// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Event.hh,v 1.17 2007/03/08 23:56:12 asaim Exp $ // GEANT4 tag $Name: geant4-09-03 $ // #ifndef G4Event_h #define G4Event_h 1 #include "globals.hh" #include "G4Allocator.hh" #include "G4PrimaryVertex.hh" #include "G4HCofThisEvent.hh" #include "G4DCofThisEvent.hh" #include "G4TrajectoryContainer.hh" #include "G4VUserEventInformation.hh" // class description: // // This is the class which represents an event. This class is constructed and // deleted by G4RunManager (or its derived class). When G4Event object is passed // to G4EventManager, G4Event must have one or more primary vertexes and primary // particle(s) associated to the vertex(es) as an input of simulating an event. // As the consequences of simulating an event, G4Event has trajectories, hits // collections, and/or digi collections. class G4VHitsCollection; class G4Event { public: G4Event(); G4Event(G4int evID); ~G4Event(); inline void *operator new(size_t); inline void operator delete(void* anEvent); G4int operator==(const G4Event &right) const; G4int operator!=(const G4Event &right) const; public: // with description void Print() const; // Print the event ID (starts with zero and increments by one) to G4cout. void Draw() const; // Invoke Draw() methods of all stored trajectories, hits, and digits. // For hits and digits, Draw() methods of the concrete classes must be // implemented. Otherwise nothing will be drawn. private: // event ID G4int eventID; // PrimaryVertex G4PrimaryVertex* thePrimaryVertex; G4int numberOfPrimaryVertex; // HitsCollection G4HCofThisEvent* HC; // DigiCollection G4DCofThisEvent* DC; // TrajectoryContainer G4TrajectoryContainer * trajectoryContainer; // Boolean flag which shall be set to true if the event is aborted and // thus the containing information is not to be used. G4bool eventAborted; // UserEventInformation (optional) G4VUserEventInformation* userInfo; // Initial random number engine status before primary particle generation G4String* randomNumberStatus; G4bool validRandomNumberStatus; // Initial random number engine status before event processing G4String* randomNumberStatusForProcessing; G4bool validRandomNumberStatusForProcessing; // Flag to keep the event until the end of run G4bool keepTheEvent; public: inline void SetEventID(G4int i) { eventID = i; } inline void SetHCofThisEvent(G4HCofThisEvent*value) { HC = value; } inline void SetDCofThisEvent(G4DCofThisEvent*value) { DC = value; } inline void SetTrajectoryContainer(G4TrajectoryContainer*value) { trajectoryContainer = value; } inline void SetEventAborted() { eventAborted = true; } inline void SetRandomNumberStatus(G4String& st) { randomNumberStatus = new G4String(st); validRandomNumberStatus = true; } inline void SetRandomNumberStatusForProcessing(G4String& st) { randomNumberStatusForProcessing = new G4String(st); validRandomNumberStatusForProcessing = true; } inline void KeepTheEvent(G4bool vl=true) { keepTheEvent = vl; } inline G4bool ToBeKept() const { return keepTheEvent; } public: // with description inline G4int GetEventID() const { return eventID; } // Returns the event ID inline void AddPrimaryVertex(G4PrimaryVertex* aPrimaryVertex) { if( thePrimaryVertex == 0 ) { thePrimaryVertex = aPrimaryVertex; } else { thePrimaryVertex->SetNext( aPrimaryVertex ); } numberOfPrimaryVertex++; } // This method sets a new primary vertex. This method must be invoked // exclusively by G4VPrimaryGenerator concrete class. inline G4int GetNumberOfPrimaryVertex() const { return numberOfPrimaryVertex; } // Returns number of primary vertexes the G4Event object has. inline G4PrimaryVertex* GetPrimaryVertex(G4int i=0) const { if( i == 0 ) { return thePrimaryVertex; } else if( i > 0 && i < numberOfPrimaryVertex ) { G4PrimaryVertex* primaryVertex = thePrimaryVertex; for( G4int j=0; jGetNext(); } return primaryVertex; } else { return 0; } } // Returns i-th primary vertex of the event. inline G4HCofThisEvent* GetHCofThisEvent() const { return HC; } inline G4DCofThisEvent* GetDCofThisEvent() const { return DC; } inline G4TrajectoryContainer* GetTrajectoryContainer() const { return trajectoryContainer; } // These three methods returns the pointers to the G4HCofThisEvent // (hits collections of this event), G4DCofThisEvent (digi collections // of this event), and G4TrajectoryContainer (trajectory coonainer), // respectively. inline G4bool IsAborted() const { return eventAborted; } // Return a boolean which indicates the event has been aborted and thus // it should not be used for analysis. inline void SetUserInformation(G4VUserEventInformation* anInfo) { userInfo = anInfo; } inline G4VUserEventInformation* GetUserInformation() const { return userInfo; } // Set and Get method of G4VUserEventInformation inline const G4String& GetRandomNumberStatus() const { if(!validRandomNumberStatus) { G4Exception("Random number status is not available for this event."); } return *randomNumberStatus; } inline const G4String& GetRandomNumberStatusForProcessing() const { if(!validRandomNumberStatusForProcessing) { G4Exception("Random number status is not available for this event."); } return *randomNumberStatusForProcessing; } }; #if defined G4EVENT_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator anEventAllocator; #else extern G4DLLIMPORT G4Allocator anEventAllocator; #endif inline void* G4Event::operator new(size_t) { void* anEvent; anEvent = (void*)anEventAllocator.MallocSingle(); return anEvent; } inline void G4Event::operator delete(void* anEvent) { anEventAllocator.FreeSingle((G4Event*)anEvent); } #endif