source: trunk/source/event/include/G4ParticleGun.hh@ 1124

Last change on this file since 1124 was 964, checked in by garnier, 17 years ago

update event

File size: 6.0 KB
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[816]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ParticleGun.hh,v 1.11 2007/11/07 17:13:19 asaim Exp $
[964]28// GEANT4 tag $Name: geant4-09-02-ref-02 $
[816]29//
30
31#ifndef G4ParticleGun_h
32#define G4ParticleGun_h 1
33
34
35#include "globals.hh"
36#include "G4VPrimaryGenerator.hh"
37#include "G4ThreeVector.hh"
38#include "G4ParticleDefinition.hh"
39#include "G4PrimaryVertex.hh"
40#include "G4ParticleMomentum.hh"
41
42class G4Event;
43class G4ParticleGunMessenger;
44
45// class description:
46//
47// This is a concrete class of G4VPrimaryGenerator. It shoots a particle of given type
48// into a given direction with either a given kinetic energy or momentum.
49// The position and time of the primary particle must be set by the corresponding
50// set methods of G4VPrimaryGenerator base class, otherwise zero will be set.
51//
52// The FAQ to this class is for randomizing position/direction/kinetic energy of primary
53// particle. But, G4ParticleGun does NOT have any way of randomization. Instead, the user's
54// concrete implementation of G4VUserPrimaryGeneratorAction which transmits G4Event object
55// to this particle gun can randomize these quantities and set to this particle gun before
56// invoking GeneratePrimaryVertex() method.
57// Note that, even if the particle gun shoots more than one particles at one invokation of
58// GeneratePrimaryVertex() method, all particles have the same physical quantities. If the
59// user wants to shoot two particles with different momentum, position, etc., invoke
60// GeneratePrimaryVertex() method twice and set quantities on demand to the particle gun.
61//
62
63class G4ParticleGun:public G4VPrimaryGenerator
64{
65 public: // with description
66 G4ParticleGun();
67 G4ParticleGun(G4int numberofparticles);
68 G4ParticleGun(G4ParticleDefinition * particleDef,
69 G4int numberofparticles = 1);
70 // costructors. "numberofparticles" is number of particles to be shoot at one invokation
71 // of GeneratePrimaryVertex() method. All paricles are shoot with the same physical
72 // quantities.
73
74 public:
75 virtual ~G4ParticleGun();
76
77 private:
78 G4ParticleGun(const G4ParticleGun&);
79 const G4ParticleGun & operator=(const G4ParticleGun&);
80 G4int operator==(const G4ParticleGun&) const;
81 G4int operator!=(const G4ParticleGun&) const;
82
83 public: // with description
84 virtual void GeneratePrimaryVertex(G4Event* evt);
85 // Creates a primary vertex at the given point and put primary particles to it.
86 // Followings are set methods for the particle properties.
87 // SetParticleDefinition should be called first.
88 // By using SetParticleMomentum(), both particle_momentum_direction and
89 // particle_energy(Kinetic Energy) are set.
90 //
91 void SetParticleDefinition
92 (G4ParticleDefinition * aParticleDefinition);
93 void SetParticleEnergy(G4double aKineticEnergy);
94 void SetParticleMomentum(G4double aMomentum);
95 void SetParticleMomentum(G4ParticleMomentum aMomentum);
96 inline void SetParticleMomentumDirection
97 (G4ParticleMomentum aMomentumDirection)
98 { particle_momentum_direction = aMomentumDirection.unit(); }
99 inline void SetParticleCharge(G4double aCharge)
100 { particle_charge = aCharge; }
101 inline void SetParticlePolarization(G4ThreeVector aVal)
102 { particle_polarization = aVal; }
103 inline void SetNumberOfParticles(G4int i)
104 { NumberOfParticlesToBeGenerated = i; }
105
106 public:
107 inline G4ParticleDefinition* GetParticleDefinition()
108 { return particle_definition; }
109 inline G4ParticleMomentum GetParticleMomentumDirection()
110 { return particle_momentum_direction; }
111 inline G4double GetParticleEnergy()
112 { return particle_energy; }
113 inline G4double GetParticleMomentum()
114 { return particle_momentum; }
115 inline G4double GetParticleCharge()
116 { return particle_charge; }
117 inline G4ThreeVector GetParticlePolarization()
118 { return particle_polarization; }
119 inline G4int GetNumberOfParticles()
120 { return NumberOfParticlesToBeGenerated; }
121
122 protected:
123 virtual void SetInitialValues();
124
125 G4int NumberOfParticlesToBeGenerated;
126 G4ParticleDefinition* particle_definition;
127 G4ParticleMomentum particle_momentum_direction;
128 G4double particle_energy;
129 G4double particle_momentum;
130 G4double particle_charge;
131 G4ThreeVector particle_polarization;
132
133 private:
134 G4ParticleGunMessenger* theMessenger;
135};
136
137#endif
138
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