source: trunk/source/event/src/G4RayShooter.cc@ 1252

Last change on this file since 1252 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 3.6 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4RayShooter.cc,v 1.2 2006/06/29 18:10:00 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30
31#include "G4RayShooter.hh"
32#include "G4PrimaryParticle.hh"
33#include "G4Event.hh"
34#include "G4ParticleTable.hh"
35#include "G4ParticleDefinition.hh"
36#include "globals.hh"
37
38
39G4RayShooter::G4RayShooter()
40{
41 SetInitialValues();
42}
43
44void G4RayShooter::SetInitialValues()
45{
46 particle_definition = 0;
47 G4ThreeVector zero;
48 particle_momentum_direction = (G4ParticleMomentum)zero;
49 particle_energy = 1.0*GeV;
50 particle_position = zero;
51 particle_time = 0.0;
52 particle_polarization = zero;
53}
54
55G4RayShooter::~G4RayShooter()
56{
57}
58
59void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc)
60{
61 if(!particle_definition)
62 {
63 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
64 G4String particleName;
65 particle_definition = particleTable->FindParticle(particleName="geantino");
66 if(!particle_definition)
67 {
68 G4String msg;
69 msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
70 msg += "define G4Geantino. Please add G4Geantino in your physics list.";
71 G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
72 }
73 }
74
75 // create a new vertex
76 G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
77
78 // create new primaries and set them to the vertex
79 G4double mass = particle_definition->GetPDGMass();
80 G4double energy = particle_energy + mass;
81 G4double pmom = std::sqrt(energy*energy-mass*mass);
82 G4double px = pmom*direc.x();
83 G4double py = pmom*direc.y();
84 G4double pz = pmom*direc.z();
85 G4PrimaryParticle* particle =
86 new G4PrimaryParticle(particle_definition,px,py,pz);
87 particle->SetMass( mass );
88 particle->SetPolarization(particle_polarization.x(),
89 particle_polarization.y(),
90 particle_polarization.z());
91 vertex->SetPrimary( particle );
92
93 evt->AddPrimaryVertex( vertex );
94}
95
96
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