// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4LineSection.cc,v 1.10 2006/06/29 18:24:16 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-cand-01 $ // // -------------------------------------------------------------------- #include "G4LineSection.hh" G4LineSection::G4LineSection( const G4ThreeVector& PntA, const G4ThreeVector& PntB ) : EndpointA(PntA), VecAtoB(PntB-PntA) { fABdistanceSq = VecAtoB.mag2() ; /* G4double distABsquared = VecAtoB.mag2() ; if ( distABsquared == 0.0) { G4Exception("G4LineSection::G4LineSection()", "WrongArgumentValue", FatalException, "Equal points in input (line->point) ?") ; } else { inverse_square_distAB=1.0 / distABsquared ; } */ } G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const { G4double dist_sq; G4ThreeVector VecAZ; G4double sq_VecAZ, inner_prod, unit_projection ; VecAZ= OtherPnt - EndpointA; sq_VecAZ = VecAZ.mag2(); inner_prod= VecAtoB.dot( VecAZ ); // Determine Projection(AZ on AB) / Length(AB) // if( fABdistanceSq != 0.0 ) { // unit_projection= inner_prod * InvsqDistAB(); unit_projection = inner_prod/fABdistanceSq; if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) ) { dist_sq= sq_VecAZ - unit_projection * inner_prod ; } else { // The perpendicular from the point to the line AB meets the line // in a point outside the line segment! if( unit_projection < 0. ) // A is the closest point { dist_sq= sq_VecAZ; } else // B is the closest point { G4ThreeVector EndpointB = EndpointA + VecAtoB; G4ThreeVector VecBZ = OtherPnt - EndpointB; dist_sq = VecBZ.mag2(); } } } else { dist_sq = (OtherPnt - EndpointA).mag2() ; } if( dist_sq < 0.0 ) dist_sq = 0.0 ; return std::sqrt(dist_sq) ; } G4double G4LineSection::Distline( const G4ThreeVector& OtherPnt, const G4ThreeVector& LinePntA, const G4ThreeVector& LinePntB ) { G4LineSection LineAB( LinePntA, LinePntB ); // Line from A to B return LineAB.Dist( OtherPnt ); }