source: trunk/source/geometry/magneticfield/test/NTST/src/NTSTGunGenerator.cc

Last change on this file was 1347, checked in by garnier, 14 years ago

geant4 tag 9.4

File size: 3.9 KB
Line 
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25//
26// $Id: NTSTGunGenerator.cc,v 1.5 2006/06/29 18:26:16 gunter Exp $
27// GEANT4 tag $Name: geant4-09-04-ref-00 $
28//
29//
30
31//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
32
33#include "NTSTGunGenerator.hh"
34#include "NTSTGunMessenger.hh"
35#include "G4Event.hh"
36#include "G4ParticleTable.hh"
37#include "G4ParticleDefinition.hh"
38#include "Randomize.hh"
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
41
42NTSTGunGenerator::NTSTGunGenerator()
43: dMeanVertex(0.,0.,0.), dRmsVertex (0.,0.,0.), dPolarization(0.,0.,0.),
44  dPlow(1.),  dPhigh(1.),  dCoslow(-1.), dCoshigh(+1.0),       
45  dPhilow(0.),dPhihigh(2*pi), dT0(0.), dN(1)
46{
47  messenger = new NTSTGunMessenger(this);
48  MeanVertex = dMeanVertex;
49  RmsVertex  = dRmsVertex;
50  Polarization = dPolarization;
51  Plow  = dPlow;
52  Phigh = dPhigh;
53  Coslow  = dCoslow;
54  Coshigh = dCoshigh;
55  Philow  = dPhilow;
56  Phihigh = dPhihigh;
57  T0 = dT0;
58  N = dN;
59}
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
62
63NTSTGunGenerator::~NTSTGunGenerator()
64{
65  delete messenger;
66}
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
69
70void 
71NTSTGunGenerator::GeneratePrimaryVertex(G4Event* anEvent)
72{
73  // this function is called at the begining of event
74  //
75  // generate primary vertex
76  G4double x = MeanVertex.x();
77  if (RmsVertex.x()!=0) x += RmsVertex.x()*Gauss();
78  G4double y = MeanVertex.y();
79  if (RmsVertex.y()!=0) y += RmsVertex.y()*Gauss();
80  G4double z = MeanVertex.z();
81  if (RmsVertex.z()!=0) z += RmsVertex.z()*Gauss();
82  G4double t=0*ns;
83
84  G4PrimaryVertex* vertex = new G4PrimaryVertex(x, y, z, t);
85
86  for (int ipart=0; ipart<GetNumberOfParticles(); ipart++){
87    //
88    // generate random direction (modifiy later to select an angular range)
89    G4double cth = 2.*(G4UniformRand()-0.5);
90    G4double sth = std::sqrt(1.-cth*cth);
91    G4double phi   = 2*pi*G4UniformRand();
92    G4double cfi = std::cos(phi);
93    G4double sfi = std::sin(phi);
94    G4double p   = (Plow + G4UniformRand()*(Phigh - Plow))*GeV; 
95    //
96    G4PrimaryParticle* part = new G4PrimaryParticle(GetParticleDefinition(),
97                                                    p*sth*cfi, p*sth*sfi, p*cth);
98    //
99    // add to vertex
100    vertex->SetPrimary( part );
101  }
102  //
103  // add vertex to event
104  anEvent->AddPrimaryVertex( vertex );
105}
106
107
108
109
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