// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: NTSTRunAction.cc,v 1.4 2006/06/29 18:26:33 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "NTSTRunAction.hh" #include "G4Run.hh" #include "G4UImanager.hh" #include "G4VVisManager.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... NTSTRunAction::NTSTRunAction() { runIDcounter = 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... NTSTRunAction::~NTSTRunAction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void NTSTRunAction::BeginOfRunAction(const G4Run* aRun) { G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl; G4UImanager* UI = G4UImanager::GetUIpointer(); G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { UI->ApplyCommand("/vis~/clear/view"); UI->ApplyCommand("/vis~/draw/current"); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void NTSTRunAction::EndOfRunAction(const G4Run*) { G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { G4UImanager::GetUIpointer()->ApplyCommand("/vis~/show/view"); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....