source: trunk/source/event/include/G4SPSPosDistribution.hh @ 816

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25//
26///////////////////////////////////////////////////////////////////////////////
27//
28// MODULE:        G4SPSPosDistribution.hh
29//
30// Version:      1.0
31// Date:         5/02/04
32// Author:       Fan Lei
33// Organisation: QinetiQ ltd.
34// Customer:     ESA/ESTEC
35//
36///////////////////////////////////////////////////////////////////////////////
37//
38// CHANGE HISTORY
39// --------------
40//
41//
42// Version 1.0, 05/02/2004, Fan Lei, Created.
43//    Based on the G4GeneralParticleSource class in Geant4 v6.0
44//
45///////////////////////////////////////////////////////////////////////////////
46//
47//
48// Class Description:
49//
50// To generate the position of a primary vertex according to the defined distribution
51//
52///////////////////////////////////////////////////////////////////////////////
53//
54// MEMBER FUNCTIONS
55// ----------------
56//
57// G4SPSPosDistribution ()
58//    Constructor: Initializes variables and instantiates the Navigator class
59//
60// ~G4SPSPosDistribution ()
61//    Destructor:
62//
63// void SetPosDisType(G4String)
64//    Allows user to choose Point, Plane, Surface or Volume source
65//    position distributions.
66//
67// void SetPosDisShape(G4String)
68//    Allows the user to choose the particular shape they wish for the
69//    position distribution. Choices are Square, Circle, Ellipse, Rectangle,
70//    Sphere, Ellipsoid, Cylinder, Parallelepiped.
71//
72// void SetCentreCoords(G4ThreeVector)
73//    Sets the co-ordinates of the centre of the position distribution.
74//
75// void SetPosRot1(G4ThreeVector)
76//    Used to specify the co-ordinate system for the position distribution
77//    along with SetPosRot2. SetPosRot1 sets the vector x' and need not be
78//    a unit vector.
79//
80// void SetPosRot2(G4ThreeVector)
81//    Used in connection with SetPosRot1. This sets a vector in the plane
82//    x'y'. By a series of cross products x', y', z' are generated. Again
83//    need not be a unit vector.
84//
85// void SetHalfX(G4double)
86//    Sets the half length in x.
87//
88// void SetHalfY(G4double)
89//    Sets the half length in y.
90//
91// void SetHalfZ(G4double)
92//    Sets the half length in z.
93//
94// void SetRadius(G4double)
95//    Sets the radius where appropriate for source distribution shapes.
96//
97// void SetRadius0(G4double)
98//    Sets the inner radius where appropriate for source distribution shapes.
99//
100//  void SetBeamSigmaInR(G4double);
101//    Sets the sigma for 1D beam
102//
103//  void SetBeamSigmaInX(G4double);
104//    Sets the first sigma for 2D beam
105//
106//  void SetBeamSigmaInY(G4double);
107//    Sets the second sigma for 2D beam
108//
109// void SetParAlpha(G4double)
110//    Sets the angle Alpha in the Parallelepiped shapes.
111//
112// void SetParTheta(G4double)
113//    Sets the angle Theta in the Parallelepiped shapes.
114//
115// void SetParPhi(G4double)
116//    Sets the angle Phi in the Parallelepiped shapes.
117//
118// void ConfineSourceToVolume(G4String)
119//    Used to confine the start positions to a particular volume.
120//
121//  void SetBiasRndm (G4SPSRandomGenerator* a) { posRndm = a ; };
122//    Sets the biased random number generator
123//
124//  G4ThreeVector GenerateOne();
125//    Generate one random position
126//
127// void SetVerbosity(G4int)
128//    Sets the verbosity level.
129//
130///////////////////////////////////////////////////////////////////////////////
131//
132#ifndef G4SPSPosDistribution_h
133#define G4SPSPosDistribution_h 1
134
135#include "G4Navigator.hh"
136#include "G4SPSRandomGenerator.hh"
137
138class G4SPSPosDistribution
139{
140  //
141  friend class G4SPSAngDistribution;
142public:
143  G4SPSPosDistribution (); 
144  ~G4SPSPosDistribution ();
145
146  // methods to create source position dist.
147  void SetPosDisType(G4String); // Point, Plane, Surface, Volume
148  inline G4String GetPosDisType() { return SourcePosType; };
149  void SetPosDisShape(G4String);
150  inline G4String GetPosDisShape() { return Shape; };
151  // SetPosDisShape - Square, Circle, Annulus, Ellipse, Rectangle, Sphere,
152  // Ellipsoid, Cylinder, Right (parallelepiped).
153  void SetCentreCoords(G4ThreeVector);
154  inline G4ThreeVector GetCentreCoords() { return CentreCoords; } ;
155  void SetPosRot1(G4ThreeVector); 
156  void SetPosRot2(G4ThreeVector); 
157  void SetHalfX(G4double);
158  inline G4double GetHalfX() { return halfx; } ;
159  void SetHalfY(G4double);
160  inline G4double GetHalfY()  { return halfy; } ;
161  void SetHalfZ(G4double);
162  inline G4double GetHalfZ()  { return halfz; } ;
163  void SetRadius(G4double);
164  inline G4double GetRadius()  { return Radius; };
165  void SetRadius0(G4double);
166  void SetBeamSigmaInR(G4double);
167  void SetBeamSigmaInX(G4double);
168  void SetBeamSigmaInY(G4double);
169  void SetParAlpha(G4double);
170  void SetParTheta(G4double);
171  void SetParPhi(G4double);
172  void ConfineSourceToVolume(G4String);
173  //
174  void SetBiasRndm (G4SPSRandomGenerator* a) { posRndm = a ; };
175  // Set the verbosity level.
176  void SetVerbosity(G4int a) {verbosityLevel = a; } ;
177  //
178  G4ThreeVector GenerateOne();
179
180private:
181
182  void GenerateRotationMatrices();
183  // the following routines generate the source position
184  void GeneratePointSource();
185  void GeneratePointsInBeam();
186  void GeneratePointsInPlane();
187  void GeneratePointsOnSurface();
188  void GeneratePointsInVolume();
189
190  G4bool IsSourceConfined();
191
192private:
193
194  // Position distribution Variables
195  G4String SourcePosType; //Point,Plane,Surface,Volume
196  G4String Shape; //Circle,Square,Rectangle etc..
197  G4double halfx, halfy, halfz; //half lengths
198  G4double Radius; //Radius for circles or spheres
199  G4double Radius0; // The inner radius of an annulus
200  G4double SR,SX,SY; // Standard deviation in raduial, x, y for beam type source
201  G4ThreeVector CentreCoords; // Coords of centre of input shape
202  G4ThreeVector Rotx, Roty, Rotz; // Unit vectors defining rotation matrix
203  G4double ParAlpha, ParTheta, ParPhi; //Angle for Right Parallellepipeds
204  G4bool Confine; //If true confines source distribution to VolName
205  G4String VolName;
206  G4ThreeVector SideRefVec1,SideRefVec2,SideRefVec3; //Side rotation matrices
207  G4ThreeVector particle_position; // the final particle position to be returned
208  // 
209  G4Navigator *gNavigator;
210  //
211  G4SPSRandomGenerator* posRndm; // biased random generator
212  // Verbosity
213  G4int verbosityLevel;
214
215};
216
217#endif
218
219
220
221
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