source: trunk/source/geometry/management/src/G4VoxelLimits.cc @ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

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26//
27// $Id: G4VoxelLimits.cc,v 1.11 2006/06/29 18:34:11 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// class G4VoxelLimits
31//
32// Implementation
33//
34// History:
35//
36// 14.03.02 V. Grichine, cosmetics
37// 13.07.95 P.Kent Initial version
38// --------------------------------------------------------------------
39
40#include "G4VoxelLimits.hh"
41
42#include "G4ios.hh"
43
44///////////////////////////////////////////////////////////////////////////
45//
46// Empty constructor and destructor
47//
48
49G4VoxelLimits::G4VoxelLimits()
50 : fxAxisMin(-kInfinity),fxAxisMax(kInfinity),
51   fyAxisMin(-kInfinity),fyAxisMax(kInfinity),
52   fzAxisMin(-kInfinity),fzAxisMax(kInfinity)
53{
54}
55
56G4VoxelLimits::~G4VoxelLimits()
57{
58}
59
60///////////////////////////////////////////////////////////////////////////
61//
62// Further restrict limits
63// No checks for illegal restrictions
64//
65
66void G4VoxelLimits::AddLimit( const EAxis pAxis, 
67                              const G4double pMin,
68                              const G4double pMax )
69{
70  if ( pAxis == kXAxis )
71  {
72    if ( pMin > fxAxisMin ) fxAxisMin = pMin ;   
73    if ( pMax < fxAxisMax ) fxAxisMax = pMax ;   
74  }
75  else if ( pAxis == kYAxis )
76  {
77    if ( pMin > fyAxisMin ) fyAxisMin = pMin ;   
78    if ( pMax < fyAxisMax ) fyAxisMax = pMax ;
79  }
80  else
81  { 
82    assert( pAxis == kZAxis ) ;
83
84    if ( pMin > fzAxisMin ) fzAxisMin = pMin ;
85    if ( pMax < fzAxisMax ) fzAxisMax = pMax ;
86  }
87}
88
89///////////////////////////////////////////////////////////////////////////
90//
91// ClipToLimits
92//
93// Clip the line segment pStart->pEnd to the volume described by the
94// current limits. Return true if the line remains after clipping,
95// else false, and leave the vectors in an undefined state.
96//
97// Process:
98//
99// Use Cohen-Sutherland clipping in 3D
100// [Fundamentals of Interactive Computer Graphics,Foley & Van Dam]
101//
102
103G4bool G4VoxelLimits::ClipToLimits( G4ThreeVector& pStart,
104                                    G4ThreeVector& pEnd      ) const
105{
106  G4int sCode, eCode ;
107  G4bool remainsAfterClip ;
108   
109  // Determine if line is trivially inside (both outcodes==0) or outside
110  // (logical AND of outcodes !=0)
111
112  sCode = OutCode(pStart) ;
113  eCode = OutCode(pEnd)   ;
114
115  if ( sCode & eCode )
116  {
117    // Trivially outside, no intersection with region
118
119    remainsAfterClip = false;
120  }
121  else if ( sCode == 0 && eCode == 0 )
122  {
123    // Trivially inside, no intersections
124
125    remainsAfterClip = true ;
126  }
127  else
128  {
129    // Line segment *may* cut volume boundaries
130    // At most, one end point is inside
131
132    G4double x1, y1, z1, x2, y2, z2 ;
133
134    x1 = pStart.x() ;
135    y1 = pStart.y() ;
136    z1 = pStart.z() ;
137
138    x2 = pEnd.x() ;
139    y2 = pEnd.y() ;
140    z2 = pEnd.z() ;
141    /*
142    if( std::abs(x1-x2) < kCarTolerance*kCarTolerance)
143    {
144      G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl;
145    }   
146    if( std::abs(y1-y2) < kCarTolerance*kCarTolerance)
147    {
148      G4cout<<"y1 = "<<y1<<"\t"<<"y2 = "<<y2<<G4endl;
149    }   
150    if( std::abs(z1-z2) < kCarTolerance*kCarTolerance)
151    {
152      G4cout<<"z1 = "<<z1<<"\t"<<"z2 = "<<z2<<G4endl;
153    }
154    */ 
155    while ( sCode != eCode )
156    {
157      // Copy vectors to work variables x1-z1,x2-z2
158      // Ensure x1-z1 lies outside volume, swapping vectors and outcodes
159      // if necessary
160
161      if ( sCode )
162      {
163        if ( sCode & 0x01 )  // Clip against fxAxisMin
164        {
165          z1 += (fxAxisMin-x1)*(z2-z1)/(x2-x1);
166          y1 += (fxAxisMin-x1)*(y2-y1)/(x2-x1);
167          x1  = fxAxisMin;
168        }
169        else if ( sCode & 0x02 ) // Clip against fxAxisMax
170        {
171          z1 += (fxAxisMax-x1)*(z2-z1)/(x2-x1);
172          y1 += (fxAxisMax-x1)*(y2-y1)/(x2-x1);
173          x1  = fxAxisMax ;
174        }
175        else if ( sCode & 0x04 )  // Clip against fyAxisMin
176        {
177          x1 += (fyAxisMin-y1)*(x2-x1)/(y2-y1);
178          z1 += (fyAxisMin-y1)*(z2-z1)/(y2-y1);
179          y1  = fyAxisMin;
180        }
181        else if ( sCode & 0x08 )  // Clip against fyAxisMax
182        {
183          x1 += (fyAxisMax-y1)*(x2-x1)/(y2-y1);
184          z1 += (fyAxisMax-y1)*(z2-z1)/(y2-y1);
185          y1  = fyAxisMax;
186        }
187        else if ( sCode & 0x10 )  // Clip against fzAxisMin
188        {
189          x1 += (fzAxisMin-z1)*(x2-x1)/(z2-z1);
190          y1 += (fzAxisMin-z1)*(y2-y1)/(z2-z1);
191          z1  = fzAxisMin;
192        }
193        else if ( sCode & 0x20 )  // Clip against fzAxisMax
194        {
195          x1 += (fzAxisMax-z1)*(x2-x1)/(z2-z1);
196          y1 += (fzAxisMax-z1)*(y2-y1)/(z2-z1);
197          z1  = fzAxisMax;
198        }
199      }
200      if ( eCode )  // Clip 2nd end: repeat of 1st, but 1<>2
201      {
202        if ( eCode & 0x01 )  // Clip against fxAxisMin
203        {
204          z2 += (fxAxisMin-x2)*(z1-z2)/(x1-x2);
205          y2 += (fxAxisMin-x2)*(y1-y2)/(x1-x2);
206          x2  = fxAxisMin;
207        }
208        else if ( eCode & 0x02 )  // Clip against fxAxisMax
209        {
210          z2 += (fxAxisMax-x2)*(z1-z2)/(x1-x2);
211          y2 += (fxAxisMax-x2)*(y1-y2)/(x1-x2);
212          x2  = fxAxisMax;
213        }
214        else if ( eCode & 0x04 )  // Clip against fyAxisMin
215        {
216          x2 += (fyAxisMin-y2)*(x1-x2)/(y1-y2);
217          z2 += (fyAxisMin-y2)*(z1-z2)/(y1-y2);
218          y2  = fyAxisMin;
219        }
220        else if (eCode&0x08)  // Clip against fyAxisMax
221        {
222          x2 += (fyAxisMax-y2)*(x1-x2)/(y1-y2);
223          z2 += (fyAxisMax-y2)*(z1-z2)/(y1-y2);
224          y2  = fyAxisMax;
225        }
226        else if ( eCode & 0x10 )  // Clip against fzAxisMin
227        {
228          x2 += (fzAxisMin-z2)*(x1-x2)/(z1-z2);
229          y2 += (fzAxisMin-z2)*(y1-y2)/(z1-z2);
230          z2  = fzAxisMin;
231        }
232        else if ( eCode & 0x20 )  // Clip against fzAxisMax
233        {
234          x2 += (fzAxisMax-z2)*(x1-x2)/(z1-z2);
235          y2 += (fzAxisMax-z2)*(y1-y2)/(z1-z2);
236          z2  = fzAxisMax;
237        }
238      }
239      //  G4endl; G4cout<<"x1 = "<<x1<<"\t"<<"x2 = "<<x2<<G4endl<<G4endl;
240      pStart = G4ThreeVector(x1,y1,z1);
241      pEnd   = G4ThreeVector(x2,y2,z2);
242      sCode  = OutCode(pStart);
243      eCode  = OutCode(pEnd);
244    }
245    if ( sCode == 0 && eCode == 0 ) remainsAfterClip = true;
246    else                            remainsAfterClip = false;
247  }
248  return remainsAfterClip;
249}
250
251////////////////////////////////////////////////////////////////////////////
252//
253// Calculate the `outcode' for the specified vector:
254// The following bits are set:
255//   0      pVec.x()<fxAxisMin && IsXLimited()
256//   1      pVec.x()>fxAxisMax && IsXLimited()
257//   2      pVec.y()<fyAxisMin && IsYLimited()
258//   3      pVec.y()>fyAxisMax && IsYLimited()
259//   4      pVec.z()<fzAxisMin && IsZLimited()
260//   5      pVec.z()>fzAxisMax && IsZLimited()
261//
262
263G4int G4VoxelLimits::OutCode( const G4ThreeVector& pVec ) const
264{
265  G4int code = 0 ;                // The outcode
266
267  if ( IsXLimited() )
268  {
269    if ( pVec.x() < fxAxisMin ) code |= 0x01 ;
270    if ( pVec.x() > fxAxisMax ) code |= 0x02 ;
271  }
272  if ( IsYLimited() )
273  {
274    if ( pVec.y() < fyAxisMin ) code |= 0x04 ;
275    if ( pVec.y() > fyAxisMax ) code |= 0x08 ;
276  }
277  if (IsZLimited())
278  {
279    if ( pVec.z() < fzAxisMin ) code |= 0x10 ;
280    if ( pVec.z() > fzAxisMax ) code |= 0x20 ;
281  }
282  return code;
283}
284
285///////////////////////////////////////////////////////////////////////////////
286
287std::ostream& operator << (std::ostream& os, const G4VoxelLimits& pLim)
288{
289    os << "{";
290    if (pLim.IsXLimited())
291        {
292            os << "(" << pLim.GetMinXExtent() 
293               << "," << pLim.GetMaxXExtent() << ") ";
294        }
295    else
296        {
297            os << "(-,-) ";
298        }
299    if (pLim.IsYLimited())
300        {
301            os << "(" << pLim.GetMinYExtent() 
302               << "," << pLim.GetMaxYExtent() << ") ";
303        }
304    else
305        {
306            os << "(-,-) ";
307        }
308    if (pLim.IsZLimited())
309        {
310            os << "(" << pLim.GetMinZExtent()
311               << "," << pLim.GetMaxZExtent() << ")";
312        }
313    else
314        {
315            os << "(-,-)";
316        }
317    os << "}";
318    return os;
319}
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