[831] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4ReflectedSolid.cc,v 1.11 2006/11/08 09:56:33 gcosmo Exp $ |
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| 28 | // |
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[850] | 29 | // GEANT4 tag $Name: HEAD $ |
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[831] | 30 | // |
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| 31 | // Implementation for G4ReflectedSolid class for boolean |
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| 32 | // operations between other solids |
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| 33 | // |
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| 34 | // Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch) |
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| 35 | // |
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| 36 | // -------------------------------------------------------------------- |
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| 37 | |
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| 38 | #include "G4ReflectedSolid.hh" |
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| 39 | |
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| 40 | #include <sstream> |
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| 41 | |
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| 42 | #include "G4Point3D.hh" |
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| 43 | #include "G4Normal3D.hh" |
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| 44 | |
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| 45 | #include "G4VoxelLimits.hh" |
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| 46 | |
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| 47 | #include "G4VPVParameterisation.hh" |
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| 48 | |
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| 49 | #include "G4VGraphicsScene.hh" |
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| 50 | #include "G4Polyhedron.hh" |
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| 51 | #include "G4NURBS.hh" |
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| 52 | // #include "G4NURBSbox.hh" |
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| 53 | |
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| 54 | |
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| 55 | ///////////////////////////////////////////////////////////////// |
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| 56 | // |
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| 57 | // Constructor using HepTransform3D, in fact HepReflect3D |
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| 58 | |
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| 59 | G4ReflectedSolid::G4ReflectedSolid( const G4String& pName, |
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| 60 | G4VSolid* pSolid , |
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| 61 | const G4Transform3D& transform ) |
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| 62 | : G4VSolid(pName), fpPolyhedron(0) |
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| 63 | { |
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| 64 | fPtrSolid = pSolid ; |
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| 65 | G4RotationMatrix rotMatrix ; |
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| 66 | |
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| 67 | fDirectTransform = |
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| 68 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ; |
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| 69 | fPtrTransform = |
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| 70 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ; |
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| 71 | fPtrTransform->Invert() ; |
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| 72 | |
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| 73 | fDirectTransform3D = new G4Transform3D(transform) ; |
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| 74 | fPtrTransform3D = new G4Transform3D(transform.inverse()) ; |
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| 75 | } |
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| 76 | |
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| 77 | /////////////////////////////////////////////////////////////////// |
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| 78 | // |
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| 79 | |
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| 80 | G4ReflectedSolid::~G4ReflectedSolid() |
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| 81 | { |
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| 82 | if(fPtrTransform) |
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| 83 | { |
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| 84 | delete fPtrTransform; fPtrTransform=0; |
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| 85 | delete fDirectTransform; fDirectTransform=0; |
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| 86 | } |
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| 87 | if(fPtrTransform3D) |
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| 88 | { |
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| 89 | delete fPtrTransform3D; fPtrTransform3D=0; |
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| 90 | delete fDirectTransform3D; fDirectTransform3D=0; |
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| 91 | } |
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| 92 | delete fpPolyhedron; |
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| 93 | } |
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| 94 | |
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| 95 | G4GeometryType G4ReflectedSolid::GetEntityType() const |
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| 96 | { |
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| 97 | return G4String("G4ReflectedSolid"); |
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| 98 | } |
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| 99 | |
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| 100 | const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const |
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| 101 | { |
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| 102 | return this; |
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| 103 | } |
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| 104 | |
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| 105 | G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() |
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| 106 | { |
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| 107 | return this; |
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| 108 | } |
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| 109 | |
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| 110 | G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const |
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| 111 | { |
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| 112 | return fPtrSolid; |
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| 113 | } |
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| 114 | |
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| 115 | ///////////////////////////////////////////////////////////////////////////// |
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| 116 | |
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| 117 | G4AffineTransform G4ReflectedSolid::GetTransform() const |
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| 118 | { |
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| 119 | G4AffineTransform aTransform = *fPtrTransform; |
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| 120 | return aTransform; |
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| 121 | } |
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| 122 | |
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| 123 | void G4ReflectedSolid::SetTransform(G4AffineTransform& transform) |
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| 124 | { |
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| 125 | fPtrTransform = &transform ; |
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| 126 | fpPolyhedron = 0; |
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| 127 | } |
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| 128 | |
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| 129 | ////////////////////////////////////////////////////////////////////////////// |
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| 130 | |
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| 131 | G4AffineTransform G4ReflectedSolid::GetDirectTransform() const |
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| 132 | { |
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| 133 | G4AffineTransform aTransform= *fDirectTransform; |
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| 134 | return aTransform; |
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| 135 | } |
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| 136 | |
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| 137 | void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform) |
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| 138 | { |
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| 139 | fDirectTransform = &transform ; |
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| 140 | fpPolyhedron = 0; |
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| 141 | } |
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| 142 | |
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| 143 | ///////////////////////////////////////////////////////////////////////////// |
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| 144 | |
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| 145 | G4Transform3D G4ReflectedSolid::GetTransform3D() const |
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| 146 | { |
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| 147 | G4Transform3D aTransform = *fPtrTransform3D; |
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| 148 | return aTransform; |
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| 149 | } |
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| 150 | |
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| 151 | void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform) |
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| 152 | { |
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| 153 | fPtrTransform3D = &transform ; |
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| 154 | fpPolyhedron = 0; |
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| 155 | } |
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| 156 | |
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| 157 | ////////////////////////////////////////////////////////////////////////////// |
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| 158 | |
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| 159 | G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const |
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| 160 | { |
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| 161 | G4Transform3D aTransform= *fDirectTransform3D; |
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| 162 | return aTransform; |
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| 163 | } |
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| 164 | |
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| 165 | void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform) |
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| 166 | { |
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| 167 | fDirectTransform3D = &transform ; |
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| 168 | fpPolyhedron = 0; |
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| 169 | } |
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| 170 | |
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| 171 | ///////////////////////////////////////////////////////////////////////////// |
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| 172 | |
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| 173 | G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const |
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| 174 | { |
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| 175 | G4RotationMatrix InvRotation= fDirectTransform->NetRotation(); |
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| 176 | return InvRotation; |
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| 177 | } |
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| 178 | |
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| 179 | void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix) |
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| 180 | { |
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| 181 | fDirectTransform->SetNetRotation(matrix); |
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| 182 | } |
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| 183 | |
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| 184 | ///////////////////////////////////////////////////////////////////////////// |
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| 185 | |
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| 186 | G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const |
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| 187 | { |
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| 188 | return fPtrTransform->NetTranslation(); |
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| 189 | } |
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| 190 | |
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| 191 | void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector) |
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| 192 | { |
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| 193 | fPtrTransform->SetNetTranslation(vector); |
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| 194 | } |
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| 195 | |
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| 196 | /////////////////////////////////////////////////////////////// |
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| 197 | |
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| 198 | G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const |
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| 199 | { |
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| 200 | G4RotationMatrix Rotation= fPtrTransform->NetRotation(); |
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| 201 | return Rotation; |
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| 202 | } |
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| 203 | |
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| 204 | void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix) |
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| 205 | { |
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| 206 | fPtrTransform->SetNetRotation(matrix); |
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| 207 | } |
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| 208 | |
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| 209 | /////////////////////////////////////////////////////////////////////// |
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| 210 | |
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| 211 | G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const |
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| 212 | { |
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| 213 | return fDirectTransform->NetTranslation(); |
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| 214 | } |
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| 215 | |
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| 216 | void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector) |
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| 217 | { |
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| 218 | fDirectTransform->SetNetTranslation(vector); |
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| 219 | } |
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| 220 | |
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| 221 | /////////////////////////////////////////////////////////////// |
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| 222 | // |
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| 223 | // |
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| 224 | |
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| 225 | G4bool |
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| 226 | G4ReflectedSolid::CalculateExtent( const EAxis pAxis, |
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| 227 | const G4VoxelLimits& pVoxelLimit, |
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| 228 | const G4AffineTransform& pTransform, |
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| 229 | G4double& pMin, |
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| 230 | G4double& pMax ) const |
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| 231 | { |
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| 232 | |
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| 233 | G4VoxelLimits unLimit; |
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| 234 | G4AffineTransform unTransform; |
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| 235 | |
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| 236 | G4double x1 = -kInfinity, x2 = kInfinity, |
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| 237 | y1 = -kInfinity, y2 = kInfinity, |
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| 238 | z1 = -kInfinity, z2 = kInfinity; |
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| 239 | |
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| 240 | G4bool existsAfterClip = false ; |
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| 241 | existsAfterClip = |
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| 242 | fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2); |
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| 243 | existsAfterClip = |
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| 244 | fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2); |
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| 245 | existsAfterClip = |
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| 246 | fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2); |
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| 247 | |
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| 248 | existsAfterClip = false; |
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| 249 | pMin = +kInfinity ; |
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| 250 | pMax = -kInfinity ; |
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| 251 | |
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| 252 | G4Transform3D pTransform3D = G4Transform3D(pTransform.NetRotation().inverse(), |
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| 253 | pTransform.NetTranslation()); |
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| 254 | |
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| 255 | G4Transform3D transform3D = pTransform3D*(*fDirectTransform3D); |
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| 256 | |
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| 257 | G4Point3D tmpPoint; |
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| 258 | |
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| 259 | // Calculate rotated vertex coordinates |
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| 260 | |
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| 261 | G4ThreeVectorList* vertices = new G4ThreeVectorList(); |
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| 262 | vertices->reserve(8); |
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| 263 | |
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| 264 | if (vertices) |
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| 265 | { |
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| 266 | G4ThreeVector vertex0(x1,y1,z1) ; |
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| 267 | tmpPoint = transform3D*G4Point3D(vertex0); |
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| 268 | vertex0 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 269 | vertices->push_back(vertex0); |
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| 270 | |
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| 271 | G4ThreeVector vertex1(x2,y1,z1) ; |
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| 272 | tmpPoint = transform3D*G4Point3D(vertex1); |
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| 273 | vertex1 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 274 | vertices->push_back(vertex1); |
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| 275 | |
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| 276 | G4ThreeVector vertex2(x2,y2,z1) ; |
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| 277 | tmpPoint = transform3D*G4Point3D(vertex2); |
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| 278 | vertex2 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 279 | vertices->push_back(vertex2); |
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| 280 | |
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| 281 | G4ThreeVector vertex3(x1,y2,z1) ; |
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| 282 | tmpPoint = transform3D*G4Point3D(vertex3); |
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| 283 | vertex3 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 284 | vertices->push_back(vertex3); |
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| 285 | |
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| 286 | G4ThreeVector vertex4(x1,y1,z2) ; |
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| 287 | tmpPoint = transform3D*G4Point3D(vertex4); |
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| 288 | vertex4 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 289 | vertices->push_back(vertex4); |
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| 290 | |
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| 291 | G4ThreeVector vertex5(x2,y1,z2) ; |
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| 292 | tmpPoint = transform3D*G4Point3D(vertex5); |
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| 293 | vertex5 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 294 | vertices->push_back(vertex5); |
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| 295 | |
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| 296 | G4ThreeVector vertex6(x2,y2,z2) ; |
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| 297 | tmpPoint = transform3D*G4Point3D(vertex6); |
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| 298 | vertex6 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 299 | vertices->push_back(vertex6); |
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| 300 | |
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| 301 | G4ThreeVector vertex7(x1,y2,z2) ; |
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| 302 | tmpPoint = transform3D*G4Point3D(vertex7); |
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| 303 | vertex7 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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| 304 | vertices->push_back(vertex7); |
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| 305 | } |
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| 306 | else |
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| 307 | { |
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| 308 | DumpInfo(); |
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| 309 | G4Exception("G4ReflectedSolid::CalculateExtent()", |
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| 310 | "FatalError", FatalException, |
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| 311 | "Error in allocation of vertices. Out of memory !"); |
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| 312 | } |
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| 313 | |
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| 314 | ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ; |
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| 315 | ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ; |
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| 316 | ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ; |
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| 317 | |
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| 318 | if (pVoxelLimit.IsLimited(pAxis) == false) |
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| 319 | { |
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| 320 | if ( pMin != kInfinity || pMax != -kInfinity ) |
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| 321 | { |
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| 322 | existsAfterClip = true ; |
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| 323 | |
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| 324 | // Add 2*tolerance to avoid precision troubles |
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| 325 | |
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| 326 | pMin -= kCarTolerance; |
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| 327 | pMax += kCarTolerance; |
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| 328 | } |
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| 329 | } |
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| 330 | else |
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| 331 | { |
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| 332 | G4ThreeVector clipCentre( |
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| 333 | ( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5, |
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| 334 | ( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5, |
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| 335 | ( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5); |
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| 336 | |
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| 337 | if ( pMin != kInfinity || pMax != -kInfinity ) |
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| 338 | { |
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| 339 | existsAfterClip = true ; |
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| 340 | |
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| 341 | |
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| 342 | // Check to see if endpoints are in the solid |
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| 343 | |
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| 344 | clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis); |
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| 345 | |
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| 346 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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| 347 | { |
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| 348 | pMin = pVoxelLimit.GetMinExtent(pAxis); |
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| 349 | } |
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| 350 | else |
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| 351 | { |
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| 352 | pMin -= kCarTolerance; |
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| 353 | } |
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| 354 | clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis); |
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| 355 | |
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| 356 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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| 357 | { |
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| 358 | pMax = pVoxelLimit.GetMaxExtent(pAxis); |
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| 359 | } |
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| 360 | else |
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| 361 | { |
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| 362 | pMax += kCarTolerance; |
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| 363 | } |
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| 364 | } |
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| 365 | // Check for case where completely enveloping clipping volume |
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| 366 | // If point inside then we are confident that the solid completely |
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| 367 | // envelopes the clipping volume. Hence set min/max extents according |
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| 368 | // to clipping volume extents along the specified axis. |
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| 369 | |
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| 370 | else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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| 371 | { |
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| 372 | existsAfterClip = true ; |
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| 373 | pMin = pVoxelLimit.GetMinExtent(pAxis) ; |
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| 374 | pMax = pVoxelLimit.GetMaxExtent(pAxis) ; |
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| 375 | } |
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| 376 | } |
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| 377 | delete vertices; |
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| 378 | return existsAfterClip; |
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| 379 | } |
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| 380 | |
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| 381 | ///////////////////////////////////////////////////// |
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| 382 | // |
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| 383 | // |
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| 384 | |
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| 385 | EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const |
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| 386 | { |
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| 387 | |
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| 388 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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| 389 | // G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ; |
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| 390 | |
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| 391 | return fPtrSolid->Inside(G4ThreeVector(newPoint.x(), |
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| 392 | newPoint.y(), |
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| 393 | newPoint.z())) ; |
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| 394 | } |
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| 395 | |
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| 396 | ////////////////////////////////////////////////////////////// |
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| 397 | // |
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| 398 | // |
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| 399 | |
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| 400 | G4ThreeVector |
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| 401 | G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const |
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| 402 | { |
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| 403 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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| 404 | G4ThreeVector normal = |
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| 405 | fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(), |
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| 406 | newPoint.y(), |
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| 407 | newPoint.z() ) ) ; |
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| 408 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ; |
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| 409 | newN.unit() ; |
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| 410 | |
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| 411 | return G4ThreeVector(newN.x(),newN.y(),newN.z()) ; |
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| 412 | } |
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| 413 | |
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| 414 | ///////////////////////////////////////////////////////////// |
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| 415 | // |
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| 416 | // The same algorithm as in DistanceToIn(p) |
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| 417 | |
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| 418 | G4double |
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| 419 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p, |
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| 420 | const G4ThreeVector& v ) const |
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| 421 | { |
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| 422 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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| 423 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ; |
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| 424 | newDirection.unit() ; |
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| 425 | return fPtrSolid->DistanceToIn( |
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| 426 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()), |
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| 427 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ; |
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| 428 | } |
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| 429 | |
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| 430 | //////////////////////////////////////////////////////// |
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| 431 | // |
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| 432 | // Approximate nearest distance from the point p to the intersection of |
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| 433 | // two solids |
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| 434 | |
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| 435 | G4double |
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| 436 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const |
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| 437 | { |
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| 438 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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| 439 | return fPtrSolid->DistanceToIn( |
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| 440 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ; |
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| 441 | } |
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| 442 | |
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| 443 | ////////////////////////////////////////////////////////// |
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| 444 | // |
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| 445 | // The same algorithm as DistanceToOut(p) |
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| 446 | |
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| 447 | G4double |
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| 448 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p, |
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| 449 | const G4ThreeVector& v, |
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| 450 | const G4bool calcNorm, |
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| 451 | G4bool *validNorm, |
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| 452 | G4ThreeVector *n ) const |
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| 453 | { |
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| 454 | G4ThreeVector solNorm ; |
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| 455 | |
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| 456 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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| 457 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v); |
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| 458 | newDirection.unit() ; |
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| 459 | |
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| 460 | G4double dist = |
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| 461 | fPtrSolid->DistanceToOut( |
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| 462 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()), |
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| 463 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()), |
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| 464 | calcNorm, validNorm, &solNorm) ; |
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| 465 | if(calcNorm) |
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| 466 | { |
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| 467 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm); |
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| 468 | newN.unit() ; |
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| 469 | *n = G4ThreeVector(newN.x(),newN.y(),newN.z()); |
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| 470 | } |
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| 471 | return dist ; |
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| 472 | } |
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| 473 | |
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| 474 | ////////////////////////////////////////////////////////////// |
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| 475 | // |
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| 476 | // Inverted algorithm of DistanceToIn(p) |
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| 477 | |
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| 478 | G4double |
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| 479 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const |
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| 480 | { |
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| 481 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p); |
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| 482 | return fPtrSolid->DistanceToOut( |
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| 483 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())); |
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| 484 | } |
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| 485 | |
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| 486 | ////////////////////////////////////////////////////////////// |
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| 487 | // |
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| 488 | // |
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| 489 | |
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| 490 | void |
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| 491 | G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*, |
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| 492 | const G4int, |
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| 493 | const G4VPhysicalVolume* ) |
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| 494 | { |
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| 495 | DumpInfo(); |
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| 496 | G4Exception("G4BooleanSolid::ComputeDimensions()", |
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| 497 | "NotApplicable", FatalException, |
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| 498 | "Method not applicable in this context!"); |
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| 499 | } |
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| 500 | |
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| 501 | ////////////////////////////////////////////////////////////// |
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| 502 | // |
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| 503 | // Return a point (G4ThreeVector) randomly and uniformly selected |
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| 504 | // on the solid surface |
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| 505 | |
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| 506 | G4ThreeVector G4ReflectedSolid::GetPointOnSurface() const |
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| 507 | { |
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| 508 | G4ThreeVector p = fPtrSolid->GetPointOnSurface(); |
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| 509 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p); |
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| 510 | |
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| 511 | return G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()); |
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| 512 | } |
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| 513 | |
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| 514 | ////////////////////////////////////////////////////////////////////////// |
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| 515 | // |
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| 516 | // Stream object contents to an output stream |
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| 517 | |
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| 518 | std::ostream& G4ReflectedSolid::StreamInfo(std::ostream& os) const |
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| 519 | { |
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| 520 | os << "-----------------------------------------------------------\n" |
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| 521 | << " *** Dump for Reflected solid - " << GetName() << " ***\n" |
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| 522 | << " ===================================================\n" |
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| 523 | << " Solid type: " << GetEntityType() << "\n" |
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| 524 | << " Parameters of constituent solid: \n" |
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| 525 | << "===========================================================\n"; |
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| 526 | fPtrSolid->StreamInfo(os); |
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| 527 | os << "===========================================================\n" |
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| 528 | << " Transformations: \n" |
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| 529 | << " Direct transformation - translation : \n" |
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| 530 | << " " << fDirectTransform->NetTranslation() << "\n" |
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| 531 | << " - rotation : \n" |
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| 532 | << " "; |
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| 533 | fDirectTransform->NetRotation().print(os); |
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| 534 | os << "\n" |
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| 535 | << "===========================================================\n"; |
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| 536 | |
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| 537 | return os; |
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| 538 | } |
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| 539 | |
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| 540 | ///////////////////////////////////////////////// |
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| 541 | // |
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| 542 | // |
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| 543 | |
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| 544 | void |
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| 545 | G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const |
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| 546 | { |
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| 547 | scene.AddSolid (*this); |
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| 548 | } |
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| 549 | |
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| 550 | //////////////////////////////////////////////////// |
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| 551 | // |
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| 552 | // |
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| 553 | |
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| 554 | G4Polyhedron* |
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| 555 | G4ReflectedSolid::CreatePolyhedron () const |
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| 556 | { |
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| 557 | G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron(); |
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| 558 | if (polyhedron) |
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| 559 | { |
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| 560 | polyhedron->Transform(*fDirectTransform3D); |
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| 561 | return polyhedron; |
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| 562 | } |
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| 563 | else |
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| 564 | { |
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| 565 | std::ostringstream oss; |
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| 566 | oss << "Solid - " << GetName() |
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| 567 | << " - original solid has no" << G4endl |
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| 568 | << " corresponding polyhedron. Returning NULL!"; |
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| 569 | G4Exception("G4ReflectedSolid::CreatePolyhedron()", "InvalidSetup", |
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| 570 | JustWarning, oss.str().c_str()); |
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| 571 | return 0; |
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| 572 | } |
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| 573 | } |
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| 574 | |
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| 575 | ///////////////////////////////////////////////////////// |
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| 576 | // |
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| 577 | // |
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| 578 | |
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| 579 | G4NURBS* |
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| 580 | G4ReflectedSolid::CreateNURBS () const |
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| 581 | { |
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| 582 | // Take into account local transformation - see CreatePolyhedron. |
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| 583 | // return fPtrSolid->CreateNURBS() ; |
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| 584 | return 0; |
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| 585 | } |
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| 586 | |
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| 587 | ///////////////////////////////////////////////////////// |
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| 588 | // |
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| 589 | // |
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| 590 | |
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| 591 | G4Polyhedron* |
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| 592 | G4ReflectedSolid::GetPolyhedron () const |
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| 593 | { |
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| 594 | if (!fpPolyhedron || |
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| 595 | fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() != |
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| 596 | fpPolyhedron->GetNumberOfRotationSteps()) |
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| 597 | { |
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| 598 | delete fpPolyhedron; |
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| 599 | fpPolyhedron = CreatePolyhedron (); |
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| 600 | } |
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| 601 | return fpPolyhedron; |
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| 602 | } |
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