1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G3toG4RotationMatrix.cc,v 1.4 2006/06/29 18:13:31 gunter Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | |
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30 | #include "G3toG4RotationMatrix.hh" |
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31 | |
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32 | G3toG4RotationMatrix::G3toG4RotationMatrix() |
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33 | { |
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34 | rxx = 1; |
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35 | ryx = 0; |
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36 | rzx = 0; |
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37 | rxy = 0; |
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38 | ryy = 1; |
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39 | rzy = 0; |
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40 | rxz = 0; |
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41 | ryz = 0; |
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42 | rzz = 1; |
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43 | } |
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44 | |
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45 | G3toG4RotationMatrix::~G3toG4RotationMatrix() |
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46 | { |
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47 | ; |
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48 | } |
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49 | |
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50 | void |
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51 | G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& col1, |
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52 | const G4ThreeVector& col2, |
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53 | const G4ThreeVector& col3) |
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54 | { |
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55 | rxx = col1.x(); |
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56 | ryx = col1.y(); |
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57 | rzx = col1.z(); |
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58 | |
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59 | rxy = col2.x(); |
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60 | ryy = col2.y(); |
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61 | rzy = col2.z(); |
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62 | |
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63 | rxz = col3.x(); |
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64 | ryz = col3.y(); |
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65 | rzz = col3.z(); |
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66 | |
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67 | } |
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68 | |
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69 | void |
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70 | G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& row1, |
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71 | const G4ThreeVector& row2, |
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72 | const G4ThreeVector& row3) |
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73 | { |
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74 | rxx = row1.x(); |
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75 | rxy = row1.y(); |
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76 | rxz = row1.z(); |
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77 | |
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78 | ryx = row2.x(); |
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79 | ryy = row2.y(); |
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80 | ryz = row2.z(); |
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81 | |
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82 | rzx = row3.x(); |
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83 | rzy = row3.y(); |
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84 | rzz = row3.z(); |
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85 | |
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86 | } |
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87 | |
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88 | |
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89 | |
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