// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: BuildBoxWorld.hh,v 1.7 2006/06/29 18:15:24 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $ // #ifndef BUILDBOXWORLD_HH #define BUILDBOXWORLD_HH #include "G4PVPlacement.hh" #include "G4LogicalVolume.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Material.hh" G4VPhysicalVolume* BuildBoxWorld() { G4Box *myWorldBox= new G4Box ("WBox",10000*mm,10000*mm,10000*mm); G4Box *myTargetBox = new G4Box ("TBox",100*mm,200*mm,400*mm); //G4Cons *myTargetBox = new G4Cons ("TBox",100*mm,200*mm,400*mm,600*mm,200*mm,0,2*pi); G4LogicalVolume *myWorldLog=new G4LogicalVolume(myWorldBox,0, "WLog",0,0,0); G4LogicalVolume *myTargetLog=new G4LogicalVolume(myTargetBox,0, "YLog",0,0,0); G4PVPlacement *myWorldPhys=new G4PVPlacement(0,G4ThreeVector(), "WPhys", myWorldLog, 0,false,0); // G4PVPlacement *myTargetPhys= new G4PVPlacement(0,G4ThreeVector(10*mm,10*mm,10*mm), "TPhys", myTargetLog, myWorldPhys,false,0); return myWorldPhys; } #endif