source: trunk/source/digits_hits/utils/test/test2/src/Test2GeometryConstruction.cc@ 1354

Last change on this file since 1354 was 1350, checked in by garnier, 15 years ago

update to last version 4.9.4

File size: 5.0 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: Test2GeometryConstruction.cc,v 1.1 2010/11/03 08:48:57 taso Exp $
28// GEANT4 tag $Name: $
29//
30//
31
32#include "Test2GeometryConstruction.hh"
33
34#include "G4Material.hh"
35#include "G4Box.hh"
36#include "G4LogicalVolume.hh"
37#include "G4PVPlacement.hh"
38#include "G4PVReplica.hh"
39#include "G4PVDivision.hh"
40#include "G4VisAttributes.hh"
41#include "G4Colour.hh"
42#include "G4ios.hh"
43
44Test2GeometryConstruction::Test2GeometryConstruction(G4double boxsize[3],
45 G4Material* material,
46 G4int segment[3])
47 :fMaterial(material)
48{
49 phantomSize[0]=boxsize[0];
50 phantomSize[1]=boxsize[1];
51 phantomSize[2]=boxsize[2];
52
53 nSegment[0]=segment[0];
54 nSegment[1]=segment[1];
55 nSegment[2]=segment[2];
56}
57
58Test2GeometryConstruction::~Test2GeometryConstruction()
59{;}
60
61G4VPhysicalVolume*
62Test2GeometryConstruction::ConstructGeometry(G4VPhysicalVolume* worldPhys)
63{
64 G4LogicalVolume* worldLogical = worldPhys->GetLogicalVolume();
65
66 // phantom box
67 G4VSolid* phantomSolid = new G4Box("PhantomBox", phantomSize[0], phantomSize[1], phantomSize[2]);
68 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid, fMaterial, "Phantom");
69 G4cout << "logical" <<G4endl;
70 new G4PVPlacement(0,G4ThreeVector(), phantomLogical, "Phantom",
71 worldLogical, false, 0);
72
73 G4cout << phantomSize[0]/mm <<","<<phantomSize[1]/mm<<"," <<phantomSize[2]/mm <<G4endl;
74 G4cout << nSegment[0]<<","<<nSegment[1] <<","<<nSegment[2] <<G4endl;
75
76 G4String layerName[3] = {"layerX", "layerY", "layerZ"};
77 G4VSolid * layerSolid[3];
78
79
80 // replication along X
81 layerSolid[0] = new G4Box(layerName[0],
82 phantomSize[0]/nSegment[0],
83 phantomSize[1],
84 phantomSize[2]);
85 fLayerLogical[0] = new G4LogicalVolume(layerSolid[0], fMaterial, layerName[0]);
86 new G4PVReplica(layerName[0], fLayerLogical[0], phantomLogical, kXAxis,
87 nSegment[0], phantomSize[0]/nSegment[0]*2.);
88
89 // replication along Y
90 layerSolid[1] = new G4Box(layerName[1],
91 phantomSize[0]/nSegment[0],
92 phantomSize[1]/nSegment[1],
93 phantomSize[2]);
94 fLayerLogical[1] = new G4LogicalVolume(layerSolid[1], fMaterial, layerName[1]);
95 new G4PVReplica(layerName[1], fLayerLogical[1], fLayerLogical[0], kYAxis,
96 nSegment[1], phantomSize[1]/nSegment[1]*2.);
97
98 // replication along Z
99 layerSolid[2] = new G4Box(layerName[2],
100 phantomSize[0]/nSegment[0],
101 phantomSize[1]/nSegment[1],
102 phantomSize[2]/nSegment[2]);
103 fLayerLogical[2] = new G4LogicalVolume(layerSolid[2], fMaterial, layerName[2]);
104 fPhantomPhys = new G4PVReplica(layerName[2], fLayerLogical[2], fLayerLogical[1], kZAxis,
105 nSegment[2], phantomSize[2]/nSegment[2]*2.);
106 //fPhantomPhys = new G4PVDivision(layerName[2], fLayerLogical[2], fLayerLogical[1], kZAxis,
107 // nSegment[2], 0.);
108
109 //
110 // Visualization attributes
111 //
112 // worldLogical->SetVisAttributes(G4VisAttributes::Invisible);
113 G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
114 simpleBoxVisAtt->SetVisibility(true);
115 phantomLogical->SetVisAttributes(simpleBoxVisAtt);
116
117 G4VisAttributes * invisatt = new G4VisAttributes(G4Colour(.0,.0,.0));
118 invisatt->SetVisibility(false);
119 fLayerLogical[0]->SetVisAttributes(invisatt);
120 fLayerLogical[1]->SetVisAttributes(invisatt);
121 G4VisAttributes * visatt = new G4VisAttributes(G4Colour(.8,.8,.8));
122 visatt->SetVisibility(true);
123 fLayerLogical[2]->SetVisAttributes(visatt);
124
125 return worldPhys;
126
127}
128
129
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