// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VPhysicalVolume.icc,v 1.10 2006/06/29 18:32:37 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // // class G4VPhysicalVolume Inline Implementation // // -------------------------------------------------------------------- inline G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& p) const { return (this==&p) ? true : false; } inline const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const { return ftrans; } inline void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &v) { ftrans=v; } inline const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const { return frot; } inline G4RotationMatrix* G4VPhysicalVolume::GetRotation() { return frot; } inline void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot) { frot=pRot; } inline G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const { return flogical; } inline void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical) { flogical=pLogical; } inline G4LogicalVolume* G4VPhysicalVolume::GetMotherLogical() const { return flmother; } inline void G4VPhysicalVolume::SetMotherLogical(G4LogicalVolume *pMother) { flmother=pMother; } inline const G4String& G4VPhysicalVolume::GetName() const { return fname; } inline void G4VPhysicalVolume::SetName(const G4String& pName) { fname=pName; } inline G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const { G4RotationMatrix aRotM; // Initialised to identity // Insure against frot being a null pointer if(frot) { aRotM= frot->inverse(); } return aRotM; } inline G4ThreeVector G4VPhysicalVolume::GetObjectTranslation() const { return ftrans; } inline const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const { return frot; } inline G4ThreeVector G4VPhysicalVolume::GetFrameTranslation() const { return -ftrans; }