source: trunk/source/geometry/management/include/G4VSolid.hh@ 1344

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25//
26//
27// $Id: G4VSolid.hh,v 1.30 2010/10/19 15:19:37 gcosmo Exp $
28// GEANT4 tag $Name: geommng-V09-03-05 $
29//
30//
31// class G4VSolid
32//
33// Class description:
34//
35// Abstract base class for solids, physical shapes that can be tracked through.
36// Each solid has a name, and the constructors and destructors automatically
37// add and subtract them from the G4SolidStore, a singleton `master' List
38// of available solids.
39//
40// This class defines, but does not implement, functions to compute
41// distances to/from the shape. Functions are also defined
42// to check whether a point is inside the shape, to return the
43// surface normal of the shape at a given point, and to compute
44// the extent of the shape. [see descriptions below]
45//
46// Some protected/private utility functions are implemented for the
47// clipping of regions for the computation of a solid's extent. Note that
48// the clipping mechanism is presently inefficient.
49//
50// Some visualization/graphics functions are also defined.
51//
52// Member Data:
53//
54// G4String fshapeName
55// - Name for this solid.
56
57// History:
58// 12.04.00 J.Allison Implemented GetExtent() in terms of CalculateExtent()
59// 17.06.98 J.Apostolakis Added pure virtual function GetEntityType()
60// 26.07.96 P.Kent Added ComputeDimensions for replication mechanism
61// 27.03.96 J.Allison Methods for visualisation
62// 30.06.95 P.Kent Initial version, no scoping or visualisation functions
63// --------------------------------------------------------------------
64#ifndef G4VSOLID_HH
65#define G4VSOLID_HH
66
67#include "G4Types.hh"
68#include "G4String.hh"
69#include "geomdefs.hh"
70
71class G4AffineTransform;
72class G4VoxelLimits;
73
74class G4VPVParameterisation;
75class G4VPhysicalVolume;
76
77class G4VGraphicsScene;
78class G4Polyhedron;
79class G4NURBS;
80class G4VisExtent;
81class G4DisplacedSolid;
82
83#include "G4ThreeVector.hh"
84#include <vector>
85
86typedef std::vector<G4ThreeVector> G4ThreeVectorList;
87typedef G4String G4GeometryType;
88
89class G4VSolid
90{
91 public: // with description
92
93 G4VSolid(const G4String& name);
94 // Creates a new shape, with the supplied name. No provision is made
95 // for sharing a common name amongst multiple classes.
96 virtual ~G4VSolid();
97 // Default destructor.
98
99 inline G4bool operator==( const G4VSolid& s ) const;
100 // Return true only if addresses are the same.
101
102 friend std::ostream& operator<< ( std::ostream& os, const G4VSolid& e );
103 // Streaming operator, using DumpInfo().
104
105 inline G4String GetName() const;
106 // Returns the current shape's name.
107 inline void SetName(const G4String& name);
108 // Sets the current shape's name.
109
110 inline G4double GetTolerance() const;
111 // Returns the cached geometrical tolerance.
112
113 virtual G4bool CalculateExtent(const EAxis pAxis,
114 const G4VoxelLimits& pVoxelLimit,
115 const G4AffineTransform& pTransform,
116 G4double& pMin, G4double& pMax) const = 0;
117 // Calculate the minimum and maximum extent of the solid, when under the
118 // specified transform, and within the specified limits. If the solid
119 // is not intersected by the region, return false, else return true.
120
121 virtual EInside Inside(const G4ThreeVector& p) const = 0;
122 // Returns kOutside if the point at offset p is outside the shapes
123 // boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2
124 // from a surface, otherwise kInside.
125
126 virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const = 0;
127 // Returns the outwards pointing unit normal of the shape for the
128 // surface closest to the point at offset p.
129
130 virtual G4double DistanceToIn(const G4ThreeVector& p,
131 const G4ThreeVector& v) const = 0;
132 // Return the distance along the normalised vector v to the shape,
133 // from the point at offset p. If there is no intersection, return
134 // kInfinity. The first intersection resulting from `leaving' a
135 // surface/volume is discarded. Hence, it is tolerant of points on
136 // the surface of the shape.
137
138 virtual G4double DistanceToIn(const G4ThreeVector& p) const = 0;
139 // Calculate the distance to the nearest surface of a shape from an
140 // outside point. The distance can be an underestimate.
141
142 virtual G4double DistanceToOut(const G4ThreeVector& p,
143 const G4ThreeVector& v,
144 const G4bool calcNorm=false,
145 G4bool *validNorm=0,
146 G4ThreeVector *n=0) const = 0;
147 // Return the distance along the normalised vector v to the shape,
148 // from a point at an offset p inside or on the surface of the shape.
149 // Intersections with surfaces, when the point is < Tolerance/2 from a
150 // surface must be ignored.
151 // If calcNorm==true:
152 // validNorm set true if the solid lies entirely behind or on the
153 // exiting surface.
154 // n set to exiting outwards normal vector (undefined Magnitude).
155 // validNorm set to false if the solid does not lie entirely behind
156 // or on the exiting surface
157 // If calcNorm==false:
158 // validNorm and n are unused.
159 //
160 // Must be called as solid.DistanceToOut(p,v) or by specifying all
161 // the parameters.
162
163 virtual G4double DistanceToOut(const G4ThreeVector& p) const = 0;
164 // Calculate the distance to the nearest surface of a shape from an
165 // inside point. The distance can be an underestimate.
166
167
168 virtual void ComputeDimensions(G4VPVParameterisation* p,
169 const G4int n,
170 const G4VPhysicalVolume* pRep);
171 // Throw exception if ComputeDimensions called frrom an illegal
172 // derived class.
173
174 virtual G4double GetCubicVolume();
175 // Returns an estimation of the solid volume in internal units.
176 // This method may be overloaded by derived classes to compute the
177 // exact geometrical quantity for solids where this is possible,
178 // or anyway to cache the computed value.
179 // Note: the computed value is NOT cached.
180
181 virtual G4double GetSurfaceArea();
182 // Return an estimation of the solid surface area in internal units.
183 // This method may be overloaded by derived classes to compute the
184 // exact geometrical quantity for solids where this is possible,
185 // or anyway to cache the computed value.
186 // Note: the computed value is NOT cached.
187
188 virtual G4GeometryType GetEntityType() const = 0;
189 // Provide identification of the class of an object.
190 // (required for persistency and STEP interface)
191
192 virtual G4ThreeVector GetPointOnSurface() const;
193 // Returns a random point located on the surface of the solid.
194
195 virtual G4VSolid* Clone() const;
196 // Returns a pointer of a dynamically allocated copy of the solid.
197 // Returns NULL pointer with warning in case the concrete solid does not
198 // implement this method. The caller has responsibility for ownership.
199
200 virtual std::ostream& StreamInfo(std::ostream& os) const = 0;
201 // Dumps contents of the solid to a stream.
202 inline void DumpInfo() const;
203 // Dumps contents of the solid to the standard output.
204
205 // Visualization functions
206
207 virtual void DescribeYourselfTo (G4VGraphicsScene& scene) const = 0;
208 // A "double dispatch" function which identifies the solid
209 // to the graphics scene.
210 virtual G4VisExtent GetExtent () const;
211 // Provide extent (bounding box) as possible hint to the graphics view.
212 virtual G4Polyhedron* CreatePolyhedron () const;
213 virtual G4NURBS* CreateNURBS () const;
214 // Create a G4Polyhedron/G4NURBS/... (It is the caller's responsibility
215 // to delete it). A null pointer means "not created".
216 virtual G4Polyhedron* GetPolyhedron () const;
217 // Smart access function - creates on request and stores for future
218 // access. A null pointer means "not available".
219
220 virtual const G4VSolid* GetConstituentSolid(G4int no) const;
221 virtual G4VSolid* GetConstituentSolid(G4int no);
222 // If the solid is made up from a Boolean operation of two solids,
223 // return the "no" solid. If the solid is not a "Boolean", return 0.
224
225 virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const;
226 virtual G4DisplacedSolid* GetDisplacedSolidPtr();
227 // If the solid is a "G4DisplacedSolid", return a self pointer
228 // else return 0.
229
230 public: // without description
231
232 G4VSolid(__void__&);
233 // Fake default constructor for usage restricted to direct object
234 // persistency for clients requiring preallocation of memory for
235 // persistifiable objects.
236
237 G4VSolid(const G4VSolid& rhs);
238 G4VSolid& operator=(const G4VSolid& rhs);
239 // Copy constructor and assignment operator.
240
241 protected: // with description
242
243 void CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
244 const G4VoxelLimits& pVoxelLimit,
245 const EAxis pAxis,
246 G4double& pMin, G4double& pMax) const;
247 // Calculate the maximum and minimum extents of the convex polygon
248 // pPolygon along the axis pAxis, within the limits pVoxelLimit.
249 //
250 // If the minimum is <pMin pMin is set to the new minimum.
251 // If the maximum is >pMax pMax is set to the new maximum.
252 //
253 // Modifications to pPolygon are made - it is left in an undefined state.
254
255 void ClipCrossSection(G4ThreeVectorList* pVertices,
256 const G4int pSectionIndex,
257 const G4VoxelLimits& pVoxelLimit,
258 const EAxis pAxis,
259 G4double& pMin, G4double& pMax) const;
260 // Calculate the maximum and minimum extents of the polygon described
261 // by the vertices: pSectionIndex->pSectionIndex+1->
262 // pSectionIndex+2->pSectionIndex+3->pSectionIndex
263 // in the List pVertices.
264 //
265 // If the minimum is <pMin pMin is set to the new minimum.
266 // If the maximum is >pMax pMax is set to the new maximum.
267 //
268 // No modifications are made to pVertices.
269
270 void ClipBetweenSections(G4ThreeVectorList* pVertices,
271 const G4int pSectionIndex,
272 const G4VoxelLimits& pVoxelLimit,
273 const EAxis pAxis,
274 G4double& pMin, G4double& pMax) const;
275 // Calculate the maximum and minimum extents of the polygons
276 // joining the CrossSections at pSectionIndex->pSectionIndex+3 and
277 // pSectionIndex+4->pSectionIndex7
278 // in the List pVertices, within the boundaries of the voxel limits
279 // pVoxelLimit.
280 //
281 // If the minimum is <pMin pMin is set to the new minimum.
282 // If the maximum is >pMax pMax is set to the new maximum.
283 //
284 // No modifications are made to pVertices.
285
286 void ClipPolygon( G4ThreeVectorList& pPolygon,
287 const G4VoxelLimits& pVoxelLimit,
288 const EAxis pAxis ) const;
289 // Clip the specified convex polygon to the given limits, where
290 // the polygon is described by the vertices at (0),(1),...,(n),(0) in
291 // pPolygon.
292 // If the polygon is completely clipped away, the polygon is cleared.
293
294
295 G4double EstimateCubicVolume(G4int nStat, G4double epsilon) const;
296 // Calculate cubic volume based on Inside() method.
297 // Accuracy is limited by the second argument or the statistics
298 // expressed by the first argument.
299
300 G4double EstimateSurfaceArea(G4int nStat, G4double ell) const;
301 // Calculate surface area only based on Inside() method.
302 // Accuracy is limited by the second argument or the statistics
303 // expressed by the first argument.
304
305 protected:
306
307 G4double kCarTolerance; // Cached geometrical tolerance
308
309 private:
310
311 void ClipPolygonToSimpleLimits(G4ThreeVectorList& pPolygon,
312 G4ThreeVectorList& outputPolygon,
313 const G4VoxelLimits& pVoxelLimit ) const;
314 // Clip the specified convex polygon to the given limits, storing the
315 // result in outputPolygon. The voxel limits must be limited in one
316 // *plane* only: This is achieved by having only x or y or z limits,
317 // and either the minimum or maximum limit set to -+kInfinity
318 // respectively.
319
320 G4String fshapeName; // Name
321};
322
323#include "G4VSolid.icc"
324
325#endif
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