source: trunk/source/geometry/management/src/G4VoxelLimits.cc@ 1191

Last change on this file since 1191 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VoxelLimits.cc,v 1.11 2006/06/29 18:34:11 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// class G4VoxelLimits
31//
32// Implementation
33//
34// History:
35//
36// 14.03.02 V. Grichine, cosmetics
37// 13.07.95 P.Kent Initial version
38// --------------------------------------------------------------------
39
40#include "G4VoxelLimits.hh"
41
42#include "G4ios.hh"
43
44///////////////////////////////////////////////////////////////////////////
45//
46// Empty constructor and destructor
47//
48
49G4VoxelLimits::G4VoxelLimits()
50 : fxAxisMin(-kInfinity),fxAxisMax(kInfinity),
51 fyAxisMin(-kInfinity),fyAxisMax(kInfinity),
52 fzAxisMin(-kInfinity),fzAxisMax(kInfinity)
53{
54}
55
56G4VoxelLimits::~G4VoxelLimits()
57{
58}
59
60///////////////////////////////////////////////////////////////////////////
61//
62// Further restrict limits
63// No checks for illegal restrictions
64//
65
66void G4VoxelLimits::AddLimit( const EAxis pAxis,
67 const G4double pMin,
68 const G4double pMax )
69{
70 if ( pAxis == kXAxis )
71 {
72 if ( pMin > fxAxisMin ) fxAxisMin = pMin ;
73 if ( pMax < fxAxisMax ) fxAxisMax = pMax ;
74 }
75 else if ( pAxis == kYAxis )
76 {
77 if ( pMin > fyAxisMin ) fyAxisMin = pMin ;
78 if ( pMax < fyAxisMax ) fyAxisMax = pMax ;
79 }
80 else
81 {
82 assert( pAxis == kZAxis ) ;
83
84 if ( pMin > fzAxisMin ) fzAxisMin = pMin ;
85 if ( pMax < fzAxisMax ) fzAxisMax = pMax ;
86 }
87}
88
89///////////////////////////////////////////////////////////////////////////
90//
91// ClipToLimits
92//
93// Clip the line segment pStart->pEnd to the volume described by the
94// current limits. Return true if the line remains after clipping,
95// else false, and leave the vectors in an undefined state.
96//
97// Process:
98//
99// Use Cohen-Sutherland clipping in 3D
100// [Fundamentals of Interactive Computer Graphics,Foley & Van Dam]
101//
102
103G4bool G4VoxelLimits::ClipToLimits( G4ThreeVector& pStart,
104 G4ThreeVector& pEnd ) const
105{
106 G4int sCode, eCode ;
107 G4bool remainsAfterClip ;
108
109 // Determine if line is trivially inside (both outcodes==0) or outside
110 // (logical AND of outcodes !=0)
111
112 sCode = OutCode(pStart) ;
113 eCode = OutCode(pEnd) ;
114
115 if ( sCode & eCode )
116 {
117 // Trivially outside, no intersection with region
118
119 remainsAfterClip = false;
120 }
121 else if ( sCode == 0 && eCode == 0 )
122 {
123 // Trivially inside, no intersections
124
125 remainsAfterClip = true ;
126 }
127 else
128 {
129 // Line segment *may* cut volume boundaries
130 // At most, one end point is inside
131
132 G4double x1, y1, z1, x2, y2, z2 ;
133
134 x1 = pStart.x() ;
135 y1 = pStart.y() ;
136 z1 = pStart.z() ;
137
138 x2 = pEnd.x() ;
139 y2 = pEnd.y() ;
140 z2 = pEnd.z() ;
141 /*
142 if( std::abs(x1-x2) < kCarTolerance*kCarTolerance)
143 {
144 G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl;
145 }
146 if( std::abs(y1-y2) < kCarTolerance*kCarTolerance)
147 {
148 G4cout<<"y1 = "<<y1<<"\t"<<"y2 = "<<y2<<G4endl;
149 }
150 if( std::abs(z1-z2) < kCarTolerance*kCarTolerance)
151 {
152 G4cout<<"z1 = "<<z1<<"\t"<<"z2 = "<<z2<<G4endl;
153 }
154 */
155 while ( sCode != eCode )
156 {
157 // Copy vectors to work variables x1-z1,x2-z2
158 // Ensure x1-z1 lies outside volume, swapping vectors and outcodes
159 // if necessary
160
161 if ( sCode )
162 {
163 if ( sCode & 0x01 ) // Clip against fxAxisMin
164 {
165 z1 += (fxAxisMin-x1)*(z2-z1)/(x2-x1);
166 y1 += (fxAxisMin-x1)*(y2-y1)/(x2-x1);
167 x1 = fxAxisMin;
168 }
169 else if ( sCode & 0x02 ) // Clip against fxAxisMax
170 {
171 z1 += (fxAxisMax-x1)*(z2-z1)/(x2-x1);
172 y1 += (fxAxisMax-x1)*(y2-y1)/(x2-x1);
173 x1 = fxAxisMax ;
174 }
175 else if ( sCode & 0x04 ) // Clip against fyAxisMin
176 {
177 x1 += (fyAxisMin-y1)*(x2-x1)/(y2-y1);
178 z1 += (fyAxisMin-y1)*(z2-z1)/(y2-y1);
179 y1 = fyAxisMin;
180 }
181 else if ( sCode & 0x08 ) // Clip against fyAxisMax
182 {
183 x1 += (fyAxisMax-y1)*(x2-x1)/(y2-y1);
184 z1 += (fyAxisMax-y1)*(z2-z1)/(y2-y1);
185 y1 = fyAxisMax;
186 }
187 else if ( sCode & 0x10 ) // Clip against fzAxisMin
188 {
189 x1 += (fzAxisMin-z1)*(x2-x1)/(z2-z1);
190 y1 += (fzAxisMin-z1)*(y2-y1)/(z2-z1);
191 z1 = fzAxisMin;
192 }
193 else if ( sCode & 0x20 ) // Clip against fzAxisMax
194 {
195 x1 += (fzAxisMax-z1)*(x2-x1)/(z2-z1);
196 y1 += (fzAxisMax-z1)*(y2-y1)/(z2-z1);
197 z1 = fzAxisMax;
198 }
199 }
200 if ( eCode ) // Clip 2nd end: repeat of 1st, but 1<>2
201 {
202 if ( eCode & 0x01 ) // Clip against fxAxisMin
203 {
204 z2 += (fxAxisMin-x2)*(z1-z2)/(x1-x2);
205 y2 += (fxAxisMin-x2)*(y1-y2)/(x1-x2);
206 x2 = fxAxisMin;
207 }
208 else if ( eCode & 0x02 ) // Clip against fxAxisMax
209 {
210 z2 += (fxAxisMax-x2)*(z1-z2)/(x1-x2);
211 y2 += (fxAxisMax-x2)*(y1-y2)/(x1-x2);
212 x2 = fxAxisMax;
213 }
214 else if ( eCode & 0x04 ) // Clip against fyAxisMin
215 {
216 x2 += (fyAxisMin-y2)*(x1-x2)/(y1-y2);
217 z2 += (fyAxisMin-y2)*(z1-z2)/(y1-y2);
218 y2 = fyAxisMin;
219 }
220 else if (eCode&0x08) // Clip against fyAxisMax
221 {
222 x2 += (fyAxisMax-y2)*(x1-x2)/(y1-y2);
223 z2 += (fyAxisMax-y2)*(z1-z2)/(y1-y2);
224 y2 = fyAxisMax;
225 }
226 else if ( eCode & 0x10 ) // Clip against fzAxisMin
227 {
228 x2 += (fzAxisMin-z2)*(x1-x2)/(z1-z2);
229 y2 += (fzAxisMin-z2)*(y1-y2)/(z1-z2);
230 z2 = fzAxisMin;
231 }
232 else if ( eCode & 0x20 ) // Clip against fzAxisMax
233 {
234 x2 += (fzAxisMax-z2)*(x1-x2)/(z1-z2);
235 y2 += (fzAxisMax-z2)*(y1-y2)/(z1-z2);
236 z2 = fzAxisMax;
237 }
238 }
239 // G4endl; G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl<<G4endl;
240 pStart = G4ThreeVector(x1,y1,z1);
241 pEnd = G4ThreeVector(x2,y2,z2);
242 sCode = OutCode(pStart);
243 eCode = OutCode(pEnd);
244 }
245 if ( sCode == 0 && eCode == 0 ) remainsAfterClip = true;
246 else remainsAfterClip = false;
247 }
248 return remainsAfterClip;
249}
250
251////////////////////////////////////////////////////////////////////////////
252//
253// Calculate the `outcode' for the specified vector:
254// The following bits are set:
255// 0 pVec.x()<fxAxisMin && IsXLimited()
256// 1 pVec.x()>fxAxisMax && IsXLimited()
257// 2 pVec.y()<fyAxisMin && IsYLimited()
258// 3 pVec.y()>fyAxisMax && IsYLimited()
259// 4 pVec.z()<fzAxisMin && IsZLimited()
260// 5 pVec.z()>fzAxisMax && IsZLimited()
261//
262
263G4int G4VoxelLimits::OutCode( const G4ThreeVector& pVec ) const
264{
265 G4int code = 0 ; // The outcode
266
267 if ( IsXLimited() )
268 {
269 if ( pVec.x() < fxAxisMin ) code |= 0x01 ;
270 if ( pVec.x() > fxAxisMax ) code |= 0x02 ;
271 }
272 if ( IsYLimited() )
273 {
274 if ( pVec.y() < fyAxisMin ) code |= 0x04 ;
275 if ( pVec.y() > fyAxisMax ) code |= 0x08 ;
276 }
277 if (IsZLimited())
278 {
279 if ( pVec.z() < fzAxisMin ) code |= 0x10 ;
280 if ( pVec.z() > fzAxisMax ) code |= 0x20 ;
281 }
282 return code;
283}
284
285///////////////////////////////////////////////////////////////////////////////
286
287std::ostream& operator << (std::ostream& os, const G4VoxelLimits& pLim)
288{
289 os << "{";
290 if (pLim.IsXLimited())
291 {
292 os << "(" << pLim.GetMinXExtent()
293 << "," << pLim.GetMaxXExtent() << ") ";
294 }
295 else
296 {
297 os << "(-,-) ";
298 }
299 if (pLim.IsYLimited())
300 {
301 os << "(" << pLim.GetMinYExtent()
302 << "," << pLim.GetMaxYExtent() << ") ";
303 }
304 else
305 {
306 os << "(-,-) ";
307 }
308 if (pLim.IsZLimited())
309 {
310 os << "(" << pLim.GetMinZExtent()
311 << "," << pLim.GetMaxZExtent() << ")";
312 }
313 else
314 {
315 os << "(-,-)";
316 }
317 os << "}";
318 return os;
319}
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