// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: F03PrimaryGeneratorAction.cc,v 1.3 2006/06/29 18:30:19 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "F03PrimaryGeneratorAction.hh" #include "F03DetectorConstruction.hh" #include "F03PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4String F03PrimaryGeneratorAction::thePrimaryParticleName="proton" ; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... F03PrimaryGeneratorAction::F03PrimaryGeneratorAction( F03DetectorConstruction* F03DC) :F03Detector(F03DC),rndmFlag("off"),xvertex(0.),yvertex(0.),zvertex(0.), vertexdefined(false) { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); //create a messenger for this class gunMessenger = new F03PrimaryGeneratorMessenger(this); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="proton"); particleGun->SetParticleDefinition(particle); thePrimaryParticleName = particle->GetParticleName() ; particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); particleGun->SetParticleEnergy(1.*GeV); zvertex = 21990.5 ; // 21989.0 ; // -0.5*(F03Detector->GetAbsorberThickness()); particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //this function is called at the begining of event // thePrimaryParticleName = particleGun->GetParticleDefinition()-> GetParticleName() ; G4double x0,y0,z0 ; if(vertexdefined) { x0 = xvertex ; y0 = yvertex ; z0 = zvertex ; } else { x0 = 0. ; y0 = 0. ; z0 = 21985.0 ; // -0.5*(F03Detector->GetWorldSizeZ()) ; } G4double r0,phi0 ; /* **************************************************** if (rndmFlag == "on") { r0 = (F03Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); phi0 = twopi*G4UniformRand(); x0 = r0*std::cos(phi0); y0 = r0*std::sin(phi0); } ************************************************************ */ particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); particleGun->GeneratePrimaryVertex(anEvent); } /////////////////////////////////////////////////////////////////////// // // G4String F03PrimaryGeneratorAction::GetPrimaryName() { return thePrimaryParticleName ; } void F03PrimaryGeneratorAction::Setzvertex(G4double z) { vertexdefined = true ; zvertex = z ; G4cout << " Z coordinate of the primary vertex = " << zvertex/mm << " mm." << G4endl; } void F03PrimaryGeneratorAction::Setxvertex(G4double x) { vertexdefined = true ; xvertex = x ; G4cout << " X coordinate of the primary vertex = " << xvertex/mm << " mm." << G4endl; } void F03PrimaryGeneratorAction::Setyvertex(G4double y) { vertexdefined = true ; yvertex = y ; G4cout << " Y coordinate of the primary vertex = " << yvertex/mm << " mm." << G4endl; }