source: trunk/source/digits_hits/utils/src/G4VScoringMesh.cc@ 963

Last change on this file since 963 was 850, checked in by garnier, 17 years ago

geant4.8.2 beta

File size: 7.3 KB
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1//
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3// * License and Disclaimer *
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14// * regarding this software system or assume any liability for its *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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25//
26//
27// $Id: G4VScoringMesh.cc,v 1.35 2008/03/23 14:32:13 akimura Exp $
28// GEANT4 tag $Name: HEAD $
29//
30
31#include "G4VScoringMesh.hh"
32#include "G4VPhysicalVolume.hh"
33#include "G4MultiFunctionalDetector.hh"
34#include "G4VPrimitiveScorer.hh"
35#include "G4VSDFilter.hh"
36#include "G4SDManager.hh"
37
38G4VScoringMesh::G4VScoringMesh(G4String wName)
39 : fWorldName(wName),fConstructed(false),fActive(true),
40 fRotationMatrix(NULL), fMFD(new G4MultiFunctionalDetector(wName)),
41 verboseLevel(0),sizeIsSet(false),nMeshIsSet(false)
42{
43 G4SDManager::GetSDMpointer()->AddNewDetector(fMFD);
44
45 fSize[0] = fSize[1] = fSize[2] = 0.;
46 fNSegment[0] = fNSegment[1] = fNSegment[2] = 1;
47}
48
49G4VScoringMesh::~G4VScoringMesh()
50{
51 ;
52}
53
54void G4VScoringMesh::ResetScore() {
55 if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore() is called." << G4endl;
56 std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
57 for(; itr != fMap.end(); itr++) {
58 if(verboseLevel > 9) G4cout << "G4VScoringMesh::ResetScore()" << itr->first << G4endl;
59 itr->second->clear();
60 }
61}
62void G4VScoringMesh::SetSize(G4double size[3]) {
63 for(int i = 0; i < 3; i++) fSize[i] = size[i];
64 sizeIsSet = true;
65}
66void G4VScoringMesh::SetCenterPosition(G4double centerPosition[3]) {
67 fCenterPosition = G4ThreeVector(centerPosition[0], centerPosition[1], centerPosition[2]);
68}
69void G4VScoringMesh::SetNumberOfSegments(G4int nSegment[3]) {
70 for(int i = 0; i < 3; i++) fNSegment[i] = nSegment[i];
71 nMeshIsSet = true;
72}
73void G4VScoringMesh::GetNumberOfSegments(G4int nSegment[3]) {
74 for(int i = 0; i < 3; i++) nSegment[i] = fNSegment[i];
75}
76void G4VScoringMesh::RotateX(G4double delta) {
77 if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
78 fRotationMatrix->rotateX(delta);
79}
80
81void G4VScoringMesh::RotateY(G4double delta) {
82 if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
83 fRotationMatrix->rotateY(delta);
84}
85
86void G4VScoringMesh::RotateZ(G4double delta) {
87 if(fRotationMatrix == NULL) fRotationMatrix = new G4RotationMatrix();
88 fRotationMatrix->rotateZ(delta);
89}
90
91void G4VScoringMesh::SetPrimitiveScorer(G4VPrimitiveScorer * ps) {
92
93 if(!ReadyForQuantity())
94 {
95 G4cerr << "ERROR : G4VScoringMesh::SetPrimitiveScorer() : " << ps->GetName()
96 << " does not yet have mesh size or number of bins. Set them first." << G4endl
97 << "This Method is ignored." << G4endl;
98 return;
99 }
100 if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetPrimitiveScorer() : "
101 << ps->GetName() << " is registered."
102 << " 3D size: ("
103 << fNSegment[0] << ", "
104 << fNSegment[1] << ", "
105 << fNSegment[2] << ")" << G4endl;
106
107 ps->SetNijk(fNSegment[0], fNSegment[1], fNSegment[2]);
108 fCurrentPS = ps;
109 fMFD->RegisterPrimitive(ps);
110 G4THitsMap<G4double> * map = new G4THitsMap<G4double>(fWorldName, ps->GetName());
111 fMap[ps->GetName()] = map;
112}
113
114void G4VScoringMesh::SetFilter(G4VSDFilter * filter) {
115
116 if(fCurrentPS == NULL) {
117 G4cerr << "ERROR : G4VScoringMesh::SetSDFilter() : a quantity must be defined first. This method is ignored." << G4endl;
118 return;
119 }
120 if(verboseLevel > 0) G4cout << "G4VScoringMesh::SetFilter() : "
121 << filter->GetName()
122 << " is set to "
123 << fCurrentPS->GetName() << G4endl;
124
125 G4VSDFilter* oldFilter = fCurrentPS->GetFilter();
126 if(oldFilter)
127 {
128 G4cout << "WARNING : G4VScoringMesh::SetFilter() : " << oldFilter->GetName()
129 << " is overwritten by " << filter->GetName() << G4endl;
130 }
131 fCurrentPS->SetFilter(filter);
132}
133
134void G4VScoringMesh::SetCurrentPrimitiveScorer(G4String & name) {
135 fCurrentPS = GetPrimitiveScorer(name);
136 if(fCurrentPS == NULL) {
137 G4cerr << "ERROR : G4VScoringMesh::SetCurrentPrimitiveScorer() : The primitive scorer <"
138 << name << "> does not found." << G4endl;
139 }
140}
141
142G4bool G4VScoringMesh::FindPrimitiveScorer(G4String & psname) {
143 std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.find(psname);;
144 if(itr == fMap.end()) return false;
145 return true;
146}
147
148G4VPrimitiveScorer * G4VScoringMesh::GetPrimitiveScorer(G4String & name) {
149 if(fMFD == NULL) return NULL;
150
151 G4int nps = fMFD->GetNumberOfPrimitives();
152 for(G4int i = 0; i < nps; i++) {
153 G4VPrimitiveScorer * ps = fMFD->GetPrimitive(i);
154 if(name == ps->GetName()) return ps;
155 }
156
157 return NULL;
158}
159void G4VScoringMesh::List() const {
160
161 G4cout << " # of segments: ("
162 << fNSegment[0] << ", "
163 << fNSegment[1] << ", "
164 << fNSegment[2] << ")"
165 << G4endl;
166 G4cout << " displacement: ("
167 << fCenterPosition.x()/cm << ", "
168 << fCenterPosition.y()/cm << ", "
169 << fCenterPosition.z()/cm << ") [cm]"
170 << G4endl;
171 if(fRotationMatrix != 0) {
172 G4cout << " rotation matrix: "
173 << fRotationMatrix->xx() << " "
174 << fRotationMatrix->xy() << " "
175 << fRotationMatrix->xz() << G4endl
176 << " "
177 << fRotationMatrix->yx() << " "
178 << fRotationMatrix->yy() << " "
179 << fRotationMatrix->yz() << G4endl
180 << " "
181 << fRotationMatrix->zx() << " "
182 << fRotationMatrix->zy() << " "
183 << fRotationMatrix->zz() << G4endl;
184 }
185
186
187 G4cout << " registered primitve scorers : " << G4endl;
188 G4int nps = fMFD->GetNumberOfPrimitives();
189 G4VPrimitiveScorer * ps;
190 for(int i = 0; i < nps; i++) {
191 ps = fMFD->GetPrimitive(i);
192 G4cout << " " << i << " " << ps->GetName();
193 if(ps->GetFilter() != NULL) G4cout << " with " << ps->GetFilter()->GetName();
194 G4cout << G4endl;
195 }
196
197
198}
199
200void G4VScoringMesh::Dump() {
201 G4cout << "scoring mesh name: " << fWorldName << G4endl;
202
203 G4cout << "# of G4THitsMap : " << fMap.size() << G4endl;
204 std::map<G4String, G4THitsMap<G4double>* >::iterator itr = fMap.begin();
205 for(; itr != fMap.end(); itr++) {
206 G4cout << "[" << itr->first << "]" << G4endl;
207 itr->second->PrintAllHits();
208 }
209 G4cout << G4endl;
210
211}
212
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