1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G3MatTable.cc,v 1.16 2006/06/29 18:12:57 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $ |
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29 | // |
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30 | // by I.Hrivnacova, 27 Sep 99 |
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31 | |
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32 | #include "G3MatTable.hh" |
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33 | |
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34 | G3MatTable::G3MatTable() |
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35 | { |
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36 | fMatVector = new G3MaterialVector(); |
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37 | } |
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38 | |
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39 | G3MatTable::~G3MatTable() |
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40 | { |
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41 | Clear(); |
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42 | delete fMatVector; |
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43 | } |
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44 | |
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45 | G4Material* G3MatTable::get(G4int id) const |
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46 | { |
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47 | for (size_t i=0; i< fMatVector->size(); i++) { |
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48 | G3MatTableEntry* mte = (*fMatVector)[i]; |
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49 | if (id == mte->GetID()) return mte->GetMaterial(); |
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50 | } |
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51 | return 0; |
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52 | } |
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53 | |
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54 | void G3MatTable::put(G4int id, G4Material* material) |
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55 | { |
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56 | G3MatTableEntry* mte = new G3MatTableEntry(id, material); |
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57 | fMatVector->push_back(mte); |
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58 | } |
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59 | |
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60 | void G3MatTable::Clear() |
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61 | { |
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62 | G3MatTableEntry* a; |
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63 | while (fMatVector->size()>0) { |
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64 | a = fMatVector->back(); |
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65 | fMatVector->pop_back(); |
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66 | for (G3MaterialVector::iterator i=fMatVector->begin(); |
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67 | i!=fMatVector->end(); i++){ |
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68 | if (*i==a) { |
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69 | fMatVector->erase(i); |
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70 | i--; |
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71 | } |
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72 | } |
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73 | if ( a ) delete a; |
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74 | } |
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75 | } |
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