// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: voxeldefs.hh,v 1.7 2006/06/29 18:33:19 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // // // Voxel Optimisation Constants // History: // 12.02.99 S.Giani made numerical values consistent with Geant3.21 // 13.08.95 P.Kent Created separate file // -------------------------------------------------------------------- #ifndef VOXELDEFS_HH #define VOXELDEFS_HH #include "G4Types.hh" // Hard limit on no. voxel nodes per given header const G4int kMaxVoxelNodes=1000; // PK chose 2000, Geant 3.21 used 1000 const G4int kMinVoxelVolumesLevel1=2; // Only begin to make voxels if >= // this no of daughters const G4int kMinVoxelVolumesLevel2=3; // Only make second level of refinement // if >= this no of volumes in // 1st level node const G4int kMinVoxelVolumesLevel3=4; // Only make third level of refinement // if >= this no of volumes in // 2nd level node #endif