1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4ReflectedSolid.cc,v 1.13 2010/10/19 15:20:18 gcosmo Exp $ |
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28 | // |
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29 | // GEANT4 tag $Name: geommng-V09-03-05 $ |
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30 | // |
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31 | // Implementation for G4ReflectedSolid class for boolean |
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32 | // operations between other solids |
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33 | // |
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34 | // Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch) |
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35 | // |
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36 | // -------------------------------------------------------------------- |
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37 | |
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38 | #include "G4ReflectedSolid.hh" |
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39 | |
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40 | #include <sstream> |
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41 | |
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42 | #include "G4Point3D.hh" |
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43 | #include "G4Normal3D.hh" |
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44 | |
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45 | #include "G4VoxelLimits.hh" |
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46 | |
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47 | #include "G4VPVParameterisation.hh" |
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48 | |
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49 | #include "G4VGraphicsScene.hh" |
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50 | #include "G4Polyhedron.hh" |
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51 | #include "G4NURBS.hh" |
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52 | // #include "G4NURBSbox.hh" |
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53 | |
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54 | |
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55 | ///////////////////////////////////////////////////////////////// |
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56 | // |
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57 | // Constructor using HepTransform3D, in fact HepReflect3D |
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58 | |
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59 | G4ReflectedSolid::G4ReflectedSolid( const G4String& pName, |
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60 | G4VSolid* pSolid , |
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61 | const G4Transform3D& transform ) |
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62 | : G4VSolid(pName), fpPolyhedron(0) |
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63 | { |
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64 | fPtrSolid = pSolid ; |
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65 | G4RotationMatrix rotMatrix ; |
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66 | |
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67 | fDirectTransform = |
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68 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ; |
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69 | fPtrTransform = |
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70 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ; |
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71 | fPtrTransform->Invert() ; |
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72 | |
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73 | fDirectTransform3D = new G4Transform3D(transform) ; |
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74 | fPtrTransform3D = new G4Transform3D(transform.inverse()) ; |
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75 | } |
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76 | |
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77 | /////////////////////////////////////////////////////////////////// |
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78 | // |
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79 | |
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80 | G4ReflectedSolid::~G4ReflectedSolid() |
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81 | { |
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82 | if(fPtrTransform) |
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83 | { |
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84 | delete fPtrTransform; fPtrTransform=0; |
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85 | delete fDirectTransform; fDirectTransform=0; |
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86 | } |
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87 | if(fPtrTransform3D) |
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88 | { |
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89 | delete fPtrTransform3D; fPtrTransform3D=0; |
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90 | delete fDirectTransform3D; fDirectTransform3D=0; |
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91 | } |
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92 | delete fpPolyhedron; |
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93 | } |
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94 | |
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95 | /////////////////////////////////////////////////////////////////// |
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96 | // |
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97 | |
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98 | G4ReflectedSolid::G4ReflectedSolid(const G4ReflectedSolid& rhs) |
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99 | : G4VSolid(rhs), fPtrSolid(rhs.fPtrSolid), fpPolyhedron(0) |
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100 | { |
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101 | fPtrTransform = new G4AffineTransform(*rhs.fPtrTransform); |
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102 | fDirectTransform = new G4AffineTransform(*rhs.fDirectTransform); |
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103 | fPtrTransform3D = new G4Transform3D(*rhs.fPtrTransform3D); |
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104 | fDirectTransform3D = new G4Transform3D(*rhs.fDirectTransform3D); |
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105 | } |
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106 | |
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107 | /////////////////////////////////////////////////////////////////// |
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108 | // |
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109 | |
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110 | G4ReflectedSolid& G4ReflectedSolid::operator=(const G4ReflectedSolid& rhs) |
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111 | { |
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112 | // Check assignment to self |
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113 | // |
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114 | if (this == &rhs) { return *this; } |
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115 | |
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116 | // Copy base class data |
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117 | // |
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118 | G4VSolid::operator=(rhs); |
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119 | |
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120 | // Copy data |
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121 | // |
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122 | fPtrSolid= rhs.fPtrSolid; fpPolyhedron= 0; |
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123 | delete fPtrTransform; |
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124 | fPtrTransform= new G4AffineTransform(*rhs.fPtrTransform); |
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125 | delete fDirectTransform; |
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126 | fDirectTransform= new G4AffineTransform(*rhs.fDirectTransform); |
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127 | delete fPtrTransform3D; |
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128 | fPtrTransform3D= new G4Transform3D(*rhs.fPtrTransform3D); |
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129 | delete fDirectTransform3D; |
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130 | fDirectTransform3D= new G4Transform3D(*rhs.fDirectTransform3D); |
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131 | |
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132 | return *this; |
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133 | } |
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134 | |
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135 | /////////////////////////////////////////////////////////////////// |
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136 | // |
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137 | |
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138 | G4GeometryType G4ReflectedSolid::GetEntityType() const |
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139 | { |
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140 | return G4String("G4ReflectedSolid"); |
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141 | } |
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142 | |
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143 | const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const |
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144 | { |
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145 | return this; |
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146 | } |
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147 | |
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148 | G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() |
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149 | { |
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150 | return this; |
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151 | } |
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152 | |
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153 | G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const |
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154 | { |
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155 | return fPtrSolid; |
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156 | } |
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157 | |
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158 | ///////////////////////////////////////////////////////////////////////////// |
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159 | |
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160 | G4AffineTransform G4ReflectedSolid::GetTransform() const |
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161 | { |
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162 | G4AffineTransform aTransform = *fPtrTransform; |
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163 | return aTransform; |
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164 | } |
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165 | |
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166 | void G4ReflectedSolid::SetTransform(G4AffineTransform& transform) |
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167 | { |
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168 | fPtrTransform = &transform ; |
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169 | fpPolyhedron = 0; |
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170 | } |
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171 | |
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172 | ////////////////////////////////////////////////////////////////////////////// |
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173 | |
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174 | G4AffineTransform G4ReflectedSolid::GetDirectTransform() const |
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175 | { |
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176 | G4AffineTransform aTransform= *fDirectTransform; |
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177 | return aTransform; |
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178 | } |
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179 | |
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180 | void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform) |
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181 | { |
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182 | fDirectTransform = &transform ; |
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183 | fpPolyhedron = 0; |
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184 | } |
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185 | |
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186 | ///////////////////////////////////////////////////////////////////////////// |
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187 | |
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188 | G4Transform3D G4ReflectedSolid::GetTransform3D() const |
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189 | { |
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190 | G4Transform3D aTransform = *fPtrTransform3D; |
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191 | return aTransform; |
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192 | } |
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193 | |
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194 | void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform) |
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195 | { |
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196 | fPtrTransform3D = &transform ; |
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197 | fpPolyhedron = 0; |
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198 | } |
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199 | |
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200 | ////////////////////////////////////////////////////////////////////////////// |
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201 | |
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202 | G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const |
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203 | { |
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204 | G4Transform3D aTransform= *fDirectTransform3D; |
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205 | return aTransform; |
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206 | } |
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207 | |
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208 | void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform) |
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209 | { |
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210 | fDirectTransform3D = &transform ; |
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211 | fpPolyhedron = 0; |
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212 | } |
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213 | |
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214 | ///////////////////////////////////////////////////////////////////////////// |
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215 | |
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216 | G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const |
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217 | { |
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218 | G4RotationMatrix InvRotation= fDirectTransform->NetRotation(); |
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219 | return InvRotation; |
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220 | } |
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221 | |
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222 | void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix) |
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223 | { |
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224 | fDirectTransform->SetNetRotation(matrix); |
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225 | } |
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226 | |
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227 | ///////////////////////////////////////////////////////////////////////////// |
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228 | |
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229 | G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const |
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230 | { |
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231 | return fPtrTransform->NetTranslation(); |
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232 | } |
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233 | |
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234 | void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector) |
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235 | { |
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236 | fPtrTransform->SetNetTranslation(vector); |
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237 | } |
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238 | |
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239 | /////////////////////////////////////////////////////////////// |
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240 | |
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241 | G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const |
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242 | { |
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243 | G4RotationMatrix Rotation= fPtrTransform->NetRotation(); |
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244 | return Rotation; |
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245 | } |
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246 | |
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247 | void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix) |
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248 | { |
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249 | fPtrTransform->SetNetRotation(matrix); |
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250 | } |
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251 | |
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252 | /////////////////////////////////////////////////////////////////////// |
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253 | |
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254 | G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const |
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255 | { |
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256 | return fDirectTransform->NetTranslation(); |
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257 | } |
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258 | |
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259 | void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector) |
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260 | { |
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261 | fDirectTransform->SetNetTranslation(vector); |
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262 | } |
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263 | |
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264 | /////////////////////////////////////////////////////////////// |
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265 | // |
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266 | // |
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267 | |
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268 | G4bool |
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269 | G4ReflectedSolid::CalculateExtent( const EAxis pAxis, |
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270 | const G4VoxelLimits& pVoxelLimit, |
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271 | const G4AffineTransform& pTransform, |
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272 | G4double& pMin, |
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273 | G4double& pMax ) const |
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274 | { |
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275 | |
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276 | G4VoxelLimits unLimit; |
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277 | G4AffineTransform unTransform; |
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278 | |
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279 | G4double x1 = -kInfinity, x2 = kInfinity, |
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280 | y1 = -kInfinity, y2 = kInfinity, |
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281 | z1 = -kInfinity, z2 = kInfinity; |
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282 | |
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283 | G4bool existsAfterClip = false ; |
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284 | existsAfterClip = |
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285 | fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2); |
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286 | existsAfterClip = |
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287 | fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2); |
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288 | existsAfterClip = |
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289 | fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2); |
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290 | |
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291 | existsAfterClip = false; |
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292 | pMin = +kInfinity ; |
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293 | pMax = -kInfinity ; |
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294 | |
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295 | G4Transform3D pTransform3D = G4Transform3D(pTransform.NetRotation().inverse(), |
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296 | pTransform.NetTranslation()); |
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297 | |
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298 | G4Transform3D transform3D = pTransform3D*(*fDirectTransform3D); |
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299 | |
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300 | G4Point3D tmpPoint; |
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301 | |
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302 | // Calculate rotated vertex coordinates |
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303 | |
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304 | G4ThreeVectorList* vertices = new G4ThreeVectorList(); |
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305 | |
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306 | if (vertices) |
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307 | { |
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308 | vertices->reserve(8); |
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309 | |
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310 | G4ThreeVector vertex0(x1,y1,z1) ; |
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311 | tmpPoint = transform3D*G4Point3D(vertex0); |
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312 | vertex0 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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313 | vertices->push_back(vertex0); |
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314 | |
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315 | G4ThreeVector vertex1(x2,y1,z1) ; |
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316 | tmpPoint = transform3D*G4Point3D(vertex1); |
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317 | vertex1 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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318 | vertices->push_back(vertex1); |
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319 | |
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320 | G4ThreeVector vertex2(x2,y2,z1) ; |
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321 | tmpPoint = transform3D*G4Point3D(vertex2); |
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322 | vertex2 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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323 | vertices->push_back(vertex2); |
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324 | |
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325 | G4ThreeVector vertex3(x1,y2,z1) ; |
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326 | tmpPoint = transform3D*G4Point3D(vertex3); |
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327 | vertex3 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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328 | vertices->push_back(vertex3); |
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329 | |
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330 | G4ThreeVector vertex4(x1,y1,z2) ; |
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331 | tmpPoint = transform3D*G4Point3D(vertex4); |
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332 | vertex4 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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333 | vertices->push_back(vertex4); |
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334 | |
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335 | G4ThreeVector vertex5(x2,y1,z2) ; |
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336 | tmpPoint = transform3D*G4Point3D(vertex5); |
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337 | vertex5 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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338 | vertices->push_back(vertex5); |
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339 | |
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340 | G4ThreeVector vertex6(x2,y2,z2) ; |
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341 | tmpPoint = transform3D*G4Point3D(vertex6); |
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342 | vertex6 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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343 | vertices->push_back(vertex6); |
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344 | |
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345 | G4ThreeVector vertex7(x1,y2,z2) ; |
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346 | tmpPoint = transform3D*G4Point3D(vertex7); |
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347 | vertex7 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z()); |
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348 | vertices->push_back(vertex7); |
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349 | } |
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350 | else |
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351 | { |
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352 | DumpInfo(); |
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353 | G4Exception("G4ReflectedSolid::CalculateExtent()", |
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354 | "FatalError", FatalException, |
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355 | "Error in allocation of vertices. Out of memory !"); |
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356 | } |
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357 | |
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358 | ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ; |
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359 | ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ; |
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360 | ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ; |
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361 | |
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362 | if (pVoxelLimit.IsLimited(pAxis) == false) |
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363 | { |
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364 | if ( pMin != kInfinity || pMax != -kInfinity ) |
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365 | { |
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366 | existsAfterClip = true ; |
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367 | |
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368 | // Add 2*tolerance to avoid precision troubles |
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369 | |
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370 | pMin -= kCarTolerance; |
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371 | pMax += kCarTolerance; |
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372 | } |
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373 | } |
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374 | else |
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375 | { |
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376 | G4ThreeVector clipCentre( |
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377 | ( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5, |
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378 | ( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5, |
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379 | ( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5); |
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380 | |
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381 | if ( pMin != kInfinity || pMax != -kInfinity ) |
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382 | { |
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383 | existsAfterClip = true ; |
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384 | |
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385 | |
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386 | // Check to see if endpoints are in the solid |
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387 | |
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388 | clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis); |
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389 | |
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390 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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391 | { |
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392 | pMin = pVoxelLimit.GetMinExtent(pAxis); |
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393 | } |
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394 | else |
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395 | { |
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396 | pMin -= kCarTolerance; |
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397 | } |
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398 | clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis); |
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399 | |
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400 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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401 | { |
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402 | pMax = pVoxelLimit.GetMaxExtent(pAxis); |
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403 | } |
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404 | else |
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405 | { |
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406 | pMax += kCarTolerance; |
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407 | } |
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408 | } |
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409 | // Check for case where completely enveloping clipping volume |
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410 | // If point inside then we are confident that the solid completely |
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411 | // envelopes the clipping volume. Hence set min/max extents according |
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412 | // to clipping volume extents along the specified axis. |
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413 | |
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414 | else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside) |
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415 | { |
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416 | existsAfterClip = true ; |
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417 | pMin = pVoxelLimit.GetMinExtent(pAxis) ; |
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418 | pMax = pVoxelLimit.GetMaxExtent(pAxis) ; |
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419 | } |
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420 | } |
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421 | delete vertices; |
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422 | return existsAfterClip; |
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423 | } |
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424 | |
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425 | ///////////////////////////////////////////////////// |
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426 | // |
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427 | // |
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428 | |
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429 | EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const |
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430 | { |
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431 | |
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432 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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433 | // G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ; |
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434 | |
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435 | return fPtrSolid->Inside(G4ThreeVector(newPoint.x(), |
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436 | newPoint.y(), |
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437 | newPoint.z())) ; |
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438 | } |
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439 | |
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440 | ////////////////////////////////////////////////////////////// |
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441 | // |
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442 | // |
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443 | |
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444 | G4ThreeVector |
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445 | G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const |
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446 | { |
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447 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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448 | G4ThreeVector normal = |
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449 | fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(), |
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450 | newPoint.y(), |
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451 | newPoint.z() ) ) ; |
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452 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ; |
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453 | newN.unit() ; |
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454 | |
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455 | return G4ThreeVector(newN.x(),newN.y(),newN.z()) ; |
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456 | } |
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457 | |
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458 | ///////////////////////////////////////////////////////////// |
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459 | // |
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460 | // The same algorithm as in DistanceToIn(p) |
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461 | |
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462 | G4double |
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463 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p, |
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464 | const G4ThreeVector& v ) const |
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465 | { |
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466 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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467 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ; |
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468 | newDirection.unit() ; |
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469 | return fPtrSolid->DistanceToIn( |
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470 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()), |
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471 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ; |
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472 | } |
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473 | |
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474 | //////////////////////////////////////////////////////// |
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475 | // |
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476 | // Approximate nearest distance from the point p to the intersection of |
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477 | // two solids |
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478 | |
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479 | G4double |
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480 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const |
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481 | { |
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482 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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483 | return fPtrSolid->DistanceToIn( |
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484 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ; |
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485 | } |
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486 | |
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487 | ////////////////////////////////////////////////////////// |
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488 | // |
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489 | // The same algorithm as DistanceToOut(p) |
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490 | |
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491 | G4double |
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492 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p, |
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493 | const G4ThreeVector& v, |
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494 | const G4bool calcNorm, |
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495 | G4bool *validNorm, |
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496 | G4ThreeVector *n ) const |
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497 | { |
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498 | G4ThreeVector solNorm ; |
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499 | |
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500 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ; |
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501 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v); |
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502 | newDirection.unit() ; |
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503 | |
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504 | G4double dist = |
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505 | fPtrSolid->DistanceToOut( |
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506 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()), |
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507 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()), |
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508 | calcNorm, validNorm, &solNorm) ; |
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509 | if(calcNorm) |
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510 | { |
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511 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm); |
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512 | newN.unit() ; |
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513 | *n = G4ThreeVector(newN.x(),newN.y(),newN.z()); |
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514 | } |
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515 | return dist ; |
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516 | } |
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517 | |
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518 | ////////////////////////////////////////////////////////////// |
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519 | // |
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520 | // Inverted algorithm of DistanceToIn(p) |
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521 | |
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522 | G4double |
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523 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const |
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524 | { |
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525 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p); |
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526 | return fPtrSolid->DistanceToOut( |
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527 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())); |
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528 | } |
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529 | |
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530 | ////////////////////////////////////////////////////////////// |
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531 | // |
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532 | // |
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533 | |
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534 | void |
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535 | G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*, |
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536 | const G4int, |
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537 | const G4VPhysicalVolume* ) |
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538 | { |
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539 | DumpInfo(); |
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540 | G4Exception("G4ReflectedSolid::ComputeDimensions()", |
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541 | "NotApplicable", FatalException, |
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542 | "Method not applicable in this context!"); |
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543 | } |
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544 | |
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545 | ////////////////////////////////////////////////////////////// |
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546 | // |
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547 | // Return a point (G4ThreeVector) randomly and uniformly selected |
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548 | // on the solid surface |
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549 | |
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550 | G4ThreeVector G4ReflectedSolid::GetPointOnSurface() const |
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551 | { |
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552 | G4ThreeVector p = fPtrSolid->GetPointOnSurface(); |
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553 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p); |
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554 | |
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555 | return G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()); |
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556 | } |
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557 | |
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558 | ////////////////////////////////////////////////////////////////////////// |
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559 | // |
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560 | // Make a clone of this object |
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561 | |
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562 | G4VSolid* G4ReflectedSolid::Clone() const |
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563 | { |
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564 | return new G4ReflectedSolid(*this); |
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565 | } |
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566 | |
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567 | |
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568 | ////////////////////////////////////////////////////////////////////////// |
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569 | // |
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570 | // Stream object contents to an output stream |
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571 | |
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572 | std::ostream& G4ReflectedSolid::StreamInfo(std::ostream& os) const |
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573 | { |
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574 | os << "-----------------------------------------------------------\n" |
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575 | << " *** Dump for Reflected solid - " << GetName() << " ***\n" |
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576 | << " ===================================================\n" |
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577 | << " Solid type: " << GetEntityType() << "\n" |
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578 | << " Parameters of constituent solid: \n" |
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579 | << "===========================================================\n"; |
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580 | fPtrSolid->StreamInfo(os); |
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581 | os << "===========================================================\n" |
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582 | << " Transformations: \n" |
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583 | << " Direct transformation - translation : \n" |
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584 | << " " << fDirectTransform->NetTranslation() << "\n" |
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585 | << " - rotation : \n" |
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586 | << " "; |
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587 | fDirectTransform->NetRotation().print(os); |
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588 | os << "\n" |
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589 | << "===========================================================\n"; |
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590 | |
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591 | return os; |
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592 | } |
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593 | |
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594 | ///////////////////////////////////////////////// |
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595 | // |
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596 | // |
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597 | |
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598 | void |
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599 | G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const |
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600 | { |
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601 | scene.AddSolid (*this); |
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602 | } |
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603 | |
---|
604 | //////////////////////////////////////////////////// |
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605 | // |
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606 | // |
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607 | |
---|
608 | G4Polyhedron* |
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609 | G4ReflectedSolid::CreatePolyhedron () const |
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610 | { |
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611 | G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron(); |
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612 | if (polyhedron) |
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613 | { |
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614 | polyhedron->Transform(*fDirectTransform3D); |
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615 | return polyhedron; |
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616 | } |
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617 | else |
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618 | { |
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619 | std::ostringstream oss; |
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620 | oss << "Solid - " << GetName() |
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621 | << " - original solid has no" << G4endl |
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622 | << " corresponding polyhedron. Returning NULL!"; |
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623 | G4Exception("G4ReflectedSolid::CreatePolyhedron()", "InvalidSetup", |
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624 | JustWarning, oss.str().c_str()); |
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625 | return 0; |
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626 | } |
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627 | } |
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628 | |
---|
629 | ///////////////////////////////////////////////////////// |
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630 | // |
---|
631 | // |
---|
632 | |
---|
633 | G4NURBS* |
---|
634 | G4ReflectedSolid::CreateNURBS () const |
---|
635 | { |
---|
636 | // Take into account local transformation - see CreatePolyhedron. |
---|
637 | // return fPtrSolid->CreateNURBS() ; |
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638 | return 0; |
---|
639 | } |
---|
640 | |
---|
641 | ///////////////////////////////////////////////////////// |
---|
642 | // |
---|
643 | // |
---|
644 | |
---|
645 | G4Polyhedron* |
---|
646 | G4ReflectedSolid::GetPolyhedron () const |
---|
647 | { |
---|
648 | if (!fpPolyhedron || |
---|
649 | fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() != |
---|
650 | fpPolyhedron->GetNumberOfRotationSteps()) |
---|
651 | { |
---|
652 | delete fpPolyhedron; |
---|
653 | fpPolyhedron = CreatePolyhedron (); |
---|
654 | } |
---|
655 | return fpPolyhedron; |
---|
656 | } |
---|