// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RegionStore.cc,v 1.14 2008/07/10 09:46:01 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // G4RegionStore // // Implementation for singleton container // // History: // 18.09.02 G.Cosmo Initial version // -------------------------------------------------------------------- #include "G4Region.hh" #include "G4RegionStore.hh" #include "G4GeometryManager.hh" #include "G4VPhysicalVolume.hh" #include "G4PhysicalVolumeStore.hh" #include "G4ios.hh" // *************************************************************************** // Static class variables // *************************************************************************** // G4RegionStore* G4RegionStore::fgInstance = 0; G4VStoreNotifier* G4RegionStore::fgNotifier = 0; G4bool G4RegionStore::locked = false; // *************************************************************************** // Protected constructor: Construct underlying container with // initial size of 20 entries // *************************************************************************** // G4RegionStore::G4RegionStore() : std::vector() { reserve(20); } // *************************************************************************** // Destructor // *************************************************************************** // G4RegionStore::~G4RegionStore() { Clean(); } // *************************************************************************** // Delete all regions from the store except for the world region // *************************************************************************** // void G4RegionStore::Clean() { // Do nothing if geometry is closed // if (G4GeometryManager::GetInstance()->IsGeometryClosed()) { G4cout << "WARNING - Attempt to delete the region store" << " while geometry closed !" << G4endl; return; } // Locks store for deletion of regions. De-registration will be // performed at this stage. G4Regions will not de-register themselves. // locked = true; size_t i=0; G4RegionStore* store = GetInstance(); #ifdef G4GEOMETRY_VOXELDEBUG G4cout << "Deleting Regions ... "; #endif for(iterator pos=store->begin(); pos!=store->end(); ++pos) { if (fgNotifier) { fgNotifier->NotifyDeRegistration(); } if (*pos) { delete *pos; } i++; } #ifdef G4GEOMETRY_VOXELDEBUG if (store->size() < i-1) { G4cout << "No regions deleted. Already deleted by user ?" << G4endl; } else { G4cout << i-1 << " regions deleted !" << G4endl; } #endif locked = false; store->clear(); } // *************************************************************************** // Associate user notifier to the store // *************************************************************************** // void G4RegionStore::SetNotifier(G4VStoreNotifier* pNotifier) { GetInstance(); fgNotifier = pNotifier; } // *************************************************************************** // Add Region to container // *************************************************************************** // void G4RegionStore::Register(G4Region* pRegion) { GetInstance()->push_back(pRegion); if (fgNotifier) { fgNotifier->NotifyRegistration(); } } // *************************************************************************** // Remove Region from container // *************************************************************************** // void G4RegionStore::DeRegister(G4Region* pRegion) { if (!locked) // Do not de-register if locked ! { if (fgNotifier) { fgNotifier->NotifyDeRegistration(); } for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { if (**i==*pRegion) { GetInstance()->erase(i); break; } } } } // *************************************************************************** // Return ptr to Store, setting if necessary // *************************************************************************** // G4RegionStore* G4RegionStore::GetInstance() { static G4RegionStore worldStore; if (!fgInstance) { fgInstance = &worldStore; } return fgInstance; } // *************************************************************************** // Loops through all regions to verify if a region has been modified. // It returns TRUE if just one region is modified. // *************************************************************************** // G4bool G4RegionStore::IsModified() const { for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { if ((*i)->IsModified()) { return true; } } return false; } // *************************************************************************** // Loops through all regions to reset flag for modification to FALSE. // Used by the run manager to notify that the physics table has been updated. // *************************************************************************** // void G4RegionStore::ResetRegionModified() { for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { (*i)->RegionModified(false); } } // *************************************************************************** // Forces recomputation of material lists in all regions in the store. // *************************************************************************** // void G4RegionStore::UpdateMaterialList(G4VPhysicalVolume* currentWorld) { for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { if((*i)->GetWorldPhysical()==currentWorld) { (*i)->UpdateMaterialList(); } } } // *************************************************************************** // Returns a region through its name specification. // *************************************************************************** // G4Region* G4RegionStore::GetRegion(const G4String& name, G4bool verbose) const { for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { if ((*i)->GetName() == name) { return *i; } } if (verbose) { G4cerr << "ERROR - G4RegionStore::GetRegion()" << G4endl << " Region " << name << " NOT found in store !" << G4endl << " Returning NULL pointer." << G4endl; G4Exception("G4RegionStore::GetRegion()", "InvalidQuery", JustWarning, "Region NOT found in store !"); } return 0; } // *************************************************************************** // Returns a region through its name specification, if it exists. // If it does not exist it will allocate a new region with the given // name, delegating the ownership to the caller client. // *************************************************************************** // G4Region* G4RegionStore::FindOrCreateRegion(const G4String& name) { G4Region* target = GetRegion(name,false); if (!target) { target = new G4Region(name); } return target; } // ************************************************************************** // Set a world physical volume pointer to a region that belongs to it. // Scan over all world volumes. // ************************************************************************** // void G4RegionStore::SetWorldVolume() { // Reset all pointers first // for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { (*i)->SetWorld(0); } // Find world volumes // G4PhysicalVolumeStore* fPhysicalVolumeStore = G4PhysicalVolumeStore::GetInstance(); size_t nPhys = fPhysicalVolumeStore->size(); for(size_t iPhys=0; iPhysGetMotherLogical()) { continue; } // not a world volume // Now 'fPhys' is a world volume, set it to regions that belong to it. // for (iterator i=GetInstance()->begin(); i!=GetInstance()->end(); i++) { (*i)->SetWorld(fPhys); } } }