source: trunk/source/geometry/management/include/G4AffineTransform.hh @ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 15 years ago

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26//
27// $Id: G4AffineTransform.hh,v 1.6 2006/06/29 18:30:37 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31// class G4AffineTransform
32//
33// Class description:
34//
35// A class for geometric affine transformations [see, eg. Foley & Van Dam]
36// Supports efficient arbitrary rotation & transformation of vectors and the
37// computation of compound & inverse transformations. A `rotation flag' is
38// maintained internally for greater computational efficiency for transforms
39// that do not involve rotation.
40//
41// Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
42//
43// For member function descriptions, see comments by declarations. For
44// additional clarification, also check the `const' declarations for
45// functions & their parameters.
46//
47// Member data:
48//
49//      G4double rxx,rxy,rxz;
50//      G4double ryx,ryy,ryz;  A 3x3 rotation matrix - net rotation
51//      G4double rzx,rzy,rzz;
52//      G4double tx,ty,tz;     Net translation
53
54// History:
55// Paul R C Kent 6 Aug 1996 - initial version
56//
57// 19.09.96 E.Chernyaev:
58// - direct access to the protected members of the G4RotationMatrix class
59//   replaced by access via public access functions           
60// - conversion of the rotation matrix to angle & axis used to get
61//   a possibility to remove "friend" from the G4RotationMatrix class
62// --------------------------------------------------------------------
63#ifndef G4AFFINETRANSFORM_HH
64#define G4AFFINETRANSFORM_HH
65
66#include "G4Types.hh"
67#include "G4ThreeVector.hh"
68#include "G4RotationMatrix.hh"
69
70class G4AffineTransform
71{
72
73public:
74
75  G4AffineTransform();
76
77public: // with description
78
79  G4AffineTransform(const G4ThreeVector &tlate);
80    // Translation only: under t'form translate point at origin by tlate
81
82  G4AffineTransform(const G4RotationMatrix &rot);
83    // Rotation only: under t'form rotate by rot
84
85  G4AffineTransform(const G4RotationMatrix &rot,
86                    const G4ThreeVector &tlate);
87    // Under t'form: rotate by rot then translate by tlate
88
89  G4AffineTransform(const G4RotationMatrix *rot,
90                    const G4ThreeVector &tlate);
91    // Optionally rotate by *rot then translate by tlate - rot may be null
92 
93  G4AffineTransform operator * (const G4AffineTransform &tf) const;
94    // Compound Transforms:
95    //       tf2=tf2*tf1 equivalent to tf2*=tf1
96    //       Returns compound transformation of self*tf
97
98  G4AffineTransform& operator *= (const G4AffineTransform &tf);
99    // (Modifying) Multiplies self by tf; Returns self reference
100    //             ie. A=AB for a*=b
101
102
103  G4AffineTransform& Product(const G4AffineTransform &tf1,
104                             const G4AffineTransform &tf2);
105    // 'Products' for avoiding (potential) temporaries:
106    //            c.Product(a,b) equivalent to c=a*b
107    //            c.InverseProduct(a*b,b ) equivalent to c=a
108    // (Modifying) Sets self=tf1*tf2; Returns self reference
109
110  G4AffineTransform& InverseProduct(const G4AffineTransform &tf1,
111                                    const G4AffineTransform &tf2);
112    // (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
113
114  G4ThreeVector TransformPoint(const G4ThreeVector &vec) const;
115    // Transform the specified point: returns vec*rot+tlate
116
117  G4ThreeVector TransformAxis(const G4ThreeVector &axis) const;
118    // Transform the specified axis: returns
119
120  void ApplyPointTransform(G4ThreeVector &vec) const;
121    // Transform the specified point (in place): sets vec=vec*rot+tlate
122
123  void ApplyAxisTransform(G4ThreeVector &axis) const;
124    // Transform the specified axis (in place): sets axis=axis*rot;
125
126  G4AffineTransform Inverse() const;
127    // Return inverse of current transform
128
129  G4AffineTransform& Invert();
130    // (Modifying) Sets self=inverse of self; Returns self reference
131
132  G4AffineTransform& operator +=(const G4ThreeVector &tlate);
133  G4AffineTransform& operator -=(const G4ThreeVector &tlate);
134    // (Modifying) Adjust net translation by given vector;
135    //             Returns self reference
136
137  G4bool operator == (const G4AffineTransform &tf) const;
138  G4bool operator != (const G4AffineTransform &tf) const;
139
140  G4double operator [] (const G4int n) const;
141
142  G4bool IsRotated() const;
143    // True if transform includes rotation
144
145  G4bool IsTranslated() const;
146    // True if transform includes translation
147
148  G4RotationMatrix NetRotation() const;
149
150  G4ThreeVector NetTranslation() const;
151
152  void SetNetRotation(const G4RotationMatrix &rot);
153
154  void SetNetTranslation(const G4ThreeVector &tlate);
155
156private:
157
158  G4AffineTransform(const G4double prxx,const G4double prxy,const G4double prxz,
159                    const G4double pryx,const G4double pryy,const G4double pryz,
160                    const G4double przx,const G4double przy,const G4double przz,
161                    const G4double ptx, const G4double pty, const G4double ptz );
162
163  G4double rxx,rxy,rxz;
164  G4double ryx,ryy,ryz;
165  G4double rzx,rzy,rzz;
166  G4double tx,ty,tz;
167};
168
169#include "G4AffineTransform.icc"
170
171#endif
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