// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4UserEventAction.hh,v 1.6 2006/06/29 18:09:17 gunter Exp $ // GEANT4 tag $Name: $ // // // #ifndef G4UserEventAction_h #define G4UserEventAction_h 1 class G4EventManager; class G4Event; // class description: // // This is the base class of one of the user's optional action classes. // The two methods BeginOfEventAction() and EndOfEventAction() are invoked // at the beginning and the end of one event processing. These methods are // invoked by G4EventManager. // Be aware that BeginOfEventAction() is invoked when a G4Event object is // sent to G4EventManager. Thus the primary vertexes/particles have already // been made by the primary generator. In case the user wants to do something // before generating primaries (i.e., store random number status), do it in // the G4VUserPrimaryGeneratorAction concrete class. // class G4UserEventAction { public: G4UserEventAction() {;} virtual ~G4UserEventAction() {;} inline void SetEventManager(G4EventManager* value) { fpEventManager = value; } public: // with description virtual void BeginOfEventAction(const G4Event* anEvent); virtual void EndOfEventAction(const G4Event* anEvent); // Two virtual method the user can override. protected: G4EventManager* fpEventManager; }; #endif