| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4ReflectedSolid.hh,v 1.5 2006/06/29 18:31:03 gunter Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // class G4ReflectedSolid
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| 32 | //
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| 33 | // Class description:
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| 34 | //
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| 35 | // A Reflected solid is a solid that has been shifted from its original
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| 36 | // frame of reference to a new one.
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| 37 |
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| 38 | // History:
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| 39 | //
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| 40 | // 23.07.01 V.Grichine: created
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| 41 | // 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
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| 42 | // --------------------------------------------------------------------
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| 43 | #ifndef G4ReflectedSolid_HH
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| 44 | #define G4ReflectedSolid_HH
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| 45 |
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| 46 | #include "G4VSolid.hh"
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| 47 | #include "G4RotationMatrix.hh"
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| 48 | #include "G4ThreeVector.hh"
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| 49 | #include "G4Transform3D.hh"
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| 50 | #include "G4AffineTransform.hh"
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| 51 |
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| 52 | class G4ReflectedSolid : public G4VSolid
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| 53 | {
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| 54 | public: // with description
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| 55 |
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| 56 | G4ReflectedSolid( const G4String& pName,
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| 57 | G4VSolid* pSolid ,
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| 58 | const G4Transform3D& transform ) ;
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| 59 | // For use in instantiating a transient instance.
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| 60 |
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| 61 | virtual ~G4ReflectedSolid() ;
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| 62 | // Virtual destructor.
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| 63 |
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| 64 | public: // without description
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| 65 |
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| 66 | // Includes all the methods that a solid requires.
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| 67 |
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| 68 | EInside Inside( const G4ThreeVector& p ) const;
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| 69 |
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| 70 | G4bool CalculateExtent( const EAxis pAxis,
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| 71 | const G4VoxelLimits& pVoxelLimit,
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| 72 | const G4AffineTransform& pTransform,
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| 73 | G4double& pMin, G4double& pMax) const;
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| 74 |
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| 75 | G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const;
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| 76 |
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| 77 | G4double DistanceToIn( const G4ThreeVector& p,
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| 78 | const G4ThreeVector& v ) const;
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| 79 |
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| 80 | G4double DistanceToIn( const G4ThreeVector& p) const;
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| 81 |
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| 82 | G4double DistanceToOut( const G4ThreeVector& p,
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| 83 | const G4ThreeVector& v,
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| 84 | const G4bool calcNorm=false,
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| 85 | G4bool *validNorm=0,
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| 86 | G4ThreeVector *n=0 ) const;
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| 87 |
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| 88 | G4double DistanceToOut( const G4ThreeVector& p ) const ;
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| 89 |
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| 90 | void ComputeDimensions( G4VPVParameterisation* p,
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| 91 | const G4int n,
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| 92 | const G4VPhysicalVolume* pRep );
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| 93 |
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| 94 | G4ThreeVector GetPointOnSurface() const;
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| 95 |
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| 96 | public: // with description
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| 97 |
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| 98 | virtual G4GeometryType GetEntityType() const;
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| 99 |
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| 100 | virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
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| 101 | virtual G4ReflectedSolid* GetReflectedSolidPtr();
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| 102 | // If the Solid is a "G4ReflectedSolid",
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| 103 | // return a self pointer else return 0.
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| 104 |
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| 105 | G4VSolid* GetConstituentMovedSolid() const;
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| 106 |
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| 107 | G4Transform3D GetTransform3D() const;
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| 108 | void SetTransform3D(G4Transform3D&);
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| 109 | G4Transform3D GetDirectTransform3D() const;
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| 110 | void SetDirectTransform3D(G4Transform3D&);
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| 111 | // Accessors methods.
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| 112 |
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| 113 | std::ostream& StreamInfo(std::ostream& os) const;
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| 114 |
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| 115 | public: // without description
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| 116 |
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| 117 | void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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| 118 | G4Polyhedron* CreatePolyhedron () const ;
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| 119 | G4NURBS* CreateNURBS () const ;
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| 120 | G4Polyhedron* GetPolyhedron () const;
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| 121 | // For creating graphical representations (ie for visualisation).
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| 122 |
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| 123 | protected:
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| 124 |
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| 125 | G4AffineTransform GetTransform() const;
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| 126 | void SetTransform(G4AffineTransform&);
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| 127 | G4AffineTransform GetDirectTransform() const;
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| 128 | void SetDirectTransform(G4AffineTransform&);
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| 129 | G4RotationMatrix GetFrameRotation() const;
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| 130 | void SetFrameRotation(const G4RotationMatrix&);
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| 131 | G4ThreeVector GetFrameTranslation() const;
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| 132 | void SetFrameTranslation(const G4ThreeVector&);
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| 133 | // Get/Set the rotation/translation, as applied to the
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| 134 | // frame of reference.
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| 135 |
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| 136 | G4RotationMatrix GetObjectRotation() const;
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| 137 | void SetObjectRotation(const G4RotationMatrix&);
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| 138 | G4ThreeVector GetObjectTranslation() const;
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| 139 | void SetObjectTranslation(const G4ThreeVector&);
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| 140 | // Get/Set the rotation/translation, as applied to the object.
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| 141 |
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| 142 | G4VSolid* fPtrSolid ;
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| 143 | G4AffineTransform* fPtrTransform ;
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| 144 | G4AffineTransform* fDirectTransform ;
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| 145 |
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| 146 | G4Transform3D* fPtrTransform3D ;
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| 147 | G4Transform3D* fDirectTransform3D ;
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| 148 |
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| 149 | mutable G4Polyhedron* fpPolyhedron; // Caches reflected G4Polyhedron.
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| 150 |
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| 151 | private:
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| 152 |
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| 153 | G4ReflectedSolid(const G4ReflectedSolid&);
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| 154 | G4ReflectedSolid& operator=(const G4ReflectedSolid&);
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| 155 | // Private copy constructor and assignment operator.
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| 156 | } ;
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| 157 |
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| 158 | #endif
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