1 | # |
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2 | # Macro file for the initialization phase of "exampleN03.cc" |
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3 | # when running in interactive mode |
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4 | # |
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5 | # Sets some default verbose |
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6 | # |
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7 | #/control/verbose 2 |
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8 | /control/saveHistory |
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9 | #/run/verbose 2 |
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10 | #/run/verbose 1 |
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11 | # |
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12 | # create empty scene |
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13 | # |
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14 | /vis/scene/create |
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15 | # |
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16 | # Create a scene handler for a specific graphics system |
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17 | # (Edit the next line(s) to choose another graphic system) |
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18 | # |
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19 | # Use this open statement to get an .eps and .prim files |
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20 | # suitable for viewing in DAWN. |
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21 | #/vis/open DAWNFILE |
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22 | # |
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23 | # Use this open statement instead for OpenGL in immediate mode. |
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24 | /vis/open OGLIX |
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25 | # |
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26 | # Use this open statement instead to get a HepRep version 1 file |
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27 | # suitable for viewing in WIRED. |
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28 | #/vis/open HepRepFile |
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29 | # |
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30 | # Use this open statement instead to get a HepRep version 2 file |
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31 | # suitable for viewing in WIRED. |
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32 | #/vis/open HepRepXML |
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33 | # |
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34 | # Output an empty detector |
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35 | /vis/viewer/flush |
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36 | # |
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37 | # for drawing the tracks |
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38 | # (if too many tracks cause core dump => storeTrajectory 0) |
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39 | # |
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40 | /vis/scene/add/trajectories |
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41 | /tracking/storeTrajectory 1 |
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42 | /vis/scene/endOfEventAction accumulate |
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43 | #/tracking/verbose 1 |
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44 | # |
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45 | # At end of each run, an automatic flush causes graphical output. |
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46 | #/run/beamOn 1 |
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47 | # When you exit Geant4, you will find a file called scene-0.heprep.zip. |
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48 | # Unzipping this will give you three separate HepRep files suitable for |
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49 | # viewing in WIRED. |
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50 | # The first file will contain just detector geometry. |
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51 | # The second file will contain the detector plus one event. |
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52 | # The third file will contain the detector plus ten events. |
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53 | #/gun/particle chargedgeantino |
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54 | #/gun/particle proton |
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55 | #/run/beamOn 1 |
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56 | /vis/viewer/set/viewpointThetaPhi 45 45 |
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57 | |
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