source: trunk/source/digits_hits/utils/test/test2/src/Test2GeometryConstruction.cc @ 1350

Last change on this file since 1350 was 1350, checked in by garnier, 13 years ago

update to last version 4.9.4

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27// $Id: Test2GeometryConstruction.cc,v 1.1 2010/11/03 08:48:57 taso Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32#include "Test2GeometryConstruction.hh"
33
34#include "G4Material.hh"
35#include "G4Box.hh"
36#include "G4LogicalVolume.hh"
37#include "G4PVPlacement.hh"
38#include "G4PVReplica.hh"
39#include "G4PVDivision.hh"
40#include "G4VisAttributes.hh"
41#include "G4Colour.hh"
42#include "G4ios.hh"
43
44Test2GeometryConstruction::Test2GeometryConstruction(G4double boxsize[3],
45                                                     G4Material* material,
46                                                     G4int segment[3])
47  :fMaterial(material)
48{
49  phantomSize[0]=boxsize[0];
50  phantomSize[1]=boxsize[1];
51  phantomSize[2]=boxsize[2];
52
53  nSegment[0]=segment[0];
54  nSegment[1]=segment[1];
55  nSegment[2]=segment[2];
56}
57
58Test2GeometryConstruction::~Test2GeometryConstruction()
59{;}
60
61G4VPhysicalVolume* 
62Test2GeometryConstruction::ConstructGeometry(G4VPhysicalVolume* worldPhys)
63{
64  G4LogicalVolume* worldLogical = worldPhys->GetLogicalVolume();
65
66  //  phantom box
67  G4VSolid* phantomSolid = new G4Box("PhantomBox", phantomSize[0], phantomSize[1], phantomSize[2]);
68  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid, fMaterial, "Phantom");
69  G4cout << "logical" <<G4endl;
70  new G4PVPlacement(0,G4ThreeVector(), phantomLogical, "Phantom",
71                         worldLogical, false, 0);
72
73  G4cout << phantomSize[0]/mm <<","<<phantomSize[1]/mm<<"," <<phantomSize[2]/mm <<G4endl;
74  G4cout << nSegment[0]<<","<<nSegment[1] <<","<<nSegment[2] <<G4endl;
75
76  G4String layerName[3] = {"layerX", "layerY", "layerZ"};
77  G4VSolid * layerSolid[3];
78
79
80  // replication along X
81  layerSolid[0] = new G4Box(layerName[0],
82                            phantomSize[0]/nSegment[0],
83                            phantomSize[1],
84                            phantomSize[2]);
85  fLayerLogical[0] = new G4LogicalVolume(layerSolid[0], fMaterial, layerName[0]);
86  new G4PVReplica(layerName[0], fLayerLogical[0], phantomLogical, kXAxis,
87                  nSegment[0], phantomSize[0]/nSegment[0]*2.);
88
89  // replication along Y
90  layerSolid[1] = new G4Box(layerName[1],
91                            phantomSize[0]/nSegment[0],
92                            phantomSize[1]/nSegment[1],
93                            phantomSize[2]);
94  fLayerLogical[1] = new G4LogicalVolume(layerSolid[1], fMaterial, layerName[1]);
95  new G4PVReplica(layerName[1], fLayerLogical[1], fLayerLogical[0], kYAxis,
96                  nSegment[1], phantomSize[1]/nSegment[1]*2.);
97
98  // replication along Z
99  layerSolid[2] = new G4Box(layerName[2],
100                            phantomSize[0]/nSegment[0],
101                            phantomSize[1]/nSegment[1],
102                            phantomSize[2]/nSegment[2]);
103  fLayerLogical[2] = new G4LogicalVolume(layerSolid[2], fMaterial, layerName[2]);
104  fPhantomPhys = new G4PVReplica(layerName[2], fLayerLogical[2], fLayerLogical[1], kZAxis,
105                  nSegment[2], phantomSize[2]/nSegment[2]*2.);
106  //fPhantomPhys = new G4PVDivision(layerName[2], fLayerLogical[2], fLayerLogical[1], kZAxis,
107  //              nSegment[2], 0.);
108
109  //                                       
110  // Visualization attributes
111  //
112  //  worldLogical->SetVisAttributes(G4VisAttributes::Invisible);
113  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
114  simpleBoxVisAtt->SetVisibility(true);
115  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
116
117  G4VisAttributes * invisatt = new G4VisAttributes(G4Colour(.0,.0,.0));
118  invisatt->SetVisibility(false);
119  fLayerLogical[0]->SetVisAttributes(invisatt);
120  fLayerLogical[1]->SetVisAttributes(invisatt);
121  G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.8,.8,.8));
122  visatt->SetVisibility(true);
123  fLayerLogical[2]->SetVisAttributes(visatt);
124
125  return worldPhys;
126
127}
128
129
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