetUnitValue();
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| 193 | }
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| 194 | }
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| 195 |
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| 196 | void G4VScoringMesh::GetDivisionAxisNames(G4String divisionAxisNames[3]) {
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| 197 | for(int i = 0; i < 3; i++) divisionAxisNames[i] = fDivisionAxisNames[i];
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| 198 | }
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| 199 |
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| 200 | G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(G4String & name) {
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| 201 | if(fMFD == NULL) return NULL;
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| 202 |
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| 203 | G4int nps = fMFD->GetNumberOfPrimitives();
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| 204 | for(G4int i = 0; i < nps; i++) {
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| 205 | G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
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| 206 | if(name == ps->GetName()) return ps;
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| 207 | }
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| 208 |
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| 209 | return NULL;
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| 210 | }
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| 211 | void G4VScoringMesh::List() const {
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| 212 |
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| 213 | G4cout << " # of segments: ("
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| 214 | << fNSegment[0] << ", "
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| 215 | << fNSegment[1] << ", "
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| 216 | << fNSegment[2] << ")"
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| 217 | << G4endl;
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| 218 | G4cout << " displacement: ("
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| 219 | << fCenterPosition.x()/cm << ", "
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| 220 | << fCenterPosition.y()/cm << ", "
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| 221 | << fCenterPosition.z()/cm << ") [cm]"
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| 222 | << G4endl;
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| 223 | if(fRotationMatrix != 0) {
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| 224 | G4cout << " rotation matrix: "
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| 225 | << fRotationMatrix->xx() << " "
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| 226 | << fRotationMatrix->xy() << " "
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| 227 | << fRotationMatrix->xz() << G4endl
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| 228 | << " "
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| 229 | << fRotationMatrix->yx() << " "
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| 230 | << fRotationMatrix->yy() << " "
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| 231 | << fRotationMatrix->yz() << G4endl
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| 232 | << " "
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| 233 | << fRotationMatrix->zx() << " "
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| 234 | << fRotationMatrix->zy() << " "
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| 235 | << fRotationMatrix->zz() << G4endl;
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| 236 | }
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| 237 |
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| 238 |
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| 239 | G4cout << " registered primitve scorers : " << G4endl;
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| 240 | G4int nps = fMFD->GetNumberOfPrimitives();
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| 241 | G4VPrimitiveScorer * ps;
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| 242 | for(int i = 0; i < nps; i++) {
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| 243 | ps = fMFD->GetPrimitive(i);
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| 244 | G4cout << " " << i << " " << ps->GetName();
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| 245 | if(ps->GetFilter() != NULL) G4cout << " with " << ps->GetFilter()->GetName();
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| 246 | G4cout << G4endl;
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| 247 | }
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| 248 |
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| 249 |
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| 250 | }
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| 251 |
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| 252 | void G4VScoringMesh::Dump() {
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| 253 | G4cout << "scoring mesh name: " << fWorldName << G4endl;
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| 254 |
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| 255 | G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
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| 256 | std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
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| 257 | for(; itr != fMap.end(); itr++) {
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| 258 | G4cout << "[" << itr->first << "]" << G4endl;
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| 259 | itr->second->PrintAllHits();
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| 260 | }
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| 261 | G4cout << G4endl;
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| 262 |
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| 263 | }
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| 264 |
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