| [816] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4ParticleGun.hh,v 1.11 2007/11/07 17:13:19 asaim Exp $
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| [1196] | 28 | // GEANT4 tag $Name: geant4-09-03-cand-01 $
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| [816] | 29 | //
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| 30 |
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| 31 | #ifndef G4ParticleGun_h
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| 32 | #define G4ParticleGun_h 1
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| 33 |
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| 34 |
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| 35 | #include "globals.hh"
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| 36 | #include "G4VPrimaryGenerator.hh"
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| 37 | #include "G4ThreeVector.hh"
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| 38 | #include "G4ParticleDefinition.hh"
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| 39 | #include "G4PrimaryVertex.hh"
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| 40 | #include "G4ParticleMomentum.hh"
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| 41 |
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| 42 | class G4Event;
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| 43 | class G4ParticleGunMessenger;
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| 44 |
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| 45 | // class description:
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| 46 | //
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| 47 | // This is a concrete class of G4VPrimaryGenerator. It shoots a particle of given type
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| 48 | // into a given direction with either a given kinetic energy or momentum.
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| 49 | // The position and time of the primary particle must be set by the corresponding
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| 50 | // set methods of G4VPrimaryGenerator base class, otherwise zero will be set.
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| 51 | //
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| 52 | // The FAQ to this class is for randomizing position/direction/kinetic energy of primary
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| 53 | // particle. But, G4ParticleGun does NOT have any way of randomization. Instead, the user's
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| 54 | // concrete implementation of G4VUserPrimaryGeneratorAction which transmits G4Event object
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| 55 | // to this particle gun can randomize these quantities and set to this particle gun before
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| 56 | // invoking GeneratePrimaryVertex() method.
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| 57 | // Note that, even if the particle gun shoots more than one particles at one invokation of
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| 58 | // GeneratePrimaryVertex() method, all particles have the same physical quantities. If the
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| 59 | // user wants to shoot two particles with different momentum, position, etc., invoke
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| 60 | // GeneratePrimaryVertex() method twice and set quantities on demand to the particle gun.
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| 61 | //
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| 62 |
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| 63 | class G4ParticleGun:public G4VPrimaryGenerator
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| 64 | {
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| 65 | public: // with description
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| 66 | G4ParticleGun();
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| 67 | G4ParticleGun(G4int numberofparticles);
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| 68 | G4ParticleGun(G4ParticleDefinition * particleDef,
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| 69 | G4int numberofparticles = 1);
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| 70 | // costructors. "numberofparticles" is number of particles to be shoot at one invokation
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| 71 | // of GeneratePrimaryVertex() method. All paricles are shoot with the same physical
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| 72 | // quantities.
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| 73 |
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| 74 | public:
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| 75 | virtual ~G4ParticleGun();
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| 76 |
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| 77 | private:
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| 78 | G4ParticleGun(const G4ParticleGun&);
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| 79 | const G4ParticleGun & operator=(const G4ParticleGun&);
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| 80 | G4int operator==(const G4ParticleGun&) const;
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| 81 | G4int operator!=(const G4ParticleGun&) const;
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| 82 |
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| 83 | public: // with description
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| 84 | virtual void GeneratePrimaryVertex(G4Event* evt);
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| 85 | // Creates a primary vertex at the given point and put primary particles to it.
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| 86 | // Followings are set methods for the particle properties.
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| 87 | // SetParticleDefinition should be called first.
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| 88 | // By using SetParticleMomentum(), both particle_momentum_direction and
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| 89 | // particle_energy(Kinetic Energy) are set.
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| 90 | //
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| 91 | void SetParticleDefinition
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| 92 | (G4ParticleDefinition * aParticleDefinition);
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| 93 | void SetParticleEnergy(G4double aKineticEnergy);
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| 94 | void SetParticleMomentum(G4double aMomentum);
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| 95 | void SetParticleMomentum(G4ParticleMomentum aMomentum);
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| 96 | inline void SetParticleMomentumDirection
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| 97 | (G4ParticleMomentum aMomentumDirection)
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| 98 | { particle_momentum_direction = aMomentumDirection.unit(); }
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| 99 | inline void SetParticleCharge(G4double aCharge)
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| 100 | { particle_charge = aCharge; }
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| 101 | inline void SetParticlePolarization(G4ThreeVector aVal)
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| 102 | { particle_polarization = aVal; }
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| 103 | inline void SetNumberOfParticles(G4int i)
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| 104 | { NumberOfParticlesToBeGenerated = i; }
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| 105 |
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| 106 | public:
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| 107 | inline G4ParticleDefinition* GetParticleDefinition()
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| 108 | { return particle_definition; }
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| 109 | inline G4ParticleMomentum GetParticleMomentumDirection()
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| 110 | { return particle_momentum_direction; }
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| 111 | inline G4double GetParticleEnergy()
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| 112 | { return particle_energy; }
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| 113 | inline G4double GetParticleMomentum()
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| 114 | { return particle_momentum; }
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| 115 | inline G4double GetParticleCharge()
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| 116 | { return particle_charge; }
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| 117 | inline G4ThreeVector GetParticlePolarization()
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| 118 | { return particle_polarization; }
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| 119 | inline G4int GetNumberOfParticles()
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| 120 | { return NumberOfParticlesToBeGenerated; }
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| 121 |
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| 122 | protected:
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| 123 | virtual void SetInitialValues();
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| 124 |
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| 125 | G4int NumberOfParticlesToBeGenerated;
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| 126 | G4ParticleDefinition* particle_definition;
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| 127 | G4ParticleMomentum particle_momentum_direction;
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| 128 | G4double particle_energy;
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| 129 | G4double particle_momentum;
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| 130 | G4double particle_charge;
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| 131 | G4ThreeVector particle_polarization;
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| 132 |
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| 133 | private:
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| 134 | G4ParticleGunMessenger* theMessenger;
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| 135 | };
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| 136 |
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| 137 | #endif
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| 138 |
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| 139 |
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| 140 |
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| 141 |
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| 142 |
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| 143 |
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| 144 |
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