// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -- Bogus -- BaBar Object-Oriented Geant-based Unified Simulation // // BgsLooperDeath // // Description: // This is a simple GEANT4 process that destroys any particle below // the specified total kinetic energy that reverse direction (loops 180 // degress) in the x/y plane. // // Based on BgsChargedLowEnergyDeath // // Author List: // David Williams // // Modification History: // //----------------------------------------------------------------------------- #ifndef NTSTlooperDeath_hh #define NTSTLooperDeath_hh 1 #include "globals.hh" #include "G4VProcess.hh" class NTSTLooperDeath : public G4VProcess { public: NTSTLooperDeath( G4double theMinMomentum=5*MeV, const char* name="NTSTLoopDeath", G4ProcessType type=fUserDefined ); ~NTSTLooperDeath(); // // Derived methods // virtual G4double PostStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4ForceCondition* condition ); virtual G4VParticleChange* PostStepDoIt( const G4Track &track, const G4Step &step ); virtual G4double AlongStepGetPhysicalInteractionLength( const G4Track&, G4double , // previousStepSize, G4double , // currentMinimumStep, G4double& , // currentSafety, G4GPILSelection* ) // selection ) { return -1.0; } virtual G4VParticleChange* AlongStepDoIt( const G4Track & , // track, const G4Step & ) // step { return 0; } virtual G4double AtRestGetPhysicalInteractionLength( const G4Track &, // track, G4ForceCondition * ) // force ) { return -1.0; } virtual G4VParticleChange* AtRestDoIt( const G4Track &, const G4Step & ) // track, step ) { return 0; } virtual G4bool IsApplicable( const G4ParticleDefinition &particle ) { return (particle.GetPDGCharge() != 0); } // // Accessors // void SetMinMomentum( G4double theMinMomentum ) { minMomentum = theMinMomentum; } G4double GetMinMomentum() const { return minMomentum; } protected: G4double minMomentum; }; #endif