// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G3MatTable.cc,v 1.16 2006/06/29 18:12:57 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // by I.Hrivnacova, 27 Sep 99 #include "G3MatTable.hh" G3MatTable::G3MatTable() { fMatVector = new G3MaterialVector(); } G3MatTable::~G3MatTable() { Clear(); delete fMatVector; } G4Material* G3MatTable::get(G4int id) const { for (size_t i=0; i< fMatVector->size(); i++) { G3MatTableEntry* mte = (*fMatVector)[i]; if (id == mte->GetID()) return mte->GetMaterial(); } return 0; } void G3MatTable::put(G4int id, G4Material* material) { G3MatTableEntry* mte = new G3MatTableEntry(id, material); fMatVector->push_back(mte); } void G3MatTable::Clear() { G3MatTableEntry* a; while (fMatVector->size()>0) { a = fMatVector->back(); fMatVector->pop_back(); for (G3MaterialVector::iterator i=fMatVector->begin(); i!=fMatVector->end(); i++){ if (*i==a) { fMatVector->erase(i); i--; } } if ( a ) delete a; } }