| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4ReflectedSolid.cc,v 1.13 2010/10/19 15:20:18 gcosmo Exp $
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| 28 | //
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| 29 | // GEANT4 tag $Name: geommng-V09-03-05 $
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| 30 | //
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| 31 | // Implementation for G4ReflectedSolid class for boolean
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| 32 | // operations between other solids
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| 33 | //
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| 34 | // Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch)
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| 35 | //
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| 36 | // --------------------------------------------------------------------
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| 37 |
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| 38 | #include "G4ReflectedSolid.hh"
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| 39 |
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| 40 | #include <sstream>
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| 41 |
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| 42 | #include "G4Point3D.hh"
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| 43 | #include "G4Normal3D.hh"
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| 44 |
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| 45 | #include "G4VoxelLimits.hh"
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| 46 |
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| 47 | #include "G4VPVParameterisation.hh"
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| 48 |
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| 49 | #include "G4VGraphicsScene.hh"
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| 50 | #include "G4Polyhedron.hh"
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| 51 | #include "G4NURBS.hh"
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| 52 | // #include "G4NURBSbox.hh"
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| 53 |
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| 54 |
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| 55 | /////////////////////////////////////////////////////////////////
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| 56 | //
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| 57 | // Constructor using HepTransform3D, in fact HepReflect3D
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| 58 |
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| 59 | G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
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| 60 | G4VSolid* pSolid ,
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| 61 | const G4Transform3D& transform )
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| 62 | : G4VSolid(pName), fpPolyhedron(0)
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| 63 | {
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| 64 | fPtrSolid = pSolid ;
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| 65 | G4RotationMatrix rotMatrix ;
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| 66 |
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| 67 | fDirectTransform =
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| 68 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
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| 69 | fPtrTransform =
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| 70 | new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
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| 71 | fPtrTransform->Invert() ;
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| 72 |
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| 73 | fDirectTransform3D = new G4Transform3D(transform) ;
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| 74 | fPtrTransform3D = new G4Transform3D(transform.inverse()) ;
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| 75 | }
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| 76 |
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| 77 | ///////////////////////////////////////////////////////////////////
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| 78 | //
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| 79 |
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| 80 | G4ReflectedSolid::~G4ReflectedSolid()
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| 81 | {
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| 82 | if(fPtrTransform)
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| 83 | {
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| 84 | delete fPtrTransform; fPtrTransform=0;
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| 85 | delete fDirectTransform; fDirectTransform=0;
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| 86 | }
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| 87 | if(fPtrTransform3D)
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| 88 | {
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| 89 | delete fPtrTransform3D; fPtrTransform3D=0;
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| 90 | delete fDirectTransform3D; fDirectTransform3D=0;
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| 91 | }
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| 92 | delete fpPolyhedron;
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| 93 | }
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| 94 |
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| 95 | ///////////////////////////////////////////////////////////////////
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| 96 | //
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| 97 |
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| 98 | G4ReflectedSolid::G4ReflectedSolid(const G4ReflectedSolid& rhs)
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| 99 | : G4VSolid(rhs), fPtrSolid(rhs.fPtrSolid), fpPolyhedron(0)
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| 100 | {
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| 101 | fPtrTransform = new G4AffineTransform(*rhs.fPtrTransform);
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| 102 | fDirectTransform = new G4AffineTransform(*rhs.fDirectTransform);
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| 103 | fPtrTransform3D = new G4Transform3D(*rhs.fPtrTransform3D);
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| 104 | fDirectTransform3D = new G4Transform3D(*rhs.fDirectTransform3D);
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| 105 | }
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| 106 |
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| 107 | ///////////////////////////////////////////////////////////////////
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| 108 | //
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| 109 |
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| 110 | G4ReflectedSolid& G4ReflectedSolid::operator=(const G4ReflectedSolid& rhs)
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| 111 | {
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| 112 | // Check assignment to self
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| 113 | //
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| 114 | if (this == &rhs) { return *this; }
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| 115 |
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| 116 | // Copy base class data
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| 117 | //
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| 118 | G4VSolid::operator=(rhs);
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| 119 |
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| 120 | // Copy data
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| 121 | //
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| 122 | fPtrSolid= rhs.fPtrSolid; fpPolyhedron= 0;
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| 123 | delete fPtrTransform;
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| 124 | fPtrTransform= new G4AffineTransform(*rhs.fPtrTransform);
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| 125 | delete fDirectTransform;
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| 126 | fDirectTransform= new G4AffineTransform(*rhs.fDirectTransform);
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| 127 | delete fPtrTransform3D;
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| 128 | fPtrTransform3D= new G4Transform3D(*rhs.fPtrTransform3D);
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| 129 | delete fDirectTransform3D;
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| 130 | fDirectTransform3D= new G4Transform3D(*rhs.fDirectTransform3D);
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| 131 |
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| 132 | return *this;
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| 133 | }
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| 134 |
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| 135 | ///////////////////////////////////////////////////////////////////
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| 136 | //
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| 137 |
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| 138 | G4GeometryType G4ReflectedSolid::GetEntityType() const
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| 139 | {
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| 140 | return G4String("G4ReflectedSolid");
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| 141 | }
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| 142 |
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| 143 | const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const
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| 144 | {
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| 145 | return this;
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| 146 | }
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| 147 |
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| 148 | G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
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| 149 | {
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| 150 | return this;
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| 151 | }
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| 152 |
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| 153 | G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
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| 154 | {
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| 155 | return fPtrSolid;
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| 156 | }
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| 157 |
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| 158 | /////////////////////////////////////////////////////////////////////////////
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| 159 |
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| 160 | G4AffineTransform G4ReflectedSolid::GetTransform() const
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| 161 | {
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| 162 | G4AffineTransform aTransform = *fPtrTransform;
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| 163 | return aTransform;
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| 164 | }
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| 165 |
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| 166 | void G4ReflectedSolid::SetTransform(G4AffineTransform& transform)
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| 167 | {
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| 168 | fPtrTransform = &transform ;
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| 169 | fpPolyhedron = 0;
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| 170 | }
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| 171 |
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| 172 | //////////////////////////////////////////////////////////////////////////////
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| 173 |
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| 174 | G4AffineTransform G4ReflectedSolid::GetDirectTransform() const
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| 175 | {
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| 176 | G4AffineTransform aTransform= *fDirectTransform;
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| 177 | return aTransform;
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| 178 | }
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| 179 |
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| 180 | void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform)
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| 181 | {
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| 182 | fDirectTransform = &transform ;
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| 183 | fpPolyhedron = 0;
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| 184 | }
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| 185 |
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| 186 | /////////////////////////////////////////////////////////////////////////////
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| 187 |
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| 188 | G4Transform3D G4ReflectedSolid::GetTransform3D() const
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| 189 | {
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| 190 | G4Transform3D aTransform = *fPtrTransform3D;
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| 191 | return aTransform;
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| 192 | }
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| 193 |
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| 194 | void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform)
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| 195 | {
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| 196 | fPtrTransform3D = &transform ;
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| 197 | fpPolyhedron = 0;
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| 198 | }
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| 199 |
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| 200 | //////////////////////////////////////////////////////////////////////////////
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| 201 |
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| 202 | G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const
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| 203 | {
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| 204 | G4Transform3D aTransform= *fDirectTransform3D;
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| 205 | return aTransform;
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| 206 | }
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| 207 |
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| 208 | void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
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| 209 | {
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| 210 | fDirectTransform3D = &transform ;
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| 211 | fpPolyhedron = 0;
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| 212 | }
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| 213 |
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| 214 | /////////////////////////////////////////////////////////////////////////////
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| 215 |
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| 216 | G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const
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| 217 | {
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| 218 | G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
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| 219 | return InvRotation;
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| 220 | }
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| 221 |
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| 222 | void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
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| 223 | {
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| 224 | fDirectTransform->SetNetRotation(matrix);
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| 225 | }
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| 226 |
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| 227 | /////////////////////////////////////////////////////////////////////////////
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| 228 |
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| 229 | G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const
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| 230 | {
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| 231 | return fPtrTransform->NetTranslation();
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| 232 | }
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| 233 |
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| 234 | void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
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| 235 | {
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| 236 | fPtrTransform->SetNetTranslation(vector);
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| 237 | }
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| 238 |
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| 239 | ///////////////////////////////////////////////////////////////
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| 240 |
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| 241 | G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const
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| 242 | {
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| 243 | G4RotationMatrix Rotation= fPtrTransform->NetRotation();
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| 244 | return Rotation;
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| 245 | }
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| 246 |
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| 247 | void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
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| 248 | {
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| 249 | fPtrTransform->SetNetRotation(matrix);
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| 250 | }
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| 251 |
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| 252 | ///////////////////////////////////////////////////////////////////////
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| 253 |
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| 254 | G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const
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| 255 | {
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| 256 | return fDirectTransform->NetTranslation();
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| 257 | }
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| 258 |
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| 259 | void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
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| 260 | {
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| 261 | fDirectTransform->SetNetTranslation(vector);
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| 262 | }
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| 263 |
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| 264 | ///////////////////////////////////////////////////////////////
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| 265 | //
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| 266 | //
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| 267 |
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| 268 | G4bool
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| 269 | G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
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| 270 | const G4VoxelLimits& pVoxelLimit,
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| 271 | const G4AffineTransform& pTransform,
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| 272 | G4double& pMin,
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| 273 | G4double& pMax ) const
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| 274 | {
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| 275 |
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| 276 | G4VoxelLimits unLimit;
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| 277 | G4AffineTransform unTransform;
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| 278 |
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| 279 | G4double x1 = -kInfinity, x2 = kInfinity,
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| 280 | y1 = -kInfinity, y2 = kInfinity,
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| 281 | z1 = -kInfinity, z2 = kInfinity;
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| 282 |
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| 283 | G4bool existsAfterClip = false ;
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| 284 | existsAfterClip =
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| 285 | fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
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| 286 | existsAfterClip =
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| 287 | fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
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| 288 | existsAfterClip =
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| 289 | fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
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| 290 |
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| 291 | existsAfterClip = false;
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| 292 | pMin = +kInfinity ;
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| 293 | pMax = -kInfinity ;
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| 294 |
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| 295 | G4Transform3D pTransform3D = G4Transform3D(pTransform.NetRotation().inverse(),
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| 296 | pTransform.NetTranslation());
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| 297 |
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| 298 | G4Transform3D transform3D = pTransform3D*(*fDirectTransform3D);
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| 299 |
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| 300 | G4Point3D tmpPoint;
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| 301 |
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| 302 | // Calculate rotated vertex coordinates
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| 303 |
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| 304 | G4ThreeVectorList* vertices = new G4ThreeVectorList();
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| 305 |
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| 306 | if (vertices)
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| 307 | {
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| 308 | vertices->reserve(8);
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| 309 |
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| 310 | G4ThreeVector vertex0(x1,y1,z1) ;
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| 311 | tmpPoint = transform3D*G4Point3D(vertex0);
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| 312 | vertex0 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 313 | vertices->push_back(vertex0);
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| 314 |
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| 315 | G4ThreeVector vertex1(x2,y1,z1) ;
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| 316 | tmpPoint = transform3D*G4Point3D(vertex1);
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| 317 | vertex1 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 318 | vertices->push_back(vertex1);
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| 319 |
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| 320 | G4ThreeVector vertex2(x2,y2,z1) ;
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| 321 | tmpPoint = transform3D*G4Point3D(vertex2);
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| 322 | vertex2 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 323 | vertices->push_back(vertex2);
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| 324 |
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| 325 | G4ThreeVector vertex3(x1,y2,z1) ;
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| 326 | tmpPoint = transform3D*G4Point3D(vertex3);
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| 327 | vertex3 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 328 | vertices->push_back(vertex3);
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| 329 |
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| 330 | G4ThreeVector vertex4(x1,y1,z2) ;
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| 331 | tmpPoint = transform3D*G4Point3D(vertex4);
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| 332 | vertex4 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 333 | vertices->push_back(vertex4);
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| 334 |
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| 335 | G4ThreeVector vertex5(x2,y1,z2) ;
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| 336 | tmpPoint = transform3D*G4Point3D(vertex5);
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| 337 | vertex5 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 338 | vertices->push_back(vertex5);
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| 339 |
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| 340 | G4ThreeVector vertex6(x2,y2,z2) ;
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| 341 | tmpPoint = transform3D*G4Point3D(vertex6);
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| 342 | vertex6 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 343 | vertices->push_back(vertex6);
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| 344 |
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| 345 | G4ThreeVector vertex7(x1,y2,z2) ;
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| 346 | tmpPoint = transform3D*G4Point3D(vertex7);
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| 347 | vertex7 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
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| 348 | vertices->push_back(vertex7);
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| 349 | }
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| 350 | else
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| 351 | {
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| 352 | DumpInfo();
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| 353 | G4Exception("G4ReflectedSolid::CalculateExtent()",
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| 354 | "FatalError", FatalException,
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| 355 | "Error in allocation of vertices. Out of memory !");
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| 356 | }
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| 357 |
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| 358 | ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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| 359 | ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
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| 360 | ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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| 361 |
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| 362 | if (pVoxelLimit.IsLimited(pAxis) == false)
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| 363 | {
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| 364 | if ( pMin != kInfinity || pMax != -kInfinity )
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| 365 | {
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| 366 | existsAfterClip = true ;
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| 367 |
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| 368 | // Add 2*tolerance to avoid precision troubles
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| 369 |
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| 370 | pMin -= kCarTolerance;
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| 371 | pMax += kCarTolerance;
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| 372 | }
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| 373 | }
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| 374 | else
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| 375 | {
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| 376 | G4ThreeVector clipCentre(
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| 377 | ( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
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| 378 | ( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
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| 379 | ( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
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| 380 |
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| 381 | if ( pMin != kInfinity || pMax != -kInfinity )
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| 382 | {
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| 383 | existsAfterClip = true ;
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| 384 |
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| 385 |
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| 386 | // Check to see if endpoints are in the solid
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| 387 |
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| 388 | clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
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| 389 |
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| 390 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
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| 391 | {
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| 392 | pMin = pVoxelLimit.GetMinExtent(pAxis);
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| 393 | }
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| 394 | else
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| 395 | {
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| 396 | pMin -= kCarTolerance;
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| 397 | }
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| 398 | clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
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| 399 |
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| 400 | if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
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| 401 | {
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| 402 | pMax = pVoxelLimit.GetMaxExtent(pAxis);
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| 403 | }
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| 404 | else
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| 405 | {
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| 406 | pMax += kCarTolerance;
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| 407 | }
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| 408 | }
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| 409 | // Check for case where completely enveloping clipping volume
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| 410 | // If point inside then we are confident that the solid completely
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| 411 | // envelopes the clipping volume. Hence set min/max extents according
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| 412 | // to clipping volume extents along the specified axis.
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| 413 |
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| 414 | else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
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| 415 | {
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| 416 | existsAfterClip = true ;
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| 417 | pMin = pVoxelLimit.GetMinExtent(pAxis) ;
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|---|
| 418 | pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
|
|---|
| 419 | }
|
|---|
| 420 | }
|
|---|
| 421 | delete vertices;
|
|---|
| 422 | return existsAfterClip;
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | /////////////////////////////////////////////////////
|
|---|
| 426 | //
|
|---|
| 427 | //
|
|---|
| 428 |
|
|---|
| 429 | EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const
|
|---|
| 430 | {
|
|---|
| 431 |
|
|---|
| 432 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
|---|
| 433 | // G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ;
|
|---|
| 434 |
|
|---|
| 435 | return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),
|
|---|
| 436 | newPoint.y(),
|
|---|
| 437 | newPoint.z())) ;
|
|---|
| 438 | }
|
|---|
| 439 |
|
|---|
| 440 | //////////////////////////////////////////////////////////////
|
|---|
| 441 | //
|
|---|
| 442 | //
|
|---|
| 443 |
|
|---|
| 444 | G4ThreeVector
|
|---|
| 445 | G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
|---|
| 446 | {
|
|---|
| 447 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
|---|
| 448 | G4ThreeVector normal =
|
|---|
| 449 | fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
|
|---|
| 450 | newPoint.y(),
|
|---|
| 451 | newPoint.z() ) ) ;
|
|---|
| 452 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ;
|
|---|
| 453 | newN.unit() ;
|
|---|
| 454 |
|
|---|
| 455 | return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
|
|---|
| 456 | }
|
|---|
| 457 |
|
|---|
| 458 | /////////////////////////////////////////////////////////////
|
|---|
| 459 | //
|
|---|
| 460 | // The same algorithm as in DistanceToIn(p)
|
|---|
| 461 |
|
|---|
| 462 | G4double
|
|---|
| 463 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p,
|
|---|
| 464 | const G4ThreeVector& v ) const
|
|---|
| 465 | {
|
|---|
| 466 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
|---|
| 467 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
|
|---|
| 468 | newDirection.unit() ;
|
|---|
| 469 | return fPtrSolid->DistanceToIn(
|
|---|
| 470 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
|
|---|
| 471 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ;
|
|---|
| 472 | }
|
|---|
| 473 |
|
|---|
| 474 | ////////////////////////////////////////////////////////
|
|---|
| 475 | //
|
|---|
| 476 | // Approximate nearest distance from the point p to the intersection of
|
|---|
| 477 | // two solids
|
|---|
| 478 |
|
|---|
| 479 | G4double
|
|---|
| 480 | G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const
|
|---|
| 481 | {
|
|---|
| 482 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
|---|
| 483 | return fPtrSolid->DistanceToIn(
|
|---|
| 484 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
|
|---|
| 485 | }
|
|---|
| 486 |
|
|---|
| 487 | //////////////////////////////////////////////////////////
|
|---|
| 488 | //
|
|---|
| 489 | // The same algorithm as DistanceToOut(p)
|
|---|
| 490 |
|
|---|
| 491 | G4double
|
|---|
| 492 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
|
|---|
| 493 | const G4ThreeVector& v,
|
|---|
| 494 | const G4bool calcNorm,
|
|---|
| 495 | G4bool *validNorm,
|
|---|
| 496 | G4ThreeVector *n ) const
|
|---|
| 497 | {
|
|---|
| 498 | G4ThreeVector solNorm ;
|
|---|
| 499 |
|
|---|
| 500 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
|
|---|
| 501 | G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v);
|
|---|
| 502 | newDirection.unit() ;
|
|---|
| 503 |
|
|---|
| 504 | G4double dist =
|
|---|
| 505 | fPtrSolid->DistanceToOut(
|
|---|
| 506 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
|
|---|
| 507 | G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
|
|---|
| 508 | calcNorm, validNorm, &solNorm) ;
|
|---|
| 509 | if(calcNorm)
|
|---|
| 510 | {
|
|---|
| 511 | G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm);
|
|---|
| 512 | newN.unit() ;
|
|---|
| 513 | *n = G4ThreeVector(newN.x(),newN.y(),newN.z());
|
|---|
| 514 | }
|
|---|
| 515 | return dist ;
|
|---|
| 516 | }
|
|---|
| 517 |
|
|---|
| 518 | //////////////////////////////////////////////////////////////
|
|---|
| 519 | //
|
|---|
| 520 | // Inverted algorithm of DistanceToIn(p)
|
|---|
| 521 |
|
|---|
| 522 | G4double
|
|---|
| 523 | G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
|
|---|
| 524 | {
|
|---|
| 525 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p);
|
|---|
| 526 | return fPtrSolid->DistanceToOut(
|
|---|
| 527 | G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()));
|
|---|
| 528 | }
|
|---|
| 529 |
|
|---|
| 530 | //////////////////////////////////////////////////////////////
|
|---|
| 531 | //
|
|---|
| 532 | //
|
|---|
| 533 |
|
|---|
| 534 | void
|
|---|
| 535 | G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*,
|
|---|
| 536 | const G4int,
|
|---|
| 537 | const G4VPhysicalVolume* )
|
|---|
| 538 | {
|
|---|
| 539 | DumpInfo();
|
|---|
| 540 | G4Exception("G4ReflectedSolid::ComputeDimensions()",
|
|---|
| 541 | "NotApplicable", FatalException,
|
|---|
| 542 | "Method not applicable in this context!");
|
|---|
| 543 | }
|
|---|
| 544 |
|
|---|
| 545 | //////////////////////////////////////////////////////////////
|
|---|
| 546 | //
|
|---|
| 547 | // Return a point (G4ThreeVector) randomly and uniformly selected
|
|---|
| 548 | // on the solid surface
|
|---|
| 549 |
|
|---|
| 550 | G4ThreeVector G4ReflectedSolid::GetPointOnSurface() const
|
|---|
| 551 | {
|
|---|
| 552 | G4ThreeVector p = fPtrSolid->GetPointOnSurface();
|
|---|
| 553 | G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p);
|
|---|
| 554 |
|
|---|
| 555 | return G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z());
|
|---|
| 556 | }
|
|---|
| 557 |
|
|---|
| 558 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 559 | //
|
|---|
| 560 | // Make a clone of this object
|
|---|
| 561 |
|
|---|
| 562 | G4VSolid* G4ReflectedSolid::Clone() const
|
|---|
| 563 | {
|
|---|
| 564 | return new G4ReflectedSolid(*this);
|
|---|
| 565 | }
|
|---|
| 566 |
|
|---|
| 567 |
|
|---|
| 568 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 569 | //
|
|---|
| 570 | // Stream object contents to an output stream
|
|---|
| 571 |
|
|---|
| 572 | std::ostream& G4ReflectedSolid::StreamInfo(std::ostream& os) const
|
|---|
| 573 | {
|
|---|
| 574 | os << "-----------------------------------------------------------\n"
|
|---|
| 575 | << " *** Dump for Reflected solid - " << GetName() << " ***\n"
|
|---|
| 576 | << " ===================================================\n"
|
|---|
| 577 | << " Solid type: " << GetEntityType() << "\n"
|
|---|
| 578 | << " Parameters of constituent solid: \n"
|
|---|
| 579 | << "===========================================================\n";
|
|---|
| 580 | fPtrSolid->StreamInfo(os);
|
|---|
| 581 | os << "===========================================================\n"
|
|---|
| 582 | << " Transformations: \n"
|
|---|
| 583 | << " Direct transformation - translation : \n"
|
|---|
| 584 | << " " << fDirectTransform->NetTranslation() << "\n"
|
|---|
| 585 | << " - rotation : \n"
|
|---|
| 586 | << " ";
|
|---|
| 587 | fDirectTransform->NetRotation().print(os);
|
|---|
| 588 | os << "\n"
|
|---|
| 589 | << "===========================================================\n";
|
|---|
| 590 |
|
|---|
| 591 | return os;
|
|---|
| 592 | }
|
|---|
| 593 |
|
|---|
| 594 | /////////////////////////////////////////////////
|
|---|
| 595 | //
|
|---|
| 596 | //
|
|---|
| 597 |
|
|---|
| 598 | void
|
|---|
| 599 | G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
|
|---|
| 600 | {
|
|---|
| 601 | scene.AddSolid (*this);
|
|---|
| 602 | }
|
|---|
| 603 |
|
|---|
| 604 | ////////////////////////////////////////////////////
|
|---|
| 605 | //
|
|---|
| 606 | //
|
|---|
| 607 |
|
|---|
| 608 | G4Polyhedron*
|
|---|
| 609 | G4ReflectedSolid::CreatePolyhedron () const
|
|---|
| 610 | {
|
|---|
| 611 | G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
|
|---|
| 612 | if (polyhedron)
|
|---|
| 613 | {
|
|---|
| 614 | polyhedron->Transform(*fDirectTransform3D);
|
|---|
| 615 | return polyhedron;
|
|---|
| 616 | }
|
|---|
| 617 | else
|
|---|
| 618 | {
|
|---|
| 619 | std::ostringstream oss;
|
|---|
| 620 | oss << "Solid - " << GetName()
|
|---|
| 621 | << " - original solid has no" << G4endl
|
|---|
| 622 | << " corresponding polyhedron. Returning NULL!";
|
|---|
| 623 | G4Exception("G4ReflectedSolid::CreatePolyhedron()", "InvalidSetup",
|
|---|
| 624 | JustWarning, oss.str().c_str());
|
|---|
| 625 | return 0;
|
|---|
| 626 | }
|
|---|
| 627 | }
|
|---|
| 628 |
|
|---|
| 629 | /////////////////////////////////////////////////////////
|
|---|
| 630 | //
|
|---|
| 631 | //
|
|---|
| 632 |
|
|---|
| 633 | G4NURBS*
|
|---|
| 634 | G4ReflectedSolid::CreateNURBS () const
|
|---|
| 635 | {
|
|---|
| 636 | // Take into account local transformation - see CreatePolyhedron.
|
|---|
| 637 | // return fPtrSolid->CreateNURBS() ;
|
|---|
| 638 | return 0;
|
|---|
| 639 | }
|
|---|
| 640 |
|
|---|
| 641 | /////////////////////////////////////////////////////////
|
|---|
| 642 | //
|
|---|
| 643 | //
|
|---|
| 644 |
|
|---|
| 645 | G4Polyhedron*
|
|---|
| 646 | G4ReflectedSolid::GetPolyhedron () const
|
|---|
| 647 | {
|
|---|
| 648 | if (!fpPolyhedron ||
|
|---|
| 649 | fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
|
|---|
| 650 | fpPolyhedron->GetNumberOfRotationSteps())
|
|---|
| 651 | {
|
|---|
| 652 | delete fpPolyhedron;
|
|---|
| 653 | fpPolyhedron = CreatePolyhedron ();
|
|---|
| 654 | }
|
|---|
| 655 | return fpPolyhedron;
|
|---|
| 656 | }
|
|---|