| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VSolid.cc,v 1.39 2008/09/23 13:07:41 gcosmo Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-02-cand-01 $
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| 29 | //
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| 30 | // class G4VSolid
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| 31 | //
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| 32 | // Implementation for solid base class
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| 33 | //
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| 34 | // History:
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| 35 | //
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| 36 | // 06.12.02 V.Grichine, restored original conditions in ClipPolygon()
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| 37 | // 10.05.02 V.Grichine, ClipPolygon(): clip only other axis and limited voxels
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| 38 | // 15.04.02 V.Grichine, bug fixed in ClipPolygon(): clip only one axis
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| 39 | // 13.03.02 V.Grichine, cosmetics of voxel limit functions
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| 40 | // 15.11.00 D.Williams, V.Grichine, fix in CalculateClippedPolygonExtent()
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| 41 | // 10.07.95 P.Kent, Added == operator, solid Store entry
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| 42 | // 30.06.95 P.Kent, Created.
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| 43 | // --------------------------------------------------------------------
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| 44 |
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| 45 | #include "G4VSolid.hh"
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| 46 | #include "G4SolidStore.hh"
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| 47 | #include "globals.hh"
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| 48 | #include "Randomize.hh"
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| 49 | #include "G4GeometryTolerance.hh"
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| 50 |
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| 51 | #include "G4VoxelLimits.hh"
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| 52 | #include "G4AffineTransform.hh"
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| 53 | #include "G4VisExtent.hh"
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| 54 |
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| 55 | //////////////////////////////////////////////////////////////////////////
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| 56 | //
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| 57 | // Constructor
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| 58 | // - Copies name
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| 59 | // - Add ourselves to solid Store
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| 60 |
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| 61 | G4VSolid::G4VSolid(const G4String& name)
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| 62 | : fshapeName(name)
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| 63 | {
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| 64 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 65 |
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| 66 | // Register to store
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| 67 | //
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| 68 | G4SolidStore::GetInstance()->Register(this);
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| 69 | }
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| 70 |
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| 71 | //////////////////////////////////////////////////////////////////////////
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| 72 | //
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| 73 | // Copy constructor
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| 74 | //
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| 75 |
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| 76 | G4VSolid::G4VSolid(const G4VSolid& rhs)
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| 77 | : kCarTolerance(rhs.kCarTolerance), fshapeName(rhs.fshapeName)
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| 78 | {
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| 79 | // Register to store
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| 80 | //
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| 81 | G4SolidStore::GetInstance()->Register(this);
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| 82 | }
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| 83 |
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| 84 | //////////////////////////////////////////////////////////////////////////
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| 85 | //
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| 86 | // Fake default constructor - sets only member data and allocates memory
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| 87 | // for usage restricted to object persistency.
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| 88 | //
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| 89 | G4VSolid::G4VSolid( __void__& )
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| 90 | : fshapeName("")
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| 91 | {
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| 92 | // Register to store
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| 93 | //
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| 94 | G4SolidStore::GetInstance()->Register(this);
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| 95 | }
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| 96 |
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| 97 | //////////////////////////////////////////////////////////////////////////
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| 98 | //
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| 99 | // Destructor (virtual)
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| 100 | // - Remove ourselves from solid Store
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| 101 |
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| 102 | G4VSolid::~G4VSolid()
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| 103 | {
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| 104 | G4SolidStore::GetInstance()->DeRegister(this);
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| 105 | }
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| 106 |
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| 107 | //////////////////////////////////////////////////////////////////////////
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| 108 | //
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| 109 | // Assignment operator
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| 110 |
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| 111 | G4VSolid& G4VSolid::operator = (const G4VSolid& rhs)
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| 112 | {
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| 113 | // Check assignment to self
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| 114 | //
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| 115 | if (this == &rhs) { return *this; }
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| 116 |
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| 117 | // Copy data
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| 118 | //
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| 119 | kCarTolerance = rhs.kCarTolerance;
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| 120 | fshapeName = rhs.fshapeName;
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| 121 |
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| 122 | return *this;
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| 123 | }
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| 124 |
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| 125 | //////////////////////////////////////////////////////////////////////////
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| 126 | //
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| 127 | // Streaming operator dumping solid contents
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| 128 |
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| 129 | std::ostream& operator<< ( std::ostream& os, const G4VSolid& e )
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| 130 | {
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| 131 | return e.StreamInfo(os);
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| 132 | }
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| 133 |
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| 134 | //////////////////////////////////////////////////////////////////////////
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| 135 | //
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| 136 | // Throw exception if ComputeDimensions called for illegal derived class
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| 137 |
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| 138 | void G4VSolid::ComputeDimensions(G4VPVParameterisation*,
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| 139 | const G4int,
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| 140 | const G4VPhysicalVolume*)
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| 141 | {
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| 142 | G4cerr << "ERROR - Illegal call to G4VSolid::ComputeDimensions()" << G4endl
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| 143 | << " Method not overloaded by derived class !" << G4endl;
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| 144 | G4Exception("G4VSolid::ComputeDimensions()", "NotApplicable",
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| 145 | FatalException, "Illegal call to case class.");
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| 146 | }
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| 147 |
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| 148 | //////////////////////////////////////////////////////////////////////////
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| 149 | //
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| 150 | // Throw exception (warning) for solids not implementing the method
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| 151 |
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| 152 | G4ThreeVector G4VSolid::GetPointOnSurface() const
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| 153 | {
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| 154 | G4cerr << "WARNING - G4VSolid::GetPointOnSurface()" << G4endl
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| 155 | << " Not implemented for solid: "
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| 156 | << this->GetEntityType() << " !" << G4endl;
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| 157 | G4Exception("G4VSolid::GetPointOnSurface()", "NotImplemented",
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| 158 | JustWarning, "Not implemented for this solid ! Returning origin.");
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| 159 | return G4ThreeVector(0,0,0);
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| 160 | }
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| 161 |
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| 162 | ///////////////////////////////////////////////////////////////////////////
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| 163 | //
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| 164 | // Calculate the maximum and minimum extents of the polygon described
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| 165 | // by the vertices: pSectionIndex->pSectionIndex+1->
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| 166 | // pSectionIndex+2->pSectionIndex+3->pSectionIndex
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| 167 | // in the List pVertices
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| 168 | //
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| 169 | // If the minimum is <pMin pMin is set to the new minimum
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| 170 | // If the maximum is >pMax pMax is set to the new maximum
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| 171 | //
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| 172 | // No modifications are made to pVertices
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| 173 | //
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| 174 |
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| 175 | void G4VSolid::ClipCrossSection( G4ThreeVectorList* pVertices,
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| 176 | const G4int pSectionIndex,
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| 177 | const G4VoxelLimits& pVoxelLimit,
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| 178 | const EAxis pAxis,
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| 179 | G4double& pMin, G4double& pMax) const
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| 180 | {
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| 181 |
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| 182 | G4ThreeVectorList polygon;
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| 183 | polygon.reserve(4);
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| 184 | polygon.push_back((*pVertices)[pSectionIndex]);
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| 185 | polygon.push_back((*pVertices)[pSectionIndex+1]);
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| 186 | polygon.push_back((*pVertices)[pSectionIndex+2]);
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| 187 | polygon.push_back((*pVertices)[pSectionIndex+3]);
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| 188 | // G4cout<<"ClipCrossSection: 0-1-2-3"<<G4endl;
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| 189 | CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
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| 190 | return;
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| 191 | }
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| 192 |
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| 193 | //////////////////////////////////////////////////////////////////////////////////
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| 194 | //
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| 195 | // Calculate the maximum and minimum extents of the polygons
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| 196 | // joining the CrossSections at pSectionIndex->pSectionIndex+3 and
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| 197 | // pSectionIndex+4->pSectionIndex7
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| 198 | //
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| 199 | // in the List pVertices, within the boundaries of the voxel limits pVoxelLimit
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| 200 | //
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| 201 | // If the minimum is <pMin pMin is set to the new minimum
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| 202 | // If the maximum is >pMax pMax is set to the new maximum
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| 203 | //
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| 204 | // No modifications are made to pVertices
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| 205 |
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| 206 | void G4VSolid::ClipBetweenSections( G4ThreeVectorList* pVertices,
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| 207 | const G4int pSectionIndex,
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| 208 | const G4VoxelLimits& pVoxelLimit,
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| 209 | const EAxis pAxis,
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| 210 | G4double& pMin, G4double& pMax) const
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| 211 | {
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| 212 | G4ThreeVectorList polygon;
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| 213 | polygon.reserve(4);
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| 214 | polygon.push_back((*pVertices)[pSectionIndex]);
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| 215 | polygon.push_back((*pVertices)[pSectionIndex+4]);
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| 216 | polygon.push_back((*pVertices)[pSectionIndex+5]);
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| 217 | polygon.push_back((*pVertices)[pSectionIndex+1]);
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| 218 | // G4cout<<"ClipBetweenSections: 0-4-5-1"<<G4endl;
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| 219 | CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
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| 220 | polygon.clear();
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| 221 |
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| 222 | polygon.push_back((*pVertices)[pSectionIndex+1]);
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| 223 | polygon.push_back((*pVertices)[pSectionIndex+5]);
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| 224 | polygon.push_back((*pVertices)[pSectionIndex+6]);
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| 225 | polygon.push_back((*pVertices)[pSectionIndex+2]);
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| 226 | // G4cout<<"ClipBetweenSections: 1-5-6-2"<<G4endl;
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| 227 | CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
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| 228 | polygon.clear();
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| 229 |
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| 230 | polygon.push_back((*pVertices)[pSectionIndex+2]);
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| 231 | polygon.push_back((*pVertices)[pSectionIndex+6]);
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| 232 | polygon.push_back((*pVertices)[pSectionIndex+7]);
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| 233 | polygon.push_back((*pVertices)[pSectionIndex+3]);
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| 234 | // G4cout<<"ClipBetweenSections: 2-6-7-3"<<G4endl;
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| 235 | CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
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| 236 | polygon.clear();
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| 237 |
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| 238 | polygon.push_back((*pVertices)[pSectionIndex+3]);
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| 239 | polygon.push_back((*pVertices)[pSectionIndex+7]);
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| 240 | polygon.push_back((*pVertices)[pSectionIndex+4]);
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| 241 | polygon.push_back((*pVertices)[pSectionIndex]);
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| 242 | // G4cout<<"ClipBetweenSections: 3-7-4-0"<<G4endl;
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| 243 | CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
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| 244 | return;
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| 245 | }
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| 246 |
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| 247 |
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| 248 | ///////////////////////////////////////////////////////////////////////////////
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| 249 | //
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| 250 | // Calculate the maximum and minimum extents of the convex polygon pPolygon
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| 251 | // along the axis pAxis, within the limits pVoxelLimit
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| 252 | //
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| 253 |
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| 254 | void
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| 255 | G4VSolid::CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
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| 256 | const G4VoxelLimits& pVoxelLimit,
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| 257 | const EAxis pAxis,
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| 258 | G4double& pMin,
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| 259 | G4double& pMax) const
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| 260 | {
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| 261 | G4int noLeft,i;
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| 262 | G4double component;
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| 263 | /*
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| 264 | G4cout<<G4endl;
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| 265 | for(i = 0 ; i < pPolygon.size() ; i++ )
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| 266 | {
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| 267 | G4cout << i << "\t"
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| 268 | << "p.x = " << pPolygon[i].operator()(pAxis) << "\t"
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| 269 | // << "p.y = " << pPolygon[i].y() << "\t"
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| 270 | // << "p.z = " << pPolygon[i].z() << "\t"
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| 271 | << G4endl;
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| 272 | }
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| 273 | G4cout<<G4endl;
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| 274 | */
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| 275 | ClipPolygon(pPolygon,pVoxelLimit,pAxis);
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| 276 | noLeft = pPolygon.size();
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| 277 |
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| 278 | if ( noLeft )
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| 279 | {
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| 280 | // G4cout<<G4endl;
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| 281 | for (i=0;i<noLeft;i++)
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| 282 | {
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| 283 | component = pPolygon[i].operator()(pAxis);
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| 284 | // G4cout <<i<<"\t"<<component<<G4endl;
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| 285 |
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| 286 | if (component < pMin)
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| 287 | {
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| 288 | // G4cout <<i<<"\t"<<"Pmin = "<<component<<G4endl;
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| 289 | pMin = component;
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| 290 | }
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| 291 | if (component > pMax)
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| 292 | {
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| 293 | // G4cout <<i<<"\t"<<"PMax = "<<component<<G4endl;
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| 294 | pMax = component;
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| 295 | }
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| 296 | }
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| 297 | // G4cout<<G4endl;
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| 298 | }
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| 299 | // G4cout<<"pMin = "<<pMin<<"\t"<<"pMax = "<<pMax<<G4endl;
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| 300 | }
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| 301 |
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| 302 | /////////////////////////////////////////////////////////////////////////////
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| 303 | //
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| 304 | // Clip the convex polygon described by the vertices at
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| 305 | // pSectionIndex ->pSectionIndex+3 within pVertices to the limits pVoxelLimit
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| 306 | //
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| 307 | // Set pMin to the smallest
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| 308 | //
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| 309 | // Calculate the extent of the polygon along pAxis, when clipped to the
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| 310 | // limits pVoxelLimit. If the polygon exists after clippin, set pMin to
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| 311 | // the polygon's minimum extent along the axis if <pMin, and set pMax to
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| 312 | // the polygon's maximum extent along the axis if >pMax.
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| 313 | //
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| 314 | // The polygon is described by a set of vectors, where each vector represents
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| 315 | // a vertex, so that the polygon is described by the vertex sequence:
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| 316 | // 0th->1st 1st->2nd 2nd->... nth->0th
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| 317 | //
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| 318 | // Modifications to the polygon are made
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| 319 | //
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| 320 | // NOTE: Execessive copying during clipping
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| 321 |
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| 322 | void G4VSolid::ClipPolygon( G4ThreeVectorList& pPolygon,
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| 323 | const G4VoxelLimits& pVoxelLimit,
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| 324 | const EAxis ) const
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| 325 | {
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| 326 | G4ThreeVectorList outputPolygon;
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| 327 |
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| 328 | if ( pVoxelLimit.IsLimited() )
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| 329 | {
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| 330 | if (pVoxelLimit.IsXLimited() ) // && pAxis != kXAxis)
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| 331 | {
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| 332 | G4VoxelLimits simpleLimit1;
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| 333 | simpleLimit1.AddLimit(kXAxis,pVoxelLimit.GetMinXExtent(),kInfinity);
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| 334 | // G4cout<<"MinXExtent()"<<G4endl;
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| 335 | ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
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| 336 |
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| 337 | pPolygon.clear();
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| 338 |
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| 339 | if ( !outputPolygon.size() ) return;
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| 340 |
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| 341 | G4VoxelLimits simpleLimit2;
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| 342 | // G4cout<<"MaxXExtent()"<<G4endl;
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| 343 | simpleLimit2.AddLimit(kXAxis,-kInfinity,pVoxelLimit.GetMaxXExtent());
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| 344 | ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
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| 345 |
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| 346 | if ( !pPolygon.size() ) return;
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| 347 | else outputPolygon.clear();
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| 348 | }
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| 349 | if ( pVoxelLimit.IsYLimited() ) // && pAxis != kYAxis)
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| 350 | {
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| 351 | G4VoxelLimits simpleLimit1;
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| 352 | simpleLimit1.AddLimit(kYAxis,pVoxelLimit.GetMinYExtent(),kInfinity);
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| 353 | ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
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| 354 |
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| 355 | // Must always clear pPolygon - for clip to simpleLimit2 and in case of
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| 356 | // early exit
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| 357 |
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| 358 | pPolygon.clear();
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| 359 |
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| 360 | if ( !outputPolygon.size() ) return;
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| 361 |
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| 362 | G4VoxelLimits simpleLimit2;
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| 363 | simpleLimit2.AddLimit(kYAxis,-kInfinity,pVoxelLimit.GetMaxYExtent());
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| 364 | ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
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| 365 |
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| 366 | if ( !pPolygon.size() ) return;
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| 367 | else outputPolygon.clear();
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| 368 | }
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| 369 | if ( pVoxelLimit.IsZLimited() ) // && pAxis != kZAxis)
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| 370 | {
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| 371 | G4VoxelLimits simpleLimit1;
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| 372 | simpleLimit1.AddLimit(kZAxis,pVoxelLimit.GetMinZExtent(),kInfinity);
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| 373 | ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
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| 374 |
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| 375 | // Must always clear pPolygon - for clip to simpleLimit2 and in case of
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| 376 | // early exit
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| 377 |
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| 378 | pPolygon.clear();
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| 379 |
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| 380 | if ( !outputPolygon.size() ) return;
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| 381 |
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| 382 | G4VoxelLimits simpleLimit2;
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| 383 | simpleLimit2.AddLimit(kZAxis,-kInfinity,pVoxelLimit.GetMaxZExtent());
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| 384 | ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
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| 385 |
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| 386 | // Return after final clip - no cleanup
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| 387 | }
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| 388 | }
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| 389 | }
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| 390 |
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| 391 | ////////////////////////////////////////////////////////////////////////////
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| 392 | //
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| 393 | // pVoxelLimits must be only limited along one axis, and either the maximum
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| 394 | // along the axis must be +kInfinity, or the minimum -kInfinity
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|---|
| 395 |
|
|---|
| 396 | void
|
|---|
| 397 | G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVectorList& pPolygon,
|
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| 398 | G4ThreeVectorList& outputPolygon,
|
|---|
| 399 | const G4VoxelLimits& pVoxelLimit ) const
|
|---|
| 400 | {
|
|---|
| 401 | G4int i;
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|---|
| 402 | G4int noVertices=pPolygon.size();
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|---|
| 403 | G4ThreeVector vEnd,vStart;
|
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| 404 |
|
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| 405 | for (i = 0 ; i < noVertices ; i++ )
|
|---|
| 406 | {
|
|---|
| 407 | vStart = pPolygon[i];
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|---|
| 408 | // G4cout << "i = " << i << G4endl;
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|---|
| 409 | if ( i == noVertices-1 ) vEnd = pPolygon[0];
|
|---|
| 410 | else vEnd = pPolygon[i+1];
|
|---|
| 411 |
|
|---|
| 412 | if ( pVoxelLimit.Inside(vStart) )
|
|---|
| 413 | {
|
|---|
| 414 | if (pVoxelLimit.Inside(vEnd))
|
|---|
| 415 | {
|
|---|
| 416 | // vStart and vEnd inside -> output end point
|
|---|
| 417 | //
|
|---|
| 418 | outputPolygon.push_back(vEnd);
|
|---|
| 419 | }
|
|---|
| 420 | else
|
|---|
| 421 | {
|
|---|
| 422 | // vStart inside, vEnd outside -> output crossing point
|
|---|
| 423 | //
|
|---|
| 424 | // G4cout << "vStart inside, vEnd outside" << G4endl;
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|---|
| 425 | pVoxelLimit.ClipToLimits(vStart,vEnd);
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|---|
| 426 | outputPolygon.push_back(vEnd);
|
|---|
| 427 | }
|
|---|
| 428 | }
|
|---|
| 429 | else
|
|---|
| 430 | {
|
|---|
| 431 | if (pVoxelLimit.Inside(vEnd))
|
|---|
| 432 | {
|
|---|
| 433 | // vStart outside, vEnd inside -> output inside section
|
|---|
| 434 | //
|
|---|
| 435 | // G4cout << "vStart outside, vEnd inside" << G4endl;
|
|---|
| 436 | pVoxelLimit.ClipToLimits(vStart,vEnd);
|
|---|
| 437 | outputPolygon.push_back(vStart);
|
|---|
| 438 | outputPolygon.push_back(vEnd);
|
|---|
| 439 | }
|
|---|
| 440 | else // Both point outside -> no output
|
|---|
| 441 | {
|
|---|
| 442 | // outputPolygon.push_back(vStart);
|
|---|
| 443 | // outputPolygon.push_back(vEnd);
|
|---|
| 444 | }
|
|---|
| 445 | }
|
|---|
| 446 | }
|
|---|
| 447 | }
|
|---|
| 448 |
|
|---|
| 449 | const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
|
|---|
| 450 | { return 0; }
|
|---|
| 451 |
|
|---|
| 452 | G4VSolid* G4VSolid::GetConstituentSolid(G4int)
|
|---|
| 453 | { return 0; }
|
|---|
| 454 |
|
|---|
| 455 | const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
|
|---|
| 456 | { return 0; }
|
|---|
| 457 |
|
|---|
| 458 | G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
|
|---|
| 459 | { return 0; }
|
|---|
| 460 |
|
|---|
| 461 | G4VisExtent G4VSolid::GetExtent () const
|
|---|
| 462 | {
|
|---|
| 463 | G4VisExtent extent;
|
|---|
| 464 | G4VoxelLimits voxelLimits; // Defaults to "infinite" limits.
|
|---|
| 465 | G4AffineTransform affineTransform;
|
|---|
| 466 | G4double vmin, vmax;
|
|---|
| 467 | CalculateExtent(kXAxis,voxelLimits,affineTransform,vmin,vmax);
|
|---|
| 468 | extent.SetXmin (vmin);
|
|---|
| 469 | extent.SetXmax (vmax);
|
|---|
| 470 | CalculateExtent(kYAxis,voxelLimits,affineTransform,vmin,vmax);
|
|---|
| 471 | extent.SetYmin (vmin);
|
|---|
| 472 | extent.SetYmax (vmax);
|
|---|
| 473 | CalculateExtent(kZAxis,voxelLimits,affineTransform,vmin,vmax);
|
|---|
| 474 | extent.SetZmin (vmin);
|
|---|
| 475 | extent.SetZmax (vmax);
|
|---|
| 476 | return extent;
|
|---|
| 477 | }
|
|---|
| 478 |
|
|---|
| 479 | G4Polyhedron* G4VSolid::CreatePolyhedron () const
|
|---|
| 480 | {
|
|---|
| 481 | return 0;
|
|---|
| 482 | }
|
|---|
| 483 |
|
|---|
| 484 | G4NURBS* G4VSolid::CreateNURBS () const
|
|---|
| 485 | {
|
|---|
| 486 | return 0;
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 | G4Polyhedron* G4VSolid::GetPolyhedron () const
|
|---|
| 490 | {
|
|---|
| 491 | return 0;
|
|---|
| 492 | }
|
|---|
| 493 |
|
|---|
| 494 | ////////////////////////////////////////////////////////////////
|
|---|
| 495 | //
|
|---|
| 496 | // Returns an estimation of the solid volume in internal units.
|
|---|
| 497 | // The number of statistics and error accuracy is fixed.
|
|---|
| 498 | // This method may be overloaded by derived classes to compute the
|
|---|
| 499 | // exact geometrical quantity for solids where this is possible.
|
|---|
| 500 | // or anyway to cache the computed value.
|
|---|
| 501 | // This implementation does NOT cache the computed value.
|
|---|
| 502 |
|
|---|
| 503 | G4double G4VSolid::GetCubicVolume()
|
|---|
| 504 | {
|
|---|
| 505 | G4int cubVolStatistics = 1000000;
|
|---|
| 506 | G4double cubVolEpsilon = 0.001;
|
|---|
| 507 | return EstimateCubicVolume(cubVolStatistics, cubVolEpsilon);
|
|---|
| 508 | }
|
|---|
| 509 |
|
|---|
| 510 | ////////////////////////////////////////////////////////////////
|
|---|
| 511 | //
|
|---|
| 512 | // Calculate cubic volume based on Inside() method.
|
|---|
| 513 | // Accuracy is limited by the second argument or the statistics
|
|---|
| 514 | // expressed by the first argument.
|
|---|
| 515 | // Implementation is courtesy of Vasiliki Despoina Mitsou,
|
|---|
| 516 | // University of Athens.
|
|---|
| 517 |
|
|---|
| 518 | G4double G4VSolid::EstimateCubicVolume(G4int nStat, G4double epsilon) const
|
|---|
| 519 | {
|
|---|
| 520 | G4int iInside=0;
|
|---|
| 521 | G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,volume;
|
|---|
| 522 | G4bool yesno;
|
|---|
| 523 | G4ThreeVector p;
|
|---|
| 524 | EInside in;
|
|---|
| 525 |
|
|---|
| 526 | // values needed for CalculateExtent signature
|
|---|
| 527 |
|
|---|
| 528 | G4VoxelLimits limit; // Unlimited
|
|---|
| 529 | G4AffineTransform origin;
|
|---|
| 530 |
|
|---|
| 531 | // min max extents of pSolid along X,Y,Z
|
|---|
| 532 |
|
|---|
| 533 | yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
|
|---|
| 534 | yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
|
|---|
| 535 | yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
|
|---|
| 536 |
|
|---|
| 537 | // limits
|
|---|
| 538 |
|
|---|
| 539 | if(nStat < 100) nStat = 100;
|
|---|
| 540 | if(epsilon > 0.01) epsilon = 0.01;
|
|---|
| 541 |
|
|---|
| 542 | for(G4int i = 0; i < nStat; i++ )
|
|---|
| 543 | {
|
|---|
| 544 | px = minX+(maxX-minX)*G4UniformRand();
|
|---|
| 545 | py = minY+(maxY-minY)*G4UniformRand();
|
|---|
| 546 | pz = minZ+(maxZ-minZ)*G4UniformRand();
|
|---|
| 547 | p = G4ThreeVector(px,py,pz);
|
|---|
| 548 | in = this->Inside(p);
|
|---|
| 549 | if(in != kOutside) iInside++;
|
|---|
| 550 | }
|
|---|
| 551 | volume = (maxX-minX)*(maxY-minY)*(maxZ-minZ)*iInside/nStat;
|
|---|
| 552 | return volume;
|
|---|
| 553 | }
|
|---|
| 554 |
|
|---|
| 555 | ////////////////////////////////////////////////////////////////
|
|---|
| 556 | //
|
|---|
| 557 | // Returns an estimation of the solid surface area in internal units.
|
|---|
| 558 | // The number of statistics and error accuracy is fixed.
|
|---|
| 559 | // This method may be overloaded by derived classes to compute the
|
|---|
| 560 | // exact geometrical quantity for solids where this is possible.
|
|---|
| 561 | // or anyway to cache the computed value.
|
|---|
| 562 | // This implementation does NOT cache the computed value.
|
|---|
| 563 |
|
|---|
| 564 | G4double G4VSolid::GetSurfaceArea()
|
|---|
| 565 | {
|
|---|
| 566 | G4int stat = 1000000;
|
|---|
| 567 | G4double ell = -1.;
|
|---|
| 568 | return EstimateSurfaceArea(stat,ell);
|
|---|
| 569 | }
|
|---|
| 570 |
|
|---|
| 571 | ////////////////////////////////////////////////////////////////
|
|---|
| 572 | //
|
|---|
| 573 | // Estimate surface area based on Inside(), DistanceToIn(), and
|
|---|
| 574 | // DistanceToOut() methods. Accuracy is limited by the statistics
|
|---|
| 575 | // defined by the first argument. Implemented by Mikhail Kosov.
|
|---|
| 576 |
|
|---|
| 577 | G4double G4VSolid::EstimateSurfaceArea(G4int nStat, G4double ell) const
|
|---|
| 578 | {
|
|---|
| 579 | G4int inside=0;
|
|---|
| 580 | G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,surf;
|
|---|
| 581 | G4bool yesno;
|
|---|
| 582 | G4ThreeVector p;
|
|---|
| 583 | EInside in;
|
|---|
| 584 |
|
|---|
| 585 | // values needed for CalculateExtent signature
|
|---|
| 586 |
|
|---|
| 587 | G4VoxelLimits limit; // Unlimited
|
|---|
| 588 | G4AffineTransform origin;
|
|---|
| 589 |
|
|---|
| 590 | // min max extents of pSolid along X,Y,Z
|
|---|
| 591 |
|
|---|
| 592 | yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
|
|---|
| 593 | yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
|
|---|
| 594 | yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
|
|---|
| 595 |
|
|---|
| 596 | // limits
|
|---|
| 597 |
|
|---|
| 598 | if(nStat < 100) { nStat = 100; }
|
|---|
| 599 |
|
|---|
| 600 | G4double dX=maxX-minX;
|
|---|
| 601 | G4double dY=maxY-minY;
|
|---|
| 602 | G4double dZ=maxZ-minZ;
|
|---|
| 603 | if(ell<=0.) // Automatic definition of skin thickness
|
|---|
| 604 | {
|
|---|
| 605 | G4double minval=dX;
|
|---|
| 606 | if(dY<dX) { minval=dY; }
|
|---|
| 607 | if(dZ<minval) { minval=dZ; }
|
|---|
| 608 | ell=.01*minval;
|
|---|
| 609 | }
|
|---|
| 610 |
|
|---|
| 611 | G4double dd=2*ell;
|
|---|
| 612 | minX-=ell; minY-=ell; minZ-=ell; dX+=dd; dY+=dd; dZ+=dd;
|
|---|
| 613 |
|
|---|
| 614 | for(G4int i = 0; i < nStat; i++ )
|
|---|
| 615 | {
|
|---|
| 616 | px = minX+dX*G4UniformRand();
|
|---|
| 617 | py = minY+dY*G4UniformRand();
|
|---|
| 618 | pz = minZ+dZ*G4UniformRand();
|
|---|
| 619 | p = G4ThreeVector(px,py,pz);
|
|---|
| 620 | in = this->Inside(p);
|
|---|
| 621 | if(in != kOutside)
|
|---|
| 622 | {
|
|---|
| 623 | if (DistanceToOut(p)<ell) { inside++; }
|
|---|
| 624 | }
|
|---|
| 625 | else if(DistanceToIn(p)<ell) { inside++; }
|
|---|
| 626 | }
|
|---|
| 627 | // @@ The conformal correction can be upgraded
|
|---|
| 628 | surf = dX*dY*dZ*inside/dd/nStat;
|
|---|
| 629 | return surf;
|
|---|
| 630 | }
|
|---|