source: trunk/source/geometry/management/include/G4ReflectedSolid.hh@ 1127

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ReflectedSolid.hh,v 1.5 2006/06/29 18:31:03 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31// class G4ReflectedSolid
32//
33// Class description:
34//
35// A Reflected solid is a solid that has been shifted from its original
36// frame of reference to a new one.
37
38// History:
39//
40// 23.07.01 V.Grichine: created
41// 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
42// --------------------------------------------------------------------
43#ifndef G4ReflectedSolid_HH
44#define G4ReflectedSolid_HH
45
46#include "G4VSolid.hh"
47#include "G4RotationMatrix.hh"
48#include "G4ThreeVector.hh"
49#include "G4Transform3D.hh"
50#include "G4AffineTransform.hh"
51
52class G4ReflectedSolid : public G4VSolid
53{
54 public: // with description
55
56 G4ReflectedSolid( const G4String& pName,
57 G4VSolid* pSolid ,
58 const G4Transform3D& transform ) ;
59 // For use in instantiating a transient instance.
60
61 virtual ~G4ReflectedSolid() ;
62 // Virtual destructor.
63
64 public: // without description
65
66 // Includes all the methods that a solid requires.
67
68 EInside Inside( const G4ThreeVector& p ) const;
69
70 G4bool CalculateExtent( const EAxis pAxis,
71 const G4VoxelLimits& pVoxelLimit,
72 const G4AffineTransform& pTransform,
73 G4double& pMin, G4double& pMax) const;
74
75 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
76
77 G4double DistanceToIn( const G4ThreeVector& p,
78 const G4ThreeVector& v ) const;
79
80 G4double DistanceToIn( const G4ThreeVector& p) const;
81
82 G4double DistanceToOut( const G4ThreeVector& p,
83 const G4ThreeVector& v,
84 const G4bool calcNorm=false,
85 G4bool *validNorm=0,
86 G4ThreeVector *n=0 ) const;
87
88 G4double DistanceToOut( const G4ThreeVector& p ) const ;
89
90 void ComputeDimensions( G4VPVParameterisation* p,
91 const G4int n,
92 const G4VPhysicalVolume* pRep );
93
94 G4ThreeVector GetPointOnSurface() const;
95
96 public: // with description
97
98 virtual G4GeometryType GetEntityType() const;
99
100 virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
101 virtual G4ReflectedSolid* GetReflectedSolidPtr();
102 // If the Solid is a "G4ReflectedSolid",
103 // return a self pointer else return 0.
104
105 G4VSolid* GetConstituentMovedSolid() const;
106
107 G4Transform3D GetTransform3D() const;
108 void SetTransform3D(G4Transform3D&);
109 G4Transform3D GetDirectTransform3D() const;
110 void SetDirectTransform3D(G4Transform3D&);
111 // Accessors methods.
112
113 std::ostream& StreamInfo(std::ostream& os) const;
114
115 public: // without description
116
117 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
118 G4Polyhedron* CreatePolyhedron () const ;
119 G4NURBS* CreateNURBS () const ;
120 G4Polyhedron* GetPolyhedron () const;
121 // For creating graphical representations (ie for visualisation).
122
123 protected:
124
125 G4AffineTransform GetTransform() const;
126 void SetTransform(G4AffineTransform&);
127 G4AffineTransform GetDirectTransform() const;
128 void SetDirectTransform(G4AffineTransform&);
129 G4RotationMatrix GetFrameRotation() const;
130 void SetFrameRotation(const G4RotationMatrix&);
131 G4ThreeVector GetFrameTranslation() const;
132 void SetFrameTranslation(const G4ThreeVector&);
133 // Get/Set the rotation/translation, as applied to the
134 // frame of reference.
135
136 G4RotationMatrix GetObjectRotation() const;
137 void SetObjectRotation(const G4RotationMatrix&);
138 G4ThreeVector GetObjectTranslation() const;
139 void SetObjectTranslation(const G4ThreeVector&);
140 // Get/Set the rotation/translation, as applied to the object.
141
142 G4VSolid* fPtrSolid ;
143 G4AffineTransform* fPtrTransform ;
144 G4AffineTransform* fDirectTransform ;
145
146 G4Transform3D* fPtrTransform3D ;
147 G4Transform3D* fDirectTransform3D ;
148
149 mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron.
150
151 private:
152
153 G4ReflectedSolid(const G4ReflectedSolid&);
154 G4ReflectedSolid& operator=(const G4ReflectedSolid&);
155 // Private copy constructor and assignment operator.
156} ;
157
158#endif
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