source: trunk/source/event/src/G4SingleParticleSource.cc @ 1347

Last change on this file since 1347 was 1347, checked in by garnier, 13 years ago

geant4 tag 9.4

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26
27///////////////////////////////////////////////////////////////////////////////
28//
29// MODULE:        G4SingleParticleSource.hh
30//
31// Version:      1.0
32// Date:         5/02/04
33// Author:       Fan Lei
34// Organisation: QinetiQ ltd.
35// Customer:     ESA/ESTEC
36//
37///////////////////////////////////////////////////////////////////////////////
38//
39// CHANGE HISTORY
40// --------------
41//
42// Version 1.0, 05/02/2004, Fan Lei, Created.
43//      Based on the G4GeneralParticleSource class in Geant4 v6.0
44//
45///////////////////////////////////////////////////////////////////////////////
46//
47#include "G4PrimaryParticle.hh"
48#include "G4Event.hh"
49#include "Randomize.hh"
50#include <cmath>
51#include "G4ParticleTable.hh"
52#include "G4Geantino.hh"
53#include "G4ParticleDefinition.hh"
54#include "G4IonTable.hh"
55#include "G4Ions.hh"
56#include "G4TrackingManager.hh"
57#include "G4Track.hh"
58#include "G4SingleParticleSource.hh"
59
60G4SingleParticleSource::G4SingleParticleSource() {
61        // Initialise all variables
62        // Position distribution Variables
63
64        NumberOfParticlesToBeGenerated = 1;
65        particle_definition = G4Geantino::GeantinoDefinition();
66        G4ThreeVector zero;
67        particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
68        particle_energy = 1.0 * MeV;
69        particle_position = zero;
70        particle_time = 0.0;
71        particle_polarization = zero;
72        particle_charge = 0.0;
73        particle_weight = 1.0;
74
75        biasRndm = new G4SPSRandomGenerator();
76        posGenerator = new G4SPSPosDistribution();
77        posGenerator->SetBiasRndm(biasRndm);
78        angGenerator = new G4SPSAngDistribution();
79        angGenerator->SetPosDistribution(posGenerator);
80        angGenerator->SetBiasRndm(biasRndm);
81        eneGenerator = new G4SPSEneDistribution();
82        eneGenerator->SetBiasRndm(biasRndm);
83
84        // verbosity
85        verbosityLevel = 0;
86
87}
88
89G4SingleParticleSource::~G4SingleParticleSource() {
90        delete biasRndm;
91        delete posGenerator;
92        delete angGenerator;
93        delete eneGenerator;
94}
95
96void G4SingleParticleSource::SetVerbosity(int vL) {
97        verbosityLevel = vL;
98        posGenerator->SetVerbosity(vL);
99        angGenerator->SetVerbosity(vL);
100        eneGenerator->SetVerbosity(vL);
101        G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
102}
103
104void G4SingleParticleSource::SetParticleDefinition(
105                G4ParticleDefinition* aParticleDefinition) {
106        particle_definition = aParticleDefinition;
107        particle_charge = particle_definition->GetPDGCharge();
108}
109
110void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
111        if (particle_definition == NULL)
112                return;
113
114        if (verbosityLevel > 1)
115                G4cout << " NumberOfParticlesToBeGenerated: "
116                                << NumberOfParticlesToBeGenerated << G4endl;
117
118        // Position stuff
119        particle_position = posGenerator->GenerateOne();
120
121        // create a new vertex
122        G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,
123                        particle_time);
124
125        for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
126                // Angular stuff
127                particle_momentum_direction = angGenerator->GenerateOne();
128                // Energy stuff
129                particle_energy = eneGenerator->GenerateOne(particle_definition);
130
131                if (verbosityLevel >= 2)
132                        G4cout << "Creating primaries and assigning to vertex" << G4endl;
133                // create new primaries and set them to the vertex
134                G4double mass = particle_definition->GetPDGMass();
135                G4double energy = particle_energy + mass;
136                G4double pmom = std::sqrt(energy * energy - mass * mass);
137                G4double px = pmom * particle_momentum_direction.x();
138                G4double py = pmom * particle_momentum_direction.y();
139                G4double pz = pmom * particle_momentum_direction.z();
140
141                if (verbosityLevel > 1) {
142                        G4cout << "Particle name: "
143                                        << particle_definition->GetParticleName() << G4endl;
144                        G4cout << "       Energy: " << particle_energy << G4endl;
145                        G4cout << "     Position: " << particle_position << G4endl;
146                        G4cout << "    Direction: " << particle_momentum_direction
147                                        << G4endl;
148                }
149                G4PrimaryParticle* particle = new G4PrimaryParticle(
150                                particle_definition, px, py, pz);
151                particle->SetMass(mass);
152                particle->SetCharge(particle_charge);
153                particle->SetPolarization(particle_polarization.x(),
154                                particle_polarization.y(), particle_polarization.z());
155                // Set bweight equal to the multiple of all non-zero weights
156                particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
157                // pass it to primary particle
158                particle->SetWeight(particle_weight);
159
160                vertex->SetPrimary(particle);
161
162        }
163        // now pass the weight to the primary vertex. CANNOT be used here!
164        //  vertex->SetWeight(particle_weight);
165        evt->AddPrimaryVertex(vertex);
166        if (verbosityLevel > 1)
167                G4cout << " Primary Vetex generated !" << G4endl;
168}
169
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